It's about making a more
focused game experience that isn't trying to be all things to all people but satisfies a particular gaming itch.
Not exact matches
«Mark would speak about «connecting the world through
games» and «making users happy,» but the stated values and our desire to create a good user
experience was at complete odds with how the company was actually run, which was extremely short - term -
focused,» the source says.
A lot of our [
focus is on] customer
experience, which is a huge
game for us.
«This agreement will benefit businesses and consumers and is part of Rogers
focused, strategic
game plan,» said Nadir Mohamed, President and Chief Executive Officer, Rogers Communications Inc. «This network and spectrum sharing agreement, combined with the expansion of our LTE footprint, will allow even more consumers to
experience the superior connectivity and incredibly fast speeds that LTE delivers.»
None of these competitors has the learnings and
experience running a leading digital marketplace like Gameflip.com, an existing user base of 2M commerce
focused gamers, decades of
experience as a $ 100M
game publisher (our team founded Aeria Games), or relationships with top global
game publishers and developers that Gameflip does.
The defensive side of our
game was certainly something that all fans knew we needed to improve and its been great to see Pochettino bringing in talents with some Premier League
experience (Trippier and hopefully Alderweireld) but this article
focuses on the Austrian born man bought from Cologne, and what he can bring to this evolving Tottenham team.
Young CBs and incoming foreigners need to play alongside an
experienced CB for at least a season so they can
focus purely on getting their
game together for the challenges of the PL rather than trying to co-ordinate the defensive unit.
This is the time we need
experienced leaders in the the dressing room to calm everyone down and
focus on the next
game.
The interactive fan
experience will
focus around a giant beachside viewing party for the Reds» last
game of the campaign, against Brighton and Hove Albion on May 13.
Basak's laboratory, which is
focused on cognitive interventions to improve abilities that decline with age, is conducting further research to evaluate differences among various types of video
games, long - term effects of cognitive training using the
games, and effects on patients already
experiencing mild cognitive impairment.
This
game experience is simple and
gamers»
focus should be on the software.
Even though Happy Couple differs from other dating apps in the sense that the
focus is on a couple, versus individuals looking for a date and / or relationship, the way users interact with Happy Couple is similar to the
game - style
experience they have with a number of other popular dating apps: it's easy to use, playful, and fun.
The twentieth anniversary edition is obviously the most complete: there are four additional mini-adventures, which extend the
game experience,
focusing on the figure of Lara, and playing with the emotional value of memories.
Yonder doesn't have quite the same lasting power that other crafting -
focused games may have, but makes its
experience notable with great presentation.
It's fun to
experience this amazing world, and if there was something
focused on during the
game design it was making sure that the world was a good place to go play in.
Rather than getting repetitive or losing
focus, both
games just end gracefully after a relatively brief, not very challenging, but unique and thoroughly enjoyable
experience.
It has problems that appear to largely stem from being built as an afterthought atop a single - player
focused game, but many of the ideas it has for a multiplayer Final Fantasy
experience are pretty strong, and there's a particularly impressive effort to tell a proper FF story in a multiplayer setting that pans out remarkably well.
It doesn't make use of any mechanics that are unique to VR and plays identically on the screen as it does on the headset, however the novelty of being in VR enables a more
focused experience and heightens the
game's purposeful intensity.
The latest from publisher Acttil seems to be
focused on capturing those new to the genre, or at least those who were intimidated by the difficult nature of
Experience's
games.
By adding choice, through characters and Crew Skills, and trimming the level length, what's left is a
focused experience that leaves you feeling like a heroic participant rather then a fatigued shell struggling to find purpose, wishing your time with the
game was over rather then looking for more.
If you are planning to get the
game, I highly recommend to
focus on co-operative multiplayer otherwise the
experience can be rather dull.
By avoiding his / her presence, and certain choice - heavy moments of the
games plot, the series could maintain the illusion that this is the same world we
experienced in the
games, just brought into greater
focus through the medium of comics.
With that said, honestly speaking, the most recent Street Fighter
games have never matched that
game's intensity, gameplay design or pure
focus on the fighting
experience.
The sandbox mode is devoid of any of the main story that we'll
experience in the full
game, with the
focus solely on trying to survive.
With this year's entry, newcomer Ghost Games has finally realized that progression by melding single and multiplayer
experiences into one cohesive
game that
focuses more on what I want to do, as opposed to what the
game forced me to do.
