So, I came back and said, «Just make it short and
focus on multiplayer so we can get the game done.»
Not exact matches
It's just a shame that it is
so heavily
focused on online
multiplayer, and not much else.
Warriors games have never really been a big
focus on Multiplayer, so seeing some local multiplayer is a
Multiplayer,
so seeing some local
multiplayer is a
multiplayer is always nice.
so why spend time making
multiplayer elements for a game that really would only feel tacked
on compared to just solely
focusing on making a great single player experience.
However, we really
focus on the buddy system in this game
so with this idea we negotiating and discussing with the development team to install a
multiplayer support system.
So raise anchor and set sail in this third - person strategy game that
focuses heavily
on multiplayer fast pace action, progression, and...
The game, to be fair, is
focused on a level of detail in the environment that'd be diminished quite a lot in such a setting,
so a spit - screen or other local
multiplayer option is thus sadly nixed.
As it is now, it's heavily
focused on the single - player component rather than
on multiplayer, which is a lot different from what we've been advertised
so far, through promoting materials and those betas.
I choose Star Fox because I don't think Nintendo has the audacity to create a game
so heavily
focused on online
multiplayer.
With Ubisoft
focused on single - player reveals
so far, nothing is yet known about AC3 «s
multiplayer, nor the 2 - 4 player online co-op mode that slipped out via an Xbox Live listing a while back.
It strives to
focus so heavily
on multiplayer, yet does
so little to make you understand why it even matters to begin with.
It wouldn't be
so much of a hit for Nintendo's core single player titles, but games that
focus on WiiU controller gimmicks and have
multiplayer wouldn't fare as well.
Because the
focus on multiplayer is
so much higher this time around, the game features an unskippable multi-page EULA that must be flipped through every time the game loads.
There is really not much to talk about for Quick Race and Championship,
so I will be skipping over them in these impressions and just
focusing on the
multiplayer.
On the multiplayer side of things, the formula that already worked so well in the previous game was retained with little concrete changes, rather focus was placed on polish and tweaking balanc
On the
multiplayer side of things, the formula that already worked
so well in the previous game was retained with little concrete changes, rather
focus was placed
on polish and tweaking balanc
on polish and tweaking balance.
They
focus so heavily
on this cross platform technology and the
multiplayer side of things that they forgot about the need for offline play as well as a more diverse online experience.
Little quirks like this often get passed off as just being very «Nintendo» but that's simply not acceptable for a game
so heavily
focused on multiplayer battles.
Humans are unpredictable,
so human players - allies or enemies - can not be relied upon to carry a narrative in a particular direction, and
so multiplayer games tend not to
focus heavily
on a linear narrative.
The bosses don't have a lot of depth in
multiplayer as the boss has to
focus on 8 players at once
so it becomes an easy kill even if you are severely out leveled by the boss.
Samrat: We would have loved to make
multiplayer but when we started chiseling down what the game at it's core was it turned out the game was an open world RPG, which was Aloy's story,
so we wanted to
focus on that.
So once you have completed the enjoyable single - player campaign mode with its intricate and well animated story, you can then
focus your skills
on the
multiplayer aspect which is another area where this game shines.
Competitors quickly took note,
so that this year the
focus was supposed to be
on improving laggy online
multiplayer and pushing the boundaries of the iOS hardware.
So instead of rushing to finish the campaign, Treyarch decided it will
focus on fleshing out the game's
multiplayer mode even more and also the game's wildly popular Zombies mode.
So much of modern games are
focused on multiplayer, which is broken most of the time because the internet is such a volatile place with good & bad connections and it's just about impossible to get fair competitive gameplay.
So raise anchor and set sail in this third - person strategy game that
focuses heavily
on multiplayer fast pace action, progression, and...
All the gamers liked it very much
so what is needed is to lay a lot more
focus on the
multiplayer of the game, more game types and like GTA give us 30 player maps since we know the area will be huge.
I hope
so, but they haven't even mentioned it, but instead
focused on the Uncharted 4
Multiplayer beta.
They could have easily slapped co-op
on to Bastion but when games do that I feel it detracts from the single player campaign because everyone is
so focused on what
multiplayer delivers (or doesn't deliver) that they skip right over the campaign and dismiss the game as weak.
In a game that's
so focused on a story, having a decent
multiplayer offering isn't enough.
I will pretty much just be playing
multiplayer, and I know a lot of people will be mostly playing
multiplayer after exhausting the campaign,
so I wish there would be reviews that put a big emphasis
on multiplayer, and some reviews that
focus solely
on it.
Whereas
so many fighting games
focus on Online
Multiplayer you could buy Injustice 2, play it every single day in Multiverse, never touch online and still enjoy yourself and have a reason to play.
Of course, what these titles both have in common is that they're
focussed on multiplayer —
so basically, you need at least two «Plus» controllers if you need one at all.
Without a doubt, one of the most highly anticipated aspects of Call of Duty: Black Ops 4 is learning of the forthcoming first - person shooter's Zombies mode, especially since the release of a recent report claimed that the sequel will
focus more
so on it and
multiplayer instead of the campaign.
With
so many games
focusing on the grandeur of
multiplayer, both
on and offline, comes this refreshing game that
focuses solely
on 2 player co-op, split - screen... [Read full story]
The trailer
focused on the
multiplayer aspect of the game through a cinematic heavy playthrough,
so it looks great but probably doesn't give us anything to really sink our teeth into.
There's a big
focus on exploration with islands to explore and enough Rare - style silly mini-games (getting wasted
on grog and rum being one)
so it's clearing trying to something very different in the ever expanding
multiplayer genre.
«Knack was launched in 2013,
so it's been four years to really build upon the foundation that Knack had and the accessibility and the great - feeling combat, but layer
on lots of depth of play and especially
focus on the couch
multiplayer.»
«It's something we talked about when creating the initial design for TOMB RAIDER, but it was very important that there weren't any distractions from our
focus on delivering a great single player experience,
so we parked the idea of creating
multiplayer at Crystal Dynamics and looked to our sister studio, Eidos - Montréal,» said Darrell Gallagher, head of studio at Crystal Dynamics.
The best bit about this update is that it
focuses on what makes the Wii U version of the game
so unique including an asymetic
multiplayer mode.
However, we really
focus on the buddy system in this game
so with this idea we negotiating and discussing with the development team to install a
multiplayer support system.
The trailer was entirely rendered
so there's little inkling of what the game will look like, but Id studio director Tim Willets — co-designer of the original game — said that the new «Quake Champions» iteration will be a high - speed
multiplayer -
focused game — with unlocked framerates — capitalizing
on the already - extant Quake e-sports market.
I would expect that the developers would be
focusing more
on just recreating what was
so great about Halo 2's
multiplayer rather than needlessly adding to it,
so I'm inclined to believe that this regards Halo 5.
The game will not feature any
multiplayer options, and the creators are
focused on a PC release,
so no console options will be available.
And while no mention was made of split - screen co-op
on the Switch, the feature is supported
on the Xbox One, PS4, and PC,
so it's possible that it could make its way to the local
multiplayer -
focused Switch as well.
Tomorrow's lesson is
focused on the local
multiplayer experience
so you can load up those custom maps and explore with your buddies.
This is one of few Daydream games
focused directly
on competitive
multiplayer, and it works
so well in this game.