Sentences with phrase «focus on multiplayer so»

So, I came back and said, «Just make it short and focus on multiplayer so we can get the game done.»

Not exact matches

It's just a shame that it is so heavily focused on online multiplayer, and not much else.
Warriors games have never really been a big focus on Multiplayer, so seeing some local multiplayer is aMultiplayer, so seeing some local multiplayer is amultiplayer is always nice.
so why spend time making multiplayer elements for a game that really would only feel tacked on compared to just solely focusing on making a great single player experience.
However, we really focus on the buddy system in this game so with this idea we negotiating and discussing with the development team to install a multiplayer support system.
So raise anchor and set sail in this third - person strategy game that focuses heavily on multiplayer fast pace action, progression, and...
The game, to be fair, is focused on a level of detail in the environment that'd be diminished quite a lot in such a setting, so a spit - screen or other local multiplayer option is thus sadly nixed.
As it is now, it's heavily focused on the single - player component rather than on multiplayer, which is a lot different from what we've been advertised so far, through promoting materials and those betas.
I choose Star Fox because I don't think Nintendo has the audacity to create a game so heavily focused on online multiplayer.
With Ubisoft focused on single - player reveals so far, nothing is yet known about AC3 «s multiplayer, nor the 2 - 4 player online co-op mode that slipped out via an Xbox Live listing a while back.
It strives to focus so heavily on multiplayer, yet does so little to make you understand why it even matters to begin with.
It wouldn't be so much of a hit for Nintendo's core single player titles, but games that focus on WiiU controller gimmicks and have multiplayer wouldn't fare as well.
Because the focus on multiplayer is so much higher this time around, the game features an unskippable multi-page EULA that must be flipped through every time the game loads.
There is really not much to talk about for Quick Race and Championship, so I will be skipping over them in these impressions and just focusing on the multiplayer.
On the multiplayer side of things, the formula that already worked so well in the previous game was retained with little concrete changes, rather focus was placed on polish and tweaking balancOn the multiplayer side of things, the formula that already worked so well in the previous game was retained with little concrete changes, rather focus was placed on polish and tweaking balancon polish and tweaking balance.
They focus so heavily on this cross platform technology and the multiplayer side of things that they forgot about the need for offline play as well as a more diverse online experience.
Little quirks like this often get passed off as just being very «Nintendo» but that's simply not acceptable for a game so heavily focused on multiplayer battles.
Humans are unpredictable, so human players - allies or enemies - can not be relied upon to carry a narrative in a particular direction, and so multiplayer games tend not to focus heavily on a linear narrative.
The bosses don't have a lot of depth in multiplayer as the boss has to focus on 8 players at once so it becomes an easy kill even if you are severely out leveled by the boss.
Samrat: We would have loved to make multiplayer but when we started chiseling down what the game at it's core was it turned out the game was an open world RPG, which was Aloy's story, so we wanted to focus on that.
So once you have completed the enjoyable single - player campaign mode with its intricate and well animated story, you can then focus your skills on the multiplayer aspect which is another area where this game shines.
Competitors quickly took note, so that this year the focus was supposed to be on improving laggy online multiplayer and pushing the boundaries of the iOS hardware.
So instead of rushing to finish the campaign, Treyarch decided it will focus on fleshing out the game's multiplayer mode even more and also the game's wildly popular Zombies mode.
So much of modern games are focused on multiplayer, which is broken most of the time because the internet is such a volatile place with good & bad connections and it's just about impossible to get fair competitive gameplay.
So raise anchor and set sail in this third - person strategy game that focuses heavily on multiplayer fast pace action, progression, and...
All the gamers liked it very much so what is needed is to lay a lot more focus on the multiplayer of the game, more game types and like GTA give us 30 player maps since we know the area will be huge.
I hope so, but they haven't even mentioned it, but instead focused on the Uncharted 4 Multiplayer beta.
They could have easily slapped co-op on to Bastion but when games do that I feel it detracts from the single player campaign because everyone is so focused on what multiplayer delivers (or doesn't deliver) that they skip right over the campaign and dismiss the game as weak.
In a game that's so focused on a story, having a decent multiplayer offering isn't enough.
I will pretty much just be playing multiplayer, and I know a lot of people will be mostly playing multiplayer after exhausting the campaign, so I wish there would be reviews that put a big emphasis on multiplayer, and some reviews that focus solely on it.
Whereas so many fighting games focus on Online Multiplayer you could buy Injustice 2, play it every single day in Multiverse, never touch online and still enjoy yourself and have a reason to play.
Of course, what these titles both have in common is that they're focussed on multiplayerso basically, you need at least two «Plus» controllers if you need one at all.
Without a doubt, one of the most highly anticipated aspects of Call of Duty: Black Ops 4 is learning of the forthcoming first - person shooter's Zombies mode, especially since the release of a recent report claimed that the sequel will focus more so on it and multiplayer instead of the campaign.
With so many games focusing on the grandeur of multiplayer, both on and offline, comes this refreshing game that focuses solely on 2 player co-op, split - screen... [Read full story]
The trailer focused on the multiplayer aspect of the game through a cinematic heavy playthrough, so it looks great but probably doesn't give us anything to really sink our teeth into.
There's a big focus on exploration with islands to explore and enough Rare - style silly mini-games (getting wasted on grog and rum being one) so it's clearing trying to something very different in the ever expanding multiplayer genre.
«Knack was launched in 2013, so it's been four years to really build upon the foundation that Knack had and the accessibility and the great - feeling combat, but layer on lots of depth of play and especially focus on the couch multiplayer
«It's something we talked about when creating the initial design for TOMB RAIDER, but it was very important that there weren't any distractions from our focus on delivering a great single player experience, so we parked the idea of creating multiplayer at Crystal Dynamics and looked to our sister studio, Eidos - Montréal,» said Darrell Gallagher, head of studio at Crystal Dynamics.
The best bit about this update is that it focuses on what makes the Wii U version of the game so unique including an asymetic multiplayer mode.
However, we really focus on the buddy system in this game so with this idea we negotiating and discussing with the development team to install a multiplayer support system.
The trailer was entirely rendered so there's little inkling of what the game will look like, but Id studio director Tim Willets — co-designer of the original game — said that the new «Quake Champions» iteration will be a high - speed multiplayer - focused game — with unlocked framerates — capitalizing on the already - extant Quake e-sports market.
I would expect that the developers would be focusing more on just recreating what was so great about Halo 2's multiplayer rather than needlessly adding to it, so I'm inclined to believe that this regards Halo 5.
The game will not feature any multiplayer options, and the creators are focused on a PC release, so no console options will be available.
And while no mention was made of split - screen co-op on the Switch, the feature is supported on the Xbox One, PS4, and PC, so it's possible that it could make its way to the local multiplayer - focused Switch as well.
Tomorrow's lesson is focused on the local multiplayer experience so you can load up those custom maps and explore with your buddies.
This is one of few Daydream games focused directly on competitive multiplayer, and it works so well in this game.
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