Sentences with phrase «focused game towards»

We're already starting to see titles move away from just being a high score - focused game towards games focusing more on upgrades and «idle» style economies.

Not exact matches

As the appearance figures of the duo are unbalanced, the focus towards their statistical performances was made via a per game basis.
Although I've found it very cathartic to speak, vent and end occasionally rant about all things Arsenal, we need to act carefully and intelligently right now or we're going to get played by this club even worse than at present... the pro-Wengerites and the suits, who represent a considerable proportion of the season ticket holders, don't want to believe that there is no plan and that Wenger has mailed it in for several years now or that things are going to get much worse before they get better... why would they... many have spent a considerable sum buying some of the highest priced tickets in the World... they want to have a front row seat to see something special and to be seen doing so, which simply provides ample justification for the expense and the time invested... to many of them, Wenger is the sun in their soccer universe... his awkward disposition, misplaced arrogance and his utter lack of balls makes him a rather unusual cult figure, but the cerebral narrative seemed to embolden those who already felt pretty highly of themselves... many might not even of really liked football that much before his arrival and rarely games they weren't attending... as such, they desperately believe that Wenger, and only Wenger, can supply them with their required fix... if he goes, they were wrong and that's a tough pill to swallow... they would have to admit that they were duped... they will definitely resent whoever made them feel this way, but of course it will be too late by then... so when we go overboard with ridiculous comments bordering of anarchy, it scares the shit out of them and they shift their blame towards us rather than at those who really perpetrated this act of treason... we aren't the enemy... we simply woke much earlier and the reason our comments have gotten more vile in recent years is out of utter frustration... in order for any real change to occur at this club we need to bring as many supporters as possible with us or the big money interests will fade and our ultimate objective will be lost... so it's time to focus on the head instead of the heart for now
The soon - to - be-released Gran Turismo Sport marks a change in direction for the series, with a focus more towards actual proper racing than collecting 100 different versions of Mazda MX - 5, as was the case with the last couple of games.
He made a very important interception in the first half and a vital tackle to deny a certain goal in the second, although he lost his focus a bit towards the end of the game with several unneeded fouls as the game ran away from his side.
It seems like the game is slowly moving away from the traditional striker and towards the more loosely - defined «forward» as the focus of attacking play.
The controls were perfect - not too intuitive to make getting an item seem too easy when a zombie is gnawing its way towards you nor too complicated allowing the player to focus on the story and the primary game play - decision making.
The controls were perfect - not too intuitive to make getting an item seem too easy when a zombie is gnawing its way towards you nor too complicated allowing the player to focus on the story and the primary game
Now they just need to focus on graphics, some connection online errors and make the game more towards ARMA II and it will have a cult following.
According to David he started the game in 2007 with hopes of getting on XBLA, but he «thinks it was already starting to change at that time, there's been much more of a shift towards AAA style titles appearing with all the focus being on them.»
Each convention has it's own specific focus, Sakura Con is more aimed towards anime and manga fans, and PAX is an high end game developer conference.
Humble Bundle has been very popular for the last few years and has focused most of its energy towards video games and music.
We play lots of fun games geared towards further developing your dog's self - control, helping you improve your timing and technique and teaching your dog to make good choices like focusing on you and staying calm.
Karoliina advised current and future industry professionals to work towards streamlined and clear goals, and to focus on creating a fun experience before in - game realism.
Instead of focusing on release though, series creator Kazunori Yamauchi is already looking past what's on the disc and towards new possibilities for the game.
It's been clear since the Wii era that Miyamoto's interest in game design these days is more and more focused towards interesting control schemes and other gimmicks like that.
«A stupid statement, considering PGo is focused towards an entirely different demographic than PS4 and XB1 gamers» What does that have to do with PS4 and XB1 gamers bud?
being less trollish about it, it's hard to deny that one reason Sony is doing so well is because their focus towards promoting the system is on the games, and not so much what an API may happen to do sometime in an indeterminate future.
A stupid statement, considering PGo is focused towards an entirely different demographic than PS4 and XB1 gamers.
When it came out on PC in 2002, first - person games were about to enter a protracted period of focus on linear explosion fests thanks to a shift towards Halo - style console FPS design.
My focus leans more towards MOBAs and MMORPGs, though my article list is incredibly varied, including card games, Diablo clones, and World War II simulators.
It's easy to see why a developer would choose this path given that wanky focus groups and game sales indicate that audiences gravitate more towards brooding heroes, rather than cheery ones, but let's be honest, serious shooters are ten - a-penny.
Lead designer Preston Watamaniuk looked more towards the Krogan end of the spectrum, suggesting that «a game centred on brutal Krogan combat with more of a melee focus could be pretty exciting», and producer Mike Gamble focused in on From Ashes» Javik.