These alterations add quite a lot of replayability to
Game & Wario, but we'd say that it's not a game you're going to play for a long time if you're going solo — despite its single controller focus and the single player games outweighing the multiplayer, this is a game to experience in a cr
Game & Wario, but we'd say that it's not a
game you're going to play for a long time if you're going solo — despite its single controller focus and the single player games outweighing the multiplayer, this is a game to experience in a cr
game you're going to play for a long time if you're going solo — despite its single controller
focus and the single player
games outweighing the multiplayer, this is a
game to experience in a cr
game to
experience in a crowd.
This trick is integral to success in a
game of Body - Part Poker in which removing an arm, head or legs turns over matching cards leading to power - ups like health,
Focus and
experience.
is mostly a multiplayer -
focused experience, the
game's single - player campaign (known as Hero Mode) also provides a nice retreat for those either looking to play the
game offline for a bit or a breather from the competitive - minded modes.
With Nintendo
focusing so hard on providing an enjoyable software
experience for their home console, what sort of cross-over
games would you like to see from this?
And while the
game presents a slick RPG
experience, dynamic combat, and plenty to explore and do, the
focus on more generic fart jokes and lack of depth of South Park «history» jokes leaves the
game feeling more video
game generic, and less South Park specific.
Whether first - party or third - party, the vast majority of racing
games on any given Nintendo platform are over-the-top, wacky, arcade racing
games that are more
focused on casual fun instead of trying to provide an authentic driving
experience.
so why spend time making multiplayer elements for a
game that really would only feel tacked on compared to just solely
focusing on making a great single player
experience.
Earlier this month Disney announced they wouldn't release a new Disney Infinity
game this year, instead
focusing on building new
experiences within the Disney Infinity 3.0 engine.
The
Game Bakers have produced a shockingly different
experience from their largely mobile
focused games of the past, Furi was clearly designed for home systems.
The
game focuses on an intense co-op
experience, with different characters and each of them has his own weapons and special...
Blake will explain through his own
experiences and anecdotes what it was like finding a happy medium between the systems - driven content of open - world RPGs like The Elder Scrolls and the action
focused level design of
games like Guerrilla's own Killzone.
In keeping with their
focus of promoting Splatoon 2 as a competitive
game, Nintendo UK have shared a video of the winners of the Great British Splat Off 2016, Team 4D, getting hands on with the Nintendo Switch and
experiencing it's handheld mode, thoughts on the pro controller, the Splat roller and special weapons and more.
Rather than extending a superficial single - player
experience by offering extra modes that reward the player with trinkets, I believe the genre should
focus on educating new arrivals about what makes fighting
games fun to the people who already love them.
Just like Overwatch started the hero -
focused craze last year, PlayerUnknown's Battlegrounds has started the trend of Battle Royale in online shooters but there is no
game out right that can offer the same
experience.
Rather than
focusing on the grind for materials so prevalent in Monster Hunter style
games, Toukiden 2 does something revolutionary: it concentrates on the more fun
experience of slaying big creatures with your friends.
While a
game like Rocket League is fun in either online or offline mode, Disc Jam fails to deliver in true single player
experience and instead tries to opt for a more online
focused approach.
Co-Optimus
game reviews
focus on the cooperative
experience of a
game, our final score graphic represents this
experience along with an average score for the
game overall.
The definition of what the series meant for the fans might differ depending on your preference and how you
experience it, but for me, Metal Gear Solid is predominantly a stealth -
focused game that offers lengthy cutscenes that are amazingly choreographed and features an enjoyable cast of characters with their own unique personality.
The
game's heavy
focus on the design of the world and its mechanics creates more of a virtual and engaging
experience than what is generally possible from
games with elaborate plot twists and lengthy cutscenes.
Given the previous
game's
focus on exploration and mystery it seems likely that they'll be part of the core
experience here as well.
While many fighting
game lovers spent a lot of the PlayStation
Experience being excited about Marvel vs Capcom Infinite (and with good reason, obviously), my
focus that weekend was more firmly on the Capcom Cup 2016 — the culmination of the first year of Street Fighter 5's attempt to go eSports.
Once - high - flying Weinstein Co., which used to know better than anyone how to play the indie
game, is
experiencing ongoing financial duress during these changing times, and
focusing more on television.
This time out, the team has
focused on shorter missions for the new
game's single player mode to deliver a more varied
experience.
There's a noticeable step backwards in terms of raw content, with Mario's latest preferring to
focus less on gimmicks and quirky
game modes — there's no mini-games, campaign or the overblown power - ups of before — choosing instead to provide a relatively concise core gameplay
experience, more about simplicity and accessibility, with one or two unorthodox touches of Mushroom Kingdom magic thrown into the mix.
While the core
experience feels similar to previous
games, a
focus on presentation and a new story - based mode made things much more interesting than recent entries in the series.