Sentences with phrase «focused games media»

We used to have a smaller, more focused games media.

Not exact matches

That was Gawker Media's model: Its various sites (most of which still exist and are now owned by Univision) focused on topics like sports, cars, productivity, women's lifestyle, and video games.
We did this through focusing exclusively on email; no social media strategies, no games, just a relentless focus on making our newsletter one of the best in the B2B space.
A lot of reports about arsenal needing a left back, is media speculation and the fans jump on it, even when there is no truth to it, i am looking forward to the pre-season games, to see the players focus and commitment.
«I think we can speak now — I know the media likes this kind of press conference — but what is important for us is to focus on our next game and let everybody judge and criticise.
The players need to keep their heads down, focus on their game, and stay clear of the media.
Before the game, nearly all of the media attention had focused on the Warriors» dynamic backcourt of Stephen Curry and Klay Thompson, but Tony Parker reminded everyone of his presence.
That's a discussion for March of next year, even the media are more focused on Liverpool Man City and Chelsea, let's hide under that radar while we take our game one at time, we are in a strong position.
The media attention instead, however, should have focused on the fact that one less team from Northern California is going to go to a bowl game at all.
We just lack the organizational awareness that a season is 38 games long and that you focus on one game at a time particlularly if you are double digits out of first place and that you do your talking on the pitch not on social media or in the press.
Thanksgiving NFL games, The Iron Bowl and Ohio State - Michigan are dominating the conversation in mainstream sports media, but the betting market has picked a much smaller matchup to focus on this week.
With all of the media attention focusing on the sex scandal taking place at Penn State, it's interesting to look at how this has affected the betting in this game.
Pep Guardiola won't be focused on that record at this stage, but it will be at the centre of discussions for the media at the game.
The serious point in all this is that the sort of garbage that McMuppet comes out with gives fuel to the more sensational elements in the media who prefer nothing more than to focus on a «scandal» rather than on a great game of football.
The media focus surrounding a game like the South Wales derby cranks up a notch.
It seems as if Arsenal's game against Hull is the last thing being talked about in the media this week, with so much focus on Wenger's future.
Speaking at a press conference, the enforcer refused to get carried away with his first England call - up as he will be in the focus of media, who will look to take advantage of any flaws in his game, he said: «Everyone feels pressure in some way, but for me it's just about keeping my head down and staying focused.
With the debate over the 2012 Farm Bill currently underway in the Senate, most of the media's attention has been focused on how direct payments — subsidies doled out regardless of actual farming — are being replaced with crop insurance, in a classic shell game that Big Ag's powerful lobby is likely to pull off.
The ones to watch are doing the equivalent of Hilary Benn outside the shadow cabinet, focusing on policy rather than playing easy games on Twitter and in the media.
The report also focuses on the need to explore «the relationship between exposure to media violence and real - life violence» — a topic that has caused bitter disagreement, with some researchers arguing that mayhem in movies and video games incites violence, while others dispute any link.
Although previous research established graphic media exposure can lead to aggression, these studies only focused on the short - term effects of violent on - screen content and typically examined participants shortly after or even while they were still playing the video games.
Ignored by club owners and administrators and a media which frequently focuses on the sensational and trivial, supporters have few opportunities to influence issues affecting their teams and the game we all love.
Some books will be about the history of the game \'s creation, some will focus on particular elements like level design, story, and music, some will investigate the subculture that has formed around a game, some will bring in outside art, science, and media, some will have a strong autobiographical element.
About Disney Interactive Disney Interactive, one of the world's largest creators of high - quality interactive entertainment across all platforms, is the part of The Walt Disney Company responsible for the global creation and delivery of interactive entertainment, multi-platform video games, and family - focused content across all current and emerging digital media platforms.
Disney Interactive Disney Interactive, one of the world's largest creators of high - quality interactive entertainment across all platforms, is the part of The Walt Disney Company responsible for the global creation and delivery of interactive entertainment, multi-platform video games, and family - focused content across all current and emerging digital media platforms.
The partnerships focused on: design and cabinet building project, media promotion of vaccinations, breeding tomatoes, design of a new confectionary item for children, contamination in laboratory environments, game design and robotics, and construction of a greenhouse to support a school garden.
