Sentences with phrase «focused on the gameplay rather»

I had a few gripes with the Dead Island games originally which were more focused on the gameplay rather than the graphics.

Not exact matches

Thunder Wolves is a rather conservative and uninspired arcade game that focuses on simple target shooting as its central gameplay component.
Just last week I had broken out my Sega Saturn Japanese import Marvel Super Heroes vs. Street Fighter and pined for the days where more focus laid on gameplay rather than visuals.
EA is also promising new modes and experiences, changes to the core gameplay, and a campaign that once again focuses on multiple «War Stories» rather than a single longer narrative.
Undead Labs» State of Decay was a curious thing, a janky, bug - riddled work that nonetheless offered a rewarding gameplay loop that chose to focus on survival elements of a zombie apocalypse rather than headshots and straight up horror.
With each area being cordoned off from the rest of the stages, the pacing can feel a little off at times, with environmental transitions happening suddenly after a loading screen rather than dynamically occurring as in the Souls games, but this more concentrated focus on the levels also allows for condensed, goal based gameplay that is almost impossible to achieve in Dark Souls, which is certainly welcomed when you're short on time and just want to grind out a twilight mission or two.
Rather than apply the rote formula of their Dynasty Warriors franchise to yet another IP, they've focused on creating a gameplay experience that does its best to mirror ideas of the property itself; and for the most part, it works...
They also focused on embedding gentle reminders rather than lecture - y tutorials for the gameplay experience to be as fun as possible.
I really think Sony should have marked and made the PR talk more around the PS4 Pro has a [email protected] console instead of passing the message that the Pro will aim first to 4K upscale rather than a boost on framerate and with that better and smoother gameplay, im pretty sure that the adopting rate on the PS4 Pro would end been higher if some major developers along with Sony come out and said look we are aiming to get the games on the Pro to [email protected] and patch some major released games to that target also focusing that VR will be better on the PS4 Pro.The 4K talk should have stayed away until the PS5.
Kojima actually was first interested in the open - world style gameplay because he could focus more on telling the story through the game rather than cutscenes.
Mid-battle cutscenes also flow better than before, such as cameras focusing on areas of interest mid-battle, and meetings with certain generals happening in a more realistic way; while in the old games you would sometimes see your character interacting with a general on the other side of the map during a cutscene, this doesn't tend to happen now, some scenes flowing back into gameplay with your character standing in front of the officer they were speaking to, rather than suddenly finding yourself back on the other side of the map as though nothing had happened.
The game seems to be more focused on the gameplay and world rather than a deep and rich story.
Oh we'll I'm still really pumped for it I already have money bets going around on winning vs my friends and let's be real it's very hard to make a fighting game not «repetitive» I'd rather them focus on gameplay vs story
With that being said, one of the game franchises that actually seemed to play better online along with offering a substantial and fully realised single player experience, to me at least, was the Rainbow Six series; I quickly became enamoured with the tactical, squad - based gameplay and focus on actual teamwork being necessary for survival rather than being able to run off and lone wolf everything.
This may just be a guess, but around the point Pokemon became this huge hit in the late 90's and pretty much owned the turn based strategy genre, spawning dozens of hashed out clones, that could be contributed to why turn - based RPG's started to lose their muster a bit in the last generation and why Square