I'm not against «RPG» and progression -
focused mechanics in games by any means, nor am I against loadout screens, upgrade trees, and special items.
Players who take the time to learn the game's system will unearth counters for pretty much all the casual -
focused mechanics in the game.
Not exact matches
It doesn't make use of any
mechanics that are unique to VR and plays identically on the screen as it does on the headset, however the novelty of being
in VR enables a more
focused experience and heightens the
game's purposeful intensity.
In past several years games based on Disney licenses fluctuated in quality, but Infinity now allows the team focus on a core set of mechanics, ushering in incremental changes with every hot Disney property to step through its door
In past several years
games based on Disney licenses fluctuated
in quality, but Infinity now allows the team focus on a core set of mechanics, ushering in incremental changes with every hot Disney property to step through its door
in quality, but Infinity now allows the team
focus on a core set of
mechanics, ushering
in incremental changes with every hot Disney property to step through its door
in incremental changes with every hot Disney property to step through its doors.
Originally revealed
in 2011, Fortnite started as a Tower Defense
game with a
focus on defending objectives while keeping
in control of the action with a Third Person Shooter
mechanics thrown into the mix.
«The new
game will feature innovative combat
mechanics and an original character progression system based on modular upgrades gained through tight, visceral combat,»
Focus Home Entertainment confirmed
in a press release.
Super Mario Sunshine, largely considered the worst 3D Mario
game, would take the
focus off jumping
in order to fool around with FLUDD's water
mechanics.
Over the past year we've seen several
games achieve big success, despite
focusing their core gameplay aspects around overly basic and simplistic
mechanics, before mixing
in some vibrant colours for good measure — INK, Splasher, I'm looking at you.
Our work has been
focused on the use of
games in the enterprise, and the ability of
game mechanics to motivate employees to engage and collaborate — to share their tacit knowledge — is unparalleled.
The gist is that TotalBiscuit publicly revealed that pre-released PC code for Shadow of Mordor was being withheld to those unwilling to sign a deal
in which they had to make one Youtube video and produce one livestream of the
game in which they would have to strongly encourage viewers to purchase the
game,
focus on certain
mechanics and say nothing negative about the title, nor
focus on any glitches or bugs.
There is not a lot of
games in the same caliber as Uncharted 4 due to mismanagement, greed, and too much
focus on the superficial not on gameplay
mechanics or
game content.
There are additional friendly characters that introduce some new
mechanics in short spurts and each stage has a number of collectibles to find, but Shu still feels
focused on presenting a simple and pure kind of platforming
game.
In some ways, that even includes its own sequels, which saw the
game - changing additions of further
mechanics such as crawling when downed, meat shields, planting grenades, mortar strikes and so on shift the
focus towards slightly more conservative play.
Kawazu: We
focused on this title because we determined there is value
in playing this particular
game in modern times due to its unique
game mechanics.
While Final Fantasy VII and Square's subsequent
games were an assertion of the value of developing and designing a
game with a story at the center of the experience, and using that story to assert ideas about politics economics, and philosophy, Dragon Quarter was a statement
in return that similarly intelligent engagements of political ideas could be built into
games of minimal narrative that still
focused primarily on
gamers» engagement with
mechanics.
In the past year, we've received incredibly encouraging feedback from our fans about the unique aesthetic of the world and its creatures, the
focus on non-violence as a
game mechanic, and the central themes of compassion and community, where you can change the world through nurturing the earth and helping others.
It combines tight combat, inspired art design and innovative
game mechanics in a way that would make most other big - budget narrative titles jealous, but it doesn't seem to have a
focus that ties them all together.
The RPG
mechanics were easy to learn, but once time - based attacking and blocking is thrown
in, the
game requires a considerable amount of
focus to succeed.
Most of his
games have a
focus on
mechanics that make use of original music
in some way.
The storytelling techniques developers began using during this expansionistic age had a foundation
in pen - and - paper RPGs such as Dungeons & Dragons, with lore and sagas being the
focus of the characters» journeys while
mechanics — though undoubtedly important — were less crucial to a
game's success.
Set before the birth of the first
game's protagonist Jade, BG&E 2 has seemingly ditched the original's single - player
focus and photography
mechanic in favour of exploration and online co-op play.
We have seen various
games change their
mechanics for sequels, Fallout 1 and 2 were isometric top - down RPGs which become 1st person Action - RPGs, Resident evil went through many stages before becoming first - person
in Resident Evil 7, Zelda went from top - down to side - scrolling then back to top - down before hitting 3d... Fear Effect was originally a 3d third - person stealth - action puzzle
game yet Fear Effect Sedna has been presented as a fixed - angle top - down isometric twin - stick shooter style which
focuses on stealth, action, puzzles and tactics — that is a lot of characteristics and quite ambitious for a small indie
game studio.