This detailed and high quality unit includes: * 15 lesson plans (with 13 differentiation strategies) * 93 slide PowerPoint presentation (divided into lessons) * All resources and worksheets (21 sheets) Unit's lessons include: * Introduction to the AQA GCSE Media Studies course requirements * Introduction to the four key concepts * Activity focused on pupils» own consumption of media texts * Detailed research into the history of the media - creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience aMedia Studies course requirements * Introduction to the four key concepts * Activity focused on pupils» own consumption of media texts * Detailed research into the history of the media - creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience amedia texts * Detailed research into the history of the media - creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience amedia - creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience amedia * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience amedia language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience amedia * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audience appeal
The app ideas included functions to shut down social media tools during homework, notifications to encourage mindful moments, customizable avatars to encourage positivity, game - style incentives to support study skills and focus, and so much more.
I am an assistant professor at American University where I focus on civic media — especially through our game design lab and MA, communication studies PhD, and our Center for Media and Social Immedia — especially through our game design lab and MA, communication studies PhD, and our Center for Media and Social ImMedia and Social Impact.
Targeting digital media professionals and PC enthusiasts as well as gamers, Velocity Micro has expanded its initial consumer focus to include providing PC solutions for small businesses, including servers and mobile solutions.
Ignored by club owners and administrators and a media which frequently focuses on the sensational and trivial, supporters have few opportunities to influence issues affecting their teams and the game we all love.
However, from where Xbox was, he has thus far: 1) Moved focus away from Xbox being a «media center,» with Kinect and the TV integration garbage 2) Driven the Play Anywhere - PC or Xbox if you have them, which is great for me and I'm sure alot of others 3) The BC is pretty god damn sweet - this is the one thing Sony is annoying AF on... Microsoft is updating last gen games - for free - to look famazing which is an A + instead of «remastering,» and then «reselling» them to us when we a
I know that some critics point out that media focused on singular emotions tend to suffer regarding pace, due to the plateauing of their «one - note song» quickly into the experience, but I find that many of those games are qualified successes in what they aim to accomplish.
MERJ Media is proud to announce that Floor Kids will be released on Nintendo Switch ™ December 18 in EU, combining the game's colorful and accessible environment with the most family - friendly and fun - focused platform in the market today.
Maxim studied media technology and media production with a focus on game development.
Focused on characters and storytelling, Zoink's team of artists, designers, animators and programmers work across all forms of media to deliver high - production mobile, desktop and console games
Having not played the game, we were mostly trying to focus on the reviews and media response to the game.
The Playstation 4 clearly has an audience, with it's laser - focus on core gamers (at least on a PR level) and growing media functionality.
The company was founded by Dennis Mendel, a former scholar of game studies at Fraunhofer (focusing on game preservation, gaming literacy, and media effects) and past employee of Square Enix as well as Benedict Braitsch, a student of media science.
The PS4 hardware is far more powerful than what Media Molecule was working with on the Vita — the game is targeting 1080p and 60 fps if you're wondering — and with that new hardware comes an increased focus on the epic journey that your in - game Messenger is on.
According to Defy Media's Acumen report for this year, even Asian game studios and publishers are focusing on this target audience.
The second report, which is not free, is a deeper and more specific look at video games media and their coverage of VR, focusing on the key platforms (Oculus Rift, HTC Vive and PlayStation VR), the mist VR - friendly media, and the key VR games that were covered.
February 23rd, 2016 — First in - game demonstration to the media of VAMPYR during Focus Home Interactive's What's Next 2016 press event.
And it is that minority that gets all the focus as a means to justify the blame game that has been going on with the media for decades.
- Miyamoto has been considering an animated movie for many years - he says creating games and movies aren't really that similar - interactive and passive media are very different, so if he wanted to make a movie, he'd like to have a movie expert work on it - while meeting with many movie directors and producers, he was introduced to Illumination by Universal Parks & Resorts - Meledandri revealed that he had read Miyamoto's interviews and said that the ways they create are similar - the two ended up having a mutual understanding, and eventually said that they should do something together - Meledandri is focused on making the film with a reasonable cost and deadline in order for it to be a success - Miyamoto has felt that if they couldn't make something interesting, then it would be better to quit - they've already had multiple meetings for the screenplay so the project has actually progressed very far
This year they both raised the bar Ms had the best conference in term of clear and consistent message to investors / and media: 1) The goal is simple to focus on game 2) Xbox one will have the best line up for 2015 3) We listen constantly to our fans.
I hope that it can serve as a cautionary tale for the industry: we want games that focus on the things that games do best, not ones that try to emulate the style of other media.
Codemasters & Koch Media have released a takedown focused gameplay trailer for their upcoming high octane, paint trading racer game ONRUSH.
Funktronic Labs is a funky - fresh independent game development studio that focuses on bringing creative experiences through games and other interactive media.
After graduating Interactive Media & Games Division at University of Southern California, he is now focusing on to make new games.
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