Sentences with phrase «focused game experience»

It's about making a more focused game experience that isn't trying to be all things to all people but satisfies a particular gaming itch.

Not exact matches

«Mark would speak about «connecting the world through games» and «making users happy,» but the stated values and our desire to create a good user experience was at complete odds with how the company was actually run, which was extremely short - term - focused,» the source says.
A lot of our [focus is on] customer experience, which is a huge game for us.
«This agreement will benefit businesses and consumers and is part of Rogers focused, strategic game plan,» said Nadir Mohamed, President and Chief Executive Officer, Rogers Communications Inc. «This network and spectrum sharing agreement, combined with the expansion of our LTE footprint, will allow even more consumers to experience the superior connectivity and incredibly fast speeds that LTE delivers.»
None of these competitors has the learnings and experience running a leading digital marketplace like Gameflip.com, an existing user base of 2M commerce focused gamers, decades of experience as a $ 100M game publisher (our team founded Aeria Games), or relationships with top global game publishers and developers that Gameflip does.
The defensive side of our game was certainly something that all fans knew we needed to improve and its been great to see Pochettino bringing in talents with some Premier League experience (Trippier and hopefully Alderweireld) but this article focuses on the Austrian born man bought from Cologne, and what he can bring to this evolving Tottenham team.
Young CBs and incoming foreigners need to play alongside an experienced CB for at least a season so they can focus purely on getting their game together for the challenges of the PL rather than trying to co-ordinate the defensive unit.
This is the time we need experienced leaders in the the dressing room to calm everyone down and focus on the next game.
The interactive fan experience will focus around a giant beachside viewing party for the Reds» last game of the campaign, against Brighton and Hove Albion on May 13.
Basak's laboratory, which is focused on cognitive interventions to improve abilities that decline with age, is conducting further research to evaluate differences among various types of video games, long - term effects of cognitive training using the games, and effects on patients already experiencing mild cognitive impairment.
This game experience is simple and gamers» focus should be on the software.
Even though Happy Couple differs from other dating apps in the sense that the focus is on a couple, versus individuals looking for a date and / or relationship, the way users interact with Happy Couple is similar to the game - style experience they have with a number of other popular dating apps: it's easy to use, playful, and fun.
The twentieth anniversary edition is obviously the most complete: there are four additional mini-adventures, which extend the game experience, focusing on the figure of Lara, and playing with the emotional value of memories.
Yonder doesn't have quite the same lasting power that other crafting - focused games may have, but makes its experience notable with great presentation.
It's fun to experience this amazing world, and if there was something focused on during the game design it was making sure that the world was a good place to go play in.
Rather than getting repetitive or losing focus, both games just end gracefully after a relatively brief, not very challenging, but unique and thoroughly enjoyable experience.
It has problems that appear to largely stem from being built as an afterthought atop a single - player focused game, but many of the ideas it has for a multiplayer Final Fantasy experience are pretty strong, and there's a particularly impressive effort to tell a proper FF story in a multiplayer setting that pans out remarkably well.
It doesn't make use of any mechanics that are unique to VR and plays identically on the screen as it does on the headset, however the novelty of being in VR enables a more focused experience and heightens the game's purposeful intensity.
The latest from publisher Acttil seems to be focused on capturing those new to the genre, or at least those who were intimidated by the difficult nature of Experience's games.
By adding choice, through characters and Crew Skills, and trimming the level length, what's left is a focused experience that leaves you feeling like a heroic participant rather then a fatigued shell struggling to find purpose, wishing your time with the game was over rather then looking for more.
If you are planning to get the game, I highly recommend to focus on co-operative multiplayer otherwise the experience can be rather dull.
By avoiding his / her presence, and certain choice - heavy moments of the games plot, the series could maintain the illusion that this is the same world we experienced in the games, just brought into greater focus through the medium of comics.
With that said, honestly speaking, the most recent Street Fighter games have never matched that game's intensity, gameplay design or pure focus on the fighting experience.
The sandbox mode is devoid of any of the main story that we'll experience in the full game, with the focus solely on trying to survive.
With this year's entry, newcomer Ghost Games has finally realized that progression by melding single and multiplayer experiences into one cohesive game that focuses more on what I want to do, as opposed to what the game forced me to do.