«Where other projects fill
in detail around the edges of the
game by tuning gameplay
mechanics or improving textures, we
focused on bringing new level design, aesthetic direction and world - building detail,» said Caustic Creative's John French
in the press release.
Much like the previous
game, the stealth
mechanics forego any particular
focus for a loose grab - bag of toys and abilities; you can creep around out of sight, hiding
in shadows, under tables and out on ledges, or if that's too pedestrian, you can vomit up a clone to act as a decoy, turn invisible, leave acid traps underfoot and shoot people full of darts.
It's such a dense, interconnected chunk of every
game mechanic the new Deus Ex
games have to offer, all
in this one
focused building — a full
game within a
game, a place that delivers on the promise of what playing these
games is all about.
This time, the thirty - minute presentation
focused on the
game's «mecha»
mechanics, dubbed Dolls, as well as how they will function
in both combat as well as exploration.
He wants it to be a
focused experience that presents the
mechanics and narrative
in a specific manner, which is a necessity for this type of
game.
Survive isn't a faux - tagline that represents a tacked - on gameplay
mechanic, it's the core of the gameplay, and it's done far better than
in the majority of other
games that claim to
focus on survival.
As well as becoming more
focused on puzzles surrounding the darkness
mechanic, the
game actually changes both its style and gameplay
in a few of the chapters.
When it was our turn to review the full release
in May 2015, our own Shawn Long said of the
game that it is «a fun and lighthearted
game with some great
mechanics and
focus on elements of the shooting genre that have never been looked at the same way before.»
While recent releases
in the Creed series have introduced new
mechanics, like boating
in ACIII and Black Flag, Unity stays closer to home, a
game that
focuses more acutely on the Assassin aspect of Assassin's Creed, featuring a story more similar to the one found
in the introductory tales of Ezio and Altair.
However, if the micro-transaction can be successfully decoupled from
in -
game success, then F2P makes it economically feasible for a developer to
focus on perfecting
game balance and adding iterative improvements and content to a title while maintaining an F2P revenue stream, without worrying about adding potentially unnecessary
mechanics and features to justify another full - priced premium package purchase to the consumer.
As the title suggests, Metal Gear Survive is
focused on survival, and this mixes up the usual stealth play and action quite well with expanded
mechanics that we saw hints of
in previous Metal Gear
games.
Western
gamers will finally be able to fully enjoy the unique
mechanics, carefully crafted play experiences,
focus on destructive fun, dramatic presentation and engaging score attack gameplay which have made the ALLTYNEX
games renowned
in Japan.
This term is the unfortunate, prevailing tag on the Steam Store to categorize these
games despite the lack of the formal elements that typically comprise simulator
games: a
focus on hyperrealism
in mechanics to mimic real - world equivalents like operating an aircraft, a simulacrum of situations and settings from the everyday world, quantifiable systems that can be learned and predicted, and so on.
The
game features wandering
in an open urban environment, scavenging the world for supplies and crafting weapons, with the
focus of the
game being on its free - running
mechanics.
So far, a staple
focus of their
games has been «user - generated comedy» where they allow players to create hilariousness
in their
games through
game mechanics.
I hate to complain too much but it just gets
in the way of what could have been a more polished arcade style
game with similar but more tightly designed
mechanics if they developer would have honed their attention,
focus, and resources away from dialogue and plot elements that are quite frankly only
in the way.
While the
focus across the entire
game is on gaining the most amount of height
in the least amount of time, the
mechanics of doing so do not change from one mode to the next.
Focusing on exploring comedy
in games via the adventure
game genre; using interactive narrative to develop rich characters and story, and incorporating modern gameplay
mechanics that allow quick and easy adoption across a broad audience.
Initially the
game was supposed to be a clone of Treasure Fall, but our
focus on quality and dedication
in experimenting with different features resulted
in the final
game being quite innovative with all the songs and the drag - to - select
mechanic which later spawned a whole sub-genre among match - 3
games.
That being said, I'm glad that Ubisoft traded off a bit of driving for better shooting
mechanics since it's the primary
focus in the
game.
Another method of increasing engagement through
game design would be
in focusing on creating a storyline and the arch of that story through
game mechanics.
While the more solo -
focused modes could be a lot stronger and some of the controls can be confusing, the strong battle
mechanics and online modes offer enough fun to keep Gundam Versus
in your fighting
game rotation.