Not exact matches
It's understandable because this
game focuses on the Marvel
Cinematic Universe, but it's still unfortunate.
Seasoned Sonic veterans will notice a marked decrease in difficulty and complexity compared to previous
games, particularly in the 3D sections, with a larger
focus on
cinematic moments and mid-level quick time events.
The
cinematic opening and the CG story cutscene that starts off the
game are truly gorgeous, and I wish that the style shown in them had been implemented throughout the
game's other cutscenes, but being able to see the character I created take part in later story -
focused cutscenes was a welcome trade - off, especially since they were still smoothly animated and well done.
Even though the only thing we have to go on is a single
cinematic trailer, people are already assuming that the
game will have a throwaway story mode with the
focus put into Red Dead Online simply because GTA 5 didn't get any story DLC and the
game's microtransactions brought in half a billion dollars of revenue.
The
cinematic feel of Little Nightmares is enhanced by slightly offset colors, off
focus and film grain, making the
game look like it's a movie shot on a film stock.
As the first
game in the series to go full 3D, there is more of a
focus on graphical fidelity and
cinematics alongside the plot.
Everything we have seen is about this
game are
cinematic clips (cut - scenes for the
game) have been of Arbiter and Locke, little to zero
focus on seeing things through the perspective of Master Chief other than the reveal almost 2 years ago.
Also, i'm surprised you are an advocate for Hellblade considering it is a short, linear, 3rd person
game with a
focus on
cinematic storytelling.
It's definitely under the influence of the modern
games industry with a more
focused story line and heavier reliance on
cinematic «experiences», but none of that matters when you're carefully stalking a target from the crowd, waiting for them to wander into your trap and kill themselves in some spectacular way you made look like a complete accident.
Oddworld Inhabitants, the developers of the
game, put a strong
focus on
cinematic storytelling long before doing so would become so fashionable within the industry.
The creative director on Mafia 1 and 2, Daniel Vavra, brings a lot of expertise working on narrative
focused,
cinematic games to Kingdom Come.
The new trailer
focuses on the expansion's beautiful environment alongside some
cinematics and the
game's main heroine, Aloy, fighting some impressive creatures.
Ubisoft has made it clear that its main
focus for Siege is multiplayer — those looking for a
cinematic story mode should probably check out the latest Call of Duty or Halo
games.
Focusing heavily on producing and directing
cinematic cutscenes,
cinematic gameplay and in -
game animations, I have worked on many AAA projects ranging from multiple James Bond titles to Disney and Blue Sky movie tie - ins.
It wasn't a difficult
game focusing on the
cinematic beauty of the story, but there were some spots that brought a fair challenge.
Boring DLC for an allready mediocre
game, this
game falls into the allready continued trend by sony to
focus on «
cinematic» experience,
Downward Spiral: Horus Station's
focus will be heavy on environmental storytelling, as the
game features no dialogue or
cinematics.
This is the third trailer so far and fans are hoping it will involve actual gameplay, instead of
focusing on the
game's
cinematic side like the previous two.
There used to be a wide range of different
games to choose, from run - and - gun action titles to slow - paced tactical shooters
focusing on strategy and tactics, but now most shooters follow the same model of big set pieces, regenerating health, linear levels, and «
cinematic experiences.»
Hinted at by a
cinematic intro of the voice actors portraying the carious characters, the
focus of the PAX panel was the voice acting of the
game with a sprinkle of the why and how Wargaming approached the project.
In a
game so
focused on story and delivering that
cinematic feel, having a narrative that fails to deliver is damning.
The
game's introductory trailer showed off the methodical world of the Santa Blanca smuggling operations with narration by the story's central villain, before revealing the Ghosts presence and the fact of this being a Ghost Recon
game, while a subsequent trailer
focused on
cinematic action and the various forms of weaponry, vehicles and tactics available to complete your missions.
«In using the Unreal Engine with its excellent tools for crafting
cinematic in -
game experiences, it allows our developers to focus on the quality and uniqueness of «Fable: The Journey,»» said Peter Molyneux, creative director of Lionhead Studios and Microsoft Game Studios Eur
game experiences, it allows our developers to
focus on the quality and uniqueness of «Fable: The Journey,»» said Peter Molyneux, creative director of Lionhead Studios and Microsoft
Game Studios Eur
Game Studios Europe.
The trailer
focused on the multiplayer aspect of the
game through a
cinematic heavy playthrough, so it looks great but probably doesn't give us anything to really sink our teeth into.
Will it alienate prospective
gamers with it's
focus on
cinematics and neglect of gameplay intrigue?
You will find yourself going in search of the
cinematic sunset when you really should be
focused on the main story but because the
game is insanely beautiful and huge you will often find yourself getting distracted from viewing the scenery.
Having been given a
cinematic debut trailer a couple of weeks ago, they were able to
focus more on in -
game footage, gameplay and new features for the
game.
For those unfamiliar with past Telltale series the
games are a mostly
cinematic experience with quick time events and a
focus on storytelling.
What Remains of Edith Finch is a collection of short stories about a cursed family in Washington state and it's coming partly from Annapurna Pictures (Sausage Party, 20th Century Women, American Hustle, Joy) which goes to show just how
cinematic and narrative -
focused the
game will be.
However, when the
game was first shown off, much of the gameplay was based on the typical form that
gamers expected out of contemporary action titles such as Uncharted, with linear adventure platforming and a
focus on
cinematic quality.
It has the user interface of a free mobile
game, face models that vary from competent to horrifying, and Marvel
Cinematic Universe -
focused art direction that lacks the vibrant flair of the comics.
Abia: To be honest we're going to see how this all works out but the visual style we've
focused on is Syriana and we feel like the
cinematic effects bring in that
cinematic language to our
game.
A
game such as this one would be much better off including a
focused campaign mode that displays the best moments of Gundam in an active and
cinematic manner.
Even though the only thing we have to go on is a single
cinematic trailer, people are already assuming that the
game will have a throwaway story mode with the
focus put into Red Dead Online simply because GTA 5 didn't get any story DLC and the
game's microtransactions brought in half a billion dollars of revenue.
If you want to craft a rich soundstage for
cinematic action
games and a
focused one for multiplayer shooters, you'll have to manually redo it each time.