These alterations add quite a lot of replayability to Game & Wario, but we'd say that it's not a game you're going to play for a long time if you're going solo — despite its single controller focus and the single player games outweighing the multiplayer, this is a game to experience in a crGame & Wario, but we'd say that it's not a game you're going to play for a long time if you're going solo — despite its single controller focus and the single player games outweighing the multiplayer, this is a game to experience in a crgame you're going to play for a long time if you're going solo — despite its single controller focus and the single player games outweighing the multiplayer, this is a game to experience in a crgame to experience in a crowd.
This trick is integral to success in a game of Body - Part Poker in which removing an arm, head or legs turns over matching cards leading to power - ups like health, Focus and experience.
is mostly a multiplayer - focused experience, the game's single - player campaign (known as Hero Mode) also provides a nice retreat for those either looking to play the game offline for a bit or a breather from the competitive - minded modes.
With Nintendo focusing so hard on providing an enjoyable software experience for their home console, what sort of cross-over games would you like to see from this?
And while the game presents a slick RPG experience, dynamic combat, and plenty to explore and do, the focus on more generic fart jokes and lack of depth of South Park «history» jokes leaves the game feeling more video game generic, and less South Park specific.
Whether first - party or third - party, the vast majority of racing games on any given Nintendo platform are over-the-top, wacky, arcade racing games that are more focused on casual fun instead of trying to provide an authentic driving experience.
so why spend time making multiplayer elements for a game that really would only feel tacked on compared to just solely focusing on making a great single player experience.
Earlier this month Disney announced they wouldn't release a new Disney Infinity game this year, instead focusing on building new experiences within the Disney Infinity 3.0 engine.
The Game Bakers have produced a shockingly different experience from their largely mobile focused games of the past, Furi was clearly designed for home systems.
The game focuses on an intense co-op experience, with different characters and each of them has his own weapons and special...
Blake will explain through his own experiences and anecdotes what it was like finding a happy medium between the systems - driven content of open - world RPGs like The Elder Scrolls and the action focused level design of games like Guerrilla's own Killzone.
In keeping with their focus of promoting Splatoon 2 as a competitive game, Nintendo UK have shared a video of the winners of the Great British Splat Off 2016, Team 4D, getting hands on with the Nintendo Switch and experiencing it's handheld mode, thoughts on the pro controller, the Splat roller and special weapons and more.
Rather than extending a superficial single - player experience by offering extra modes that reward the player with trinkets, I believe the genre should focus on educating new arrivals about what makes fighting games fun to the people who already love them.
Just like Overwatch started the hero - focused craze last year, PlayerUnknown's Battlegrounds has started the trend of Battle Royale in online shooters but there is no game out right that can offer the same experience.
Rather than focusing on the grind for materials so prevalent in Monster Hunter style games, Toukiden 2 does something revolutionary: it concentrates on the more fun experience of slaying big creatures with your friends.
While a game like Rocket League is fun in either online or offline mode, Disc Jam fails to deliver in true single player experience and instead tries to opt for a more online focused approach.
Co-Optimus game reviews focus on the cooperative experience of a game, our final score graphic represents this experience along with an average score for the game overall.
The definition of what the series meant for the fans might differ depending on your preference and how you experience it, but for me, Metal Gear Solid is predominantly a stealth - focused game that offers lengthy cutscenes that are amazingly choreographed and features an enjoyable cast of characters with their own unique personality.
The game's heavy focus on the design of the world and its mechanics creates more of a virtual and engaging experience than what is generally possible from games with elaborate plot twists and lengthy cutscenes.
Given the previous game's focus on exploration and mystery it seems likely that they'll be part of the core experience here as well.
While many fighting game lovers spent a lot of the PlayStation Experience being excited about Marvel vs Capcom Infinite (and with good reason, obviously), my focus that weekend was more firmly on the Capcom Cup 2016 — the culmination of the first year of Street Fighter 5's attempt to go eSports.
Once - high - flying Weinstein Co., which used to know better than anyone how to play the indie game, is experiencing ongoing financial duress during these changing times, and focusing more on television.
This time out, the team has focused on shorter missions for the new game's single player mode to deliver a more varied experience.
There's a noticeable step backwards in terms of raw content, with Mario's latest preferring to focus less on gimmicks and quirky game modes — there's no mini-games, campaign or the overblown power - ups of before — choosing instead to provide a relatively concise core gameplay experience, more about simplicity and accessibility, with one or two unorthodox touches of Mushroom Kingdom magic thrown into the mix.
While the core experience feels similar to previous games, a focus on presentation and a new story - based mode made things much more interesting than recent entries in the series.
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