Sentences with phrase «focus on next game do»

Forget about the spuds, focus on next game do do their best, no matter the opponent.

Not exact matches

If we can do more, we will do more but lets not dream and focus on the next game.
do nt know, it can be either way, but I think he referred to the fact that he is focused on the next two games, and I would be too!
everyone seems to be in a rush to do interviews especially after the Man u game... its a big big win for us seeing as we have not had one over them in 4 years but in the name of all that is good this is AFC we are talking about and no matter how crucial a win is against one of our biggest rival we should just move on and focus on the next game and stop behaving and acting like a newly promoted side that caused a big upset by beating one of the favorites for the title... at the end of the day its a very important win but its still 3 points....
We must just focus on the next game, that's how Leicester did it last season.
Does the focus on Wenger contribute to the comfortable environment (Henry's words) that will allow the players to shrug this performance off and move on to the next game?
Maybe AFC have a lot of evaluating to do and decided to get someone to focus heavily on that for the next 12 months while SF continues working with the players for games and training?
I agree Fred, just keep focusing on the next game only, don't look to far ahead!!
Do you agree that Wenger should rest a few key players for the Monaco game and focus on securing a place in the Champions League for next year?
Arsenal players and fans are full of euphoria after our demolition of Tottenham in the North London Derby, but one swallow does not make a summer, and right now all the team should be focusing on is winning next weeks game at Burnley, while the reserves should be concentrating on the tough away game at Koln on Thursday night.
Chelsea is not our next game we should focus on Koln first and when we meet Chelsea on Sunday we will cross the bridge, Chelseas game will be tough but they are beatable and it's not as if we haven't done it before, we still did it like 5 game ago against them if I am not mistaken... I just wan na see my beloved Arsenal perform well on ALL front.
How often after a defeat we listen to Arsene Wenger talk about focusing on the next game, well he had three days to focus on what went wrong in the cup final and more than enough time to correct it, yet against the same opposition the same result, but Arsene Wegner continues to talk about players lacking in confidence, the mental strenght and all the usual excuses made by Arsene Wegner, so how does the all seeing all knowing wise one explain Wigan Athletic and Liverpool beating Man city, well my advise to Arsene Wegner is if he really understand the word focus he would F --- k — Of ---- Cause — U ---- S --- t. WEGNER OUT.
Criticism is part of the sport — all you can do is focus on being the best you can be in the next game.
As soon as we've done that we need to focus on the next game at Stoke City.»
«I try to focus on the next week and the next game every time, focus on what I'm doing right now and just to continue to improve every single day.
Stevivor: So this doesn't have to focus on a next - gen Dynasty Warriors game, but with those new next — gen consoles — the Xbox One and the PS4 — I'm curious about what new functionality interests you, as a developer?
Even though the game runs at shiny 1080p60, I don't think 343 Industries is focusing much more than it should on graphics, as fans have huge expectations for what concerns gameplay and story in this first next - generation chapter.
Being fair though, you see all the praise for half done jobs, more focus on BC and basically simpering about how good everything from Microsoft is on just about every forum / comment section from loyal fans... If their customers stopped accepting mediocre first party, then live services and the next bit of tech to come along, and while Xbox starves itself of top quality fp games, then they may get something better.
By your calculation do you think that in the next 42 there will be less tumult and that games will get to be more like cinema where the technology more or less stabilizes and the creativity is the thing that people can focus on?
Yes there are quite a few QTE, but they do not take you away from the scene like some games so where you are so focused on the next button press you miss the action.
I would like to see all of these things, plus a renewed focus on innovative set pieces, a la the helicopter rope getaway thing we were privvy to at the feb. reveal event... these games can get monotonous after awhile, and interesting environments can only carry your attention for so long... I don't necessarily want a fairly interactive movie, but true jaw dropping set pieces that let the player keep control throughout, and switch up gameplay styles... we've seen some of this in the current gen, after uncharted more and more games are utilizing these, but the next gen needs to take it a step further, I want to experience that edge of your seat thrill in games more often
After you've done that, you can then put the series into the Daycare a bit, allow Game Freak to focus on other games besides Pokémon and give the guys at the Pokémon Company the chance to go back to the drawing board and give us a brand new, refined version of Pokémon for the next 20 years.
Perhaps it's because a multiplayer - focused game doesn't quite get the pulse racing for fans of a series that's consisted of predominantly solo affairs, or maybe it's just because all eyes are focused on next year's Wii U entry.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
you are having many positive points yeah people claimingthat you are wrong are completely wrong because yeah more better gpu does not means that all of the games will look amzing and we know 3rd party games will look same on both consoles, and exclusives will look amazing on both consoles, i epriciate that so many feature are provided on xbox one, yeah sony willl a; lso bring amazing games but, they are focusing on only making ps4 more powerful than xbox one, and thoes not know that only updating power of console will not anything new to next gen, i realy like the aproach that xbox one is realy trieng to make our life more easier.
Nintendo did say they wanted to focus on games coming this year, but it seemed shallow when you consider more than half of them release next year.
In order to focus its attention on the ailing Wii U and the strong 3DS (plus whatever it decides to do next), Nintendo will remove online functionality from its older games.
Nintendo certainly need to focus on Mobile and they seem to be doing just that after carefully selecting two very suitable IP's for their next mobile games.
These puzzles present you with a focus and an objective throughout helping the game transition smoothly, and thanks to an easy - to - use map and menu you're never left wondering where to go or what to do next; just how you might do it, depending on what or who is in your way.
While Microsoft started the expo with a lot of pessimism, they sure did put up a good fight at least, focusing solely on the games and especially the exclusives — something that will be vital to their survival in the next - gen race.
Whilst the in - game character models don't quite live up to those in the cutscenes, the whole package that's been put together is fantastic, and the focus has clearly been placed on the next - gen versions of the game.
Third, now that we're pretty much done with getting our games ready to sell (mostly just odds and ends like answering questions from the Steam & Gamersgate staff now), we're now focused on our next game.
While the focus across the entire game is on gaining the most amount of height in the least amount of time, the mechanics of doing so do not change from one mode to the next.
Oddly enough, Sega's next big venture actually has nothing whatsoever to do with video games, and is actually focused on building a new casino in Japan, where the company expects it to be big business.
We don't yet know what will be the focus, but many have been hoping for new information on the next console game and mainline portable game, as well as the upcoming mobile game.
There were no extensive next console (a.k.a. PlayStation 4) announcements from Sony at their E3 presentation but they did focus on several games, expanding services, and a new augmented reality experience.
If they release one every year it begins to make previous games feel irrelevant and passed over, like the developers didn't put everything they could into it and instead began focusing on the next one.
For 2017's unannounced Call of Duty, all the early rumors point to it doing something similar and focusing on «Hyper Realism,» bringing the next core game back to the past, specifically to Vietnam.
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