Instead, EA will put its focus towards the next Star Wars: Battlefront game, expected to be released sometime in Fall 2017.
Take Cover is a strategy game that focuses more towards the mid / hardcore mobile game player.
There is still plenty of negative feelings towards the game online, but it seems that mechanically it's more than sound with interesting crafting options, a focus on team play and an intriguing (if dusty) setting.
I've not played enough of the game to know if that's ironic or not, but with a focus on player - versus - player combat and rare cards that seem much more powerful than common ones, I'm leaning towards yes.
In some ways, that even includes its own sequels, which saw the game - changing additions of further mechanics such as crawling when downed, meat shields, planting grenades, mortar strikes and so on shift the focus towards slightly more conservative play.
More significant than its imaginary world was the way Counter-Strike pushed multiplayer gun games closer towards the player practices of sports, with tightly focussed play over a series of rounds involving (from the counter-terrorist perspective) either hostage rescue or bomb disposal that lead to winning an overall match.
Nintendo presented a pre-recorded «Spotlight,» focusing on Switch games coming out in 2017, touching on Nintendo's ongoing competitive multiplayer initiatives, and gesturing towards 2018 and beyond.
In addition to the creation of own IP titles we deliver full game development services focusing on all stages towards delivery.
The 16 - bit era was still king and FMV games were getting plenty of attention, but the industry was already shifting towards 3D games and gameplay, something the Sony Playstation and Sega Saturn would both focus on when they came out the following year.
The decision to move towards retailing out - of - production games and consoles rather than focusing solely on current gen gaming signals that GameStop is trying to stay relevant.
What I have noticed, is that towards the end of this incredibly long generation of gaming (which is, in my opinion, a good thing), gamers are more and more focused on the one aspect that haunts every game out there (well, at least the ones with a story): the ending.
Other than that, the focus on younger audience as well as the demand for more indie-esque titles by most of the community is one of the reasons why a lot of the 3rd party games will not make their way towards the Switch.
, killing zombies, and completing quests grants progress towards three distinct skill trees: Agility, which handles the parkour abilities like slide - dashes and drop - kicks (the latter of which I found utterly useless, though the Internet at large has taken to calling the game as a whole «Drop Kick Simulator»); Survivor, which deals with crafting recipes, backpack size increases, and general quality - of - life upgrades; and Power, which focuses on dealing damage, granting elemental effects, and making melee weapons last longer.
Visceral Games, Senior Level Designer - Dead Space 2 «Over the years our talent and experience grew, as the studio's focus shifted away from EA owned IP and towards licensed action titles like James Bond, Lord of the Rings, The Simpsons and more, we learned a great deal about what makes a good action game, and the desire to turn our own ideas in to intense action games grew.
We have both been into video games since we were little, however our education is focused more towards animated films and VFX; so that's where we started.
Benmergui describes one of the core functions of the game as «moving your focus from your own interior worldview towards the world around you.
All of this leads towards the same outcome — less experienced players can finally concern themselves less and less with what inputs they're making, and focus more on the game itself.
It is a welcome step back from the previous 3DS Fire Emblem games as it focuses on a tighter narrative while providing us with a glimpse towards the future as Shadows of Valentia ventures into new territory with its explorable areas and fresh gameplay mechanics.
There are several large series that are a part of the genre, and many indie games have a focus on the idea, but gamers have slowly gravitated towards other genres in the past generation of consoles.
The game is still very focused towards younger gamers, though, and while it's enjoyable to play the game along with kids, older gamers drawn in by the Star Wars content will probably find it all too easy and too cute.
First and foremost, The Elder Scrolls Online has now released on PC and is coming pretty soon for PS4 and Xbox One, so the focus can now start shifting towards hyping up a new game.
All of these games stand as examples that first - run - hitting developers can look towards as they pull away from first - base productions and focus more on long - term appeal, surprise factor and hitting home runs.
Shortly thereafter, the PS4 and Xbox One launched and gamers everywhere started to shift their focus towards next - gen technology and newer games.
In its ongoing exploration of the most exciting threads of the future of interactive entertainment, GAMEHOTEL turned its focus on the latest trends in the evolution towards a more mainstream acceptance of games.
Despite the game's development and three of the team's early members falling by the wayside in the early months of 2017 however, Rodin and Lundgren have pushed forward to transform State of Wonder into a full - fledged game project with focus appropriately shifted towards its marketing, business and public release.
Sweeney brought up the two unannounced titles in response to speculation that Epic was shifting its focus towards supporting the Unreal Engine, and away from developing games.
The first thing players will notice is the atypical style — this music is heavily influenced by 20th century composers, with a focus on Modernist and Impressionistic sensibilities towards harmony, a rarity in game scores.
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