By
focusing on your stories of success over job tasks you can demonstrate to your reader not just what you do, but why you are good at what you do.
There's also a making - of documentary, plus three behind - the - scenes segments,
which focus on the story, the influences, and the practical FX.
It can't really be rushed, so if it's not coming together as fast as I hoped, all I can do is keep plugging away and
keep focusing on the story.
He prefers to keep things minimal,
focus on the story at hand, let the script and dialogue reveal tidbits as things continue to move along.
In some of the existing play sets, there hasn't been as
much focus on the story with cut scenes etc, but I think this play set should have a stronger storyline.
Not only that but I actually see other players in the same areas as me when I'm
not focusing on story quests.
By focusing on the story and leaning into clever design, it brings something new and welcome to cooperative gaming and the zombie genre.
It doesn't help that, in a game
so focused on story, the narrative fails to deliver a satisfying plot or conclusion.
For example, if you had to prepare for a behavioral interview, you would be wise to spend the vast majority of your
time focused on stories of past experiences.
It all just feels rather generic and when you're making a shooter with
less focus on story and more focus on gameplay, you should probably make sure that the gameplay is solid.
Instruction will
focus on story structure, strategies for constructing situation models, and the integration of new information into long - term memory.
Each episode
focuses on the story from a different group's perspective with the final episode tying all of the stories together.
As resort / pre collections usually do, there's no distinct
focus on a story line and a coherent theme for the clothes, but a focus on the single items.
A slightly
better focus on its story, more interesting multiplayer modes, and a slew of long overdue updates turned Destiny into the game it should have been a year ago.
What we're wondering: Our experience was entirely based on the new combat system, with no
real focus on the story or characters.
Even though it is tempting to
focus on your story alone, having clean, professional writing is always something to strive for.
They
strongly focus on story - based games and interactive apps with exciting and unique characters, worlds and tales.
This time you can
stop focusing on the story and trying to learn everything and just enjoy all the tools of destruction with a friend while dressing up in odd costumes.
I am not a fan of filler but I would like to have
more focus on the story and characters in Infinity instead of just 13 episodes feeling rushed.
Unfortunately, while this
new focus on story may have lead to a better game, I can't really say that it's made for better value.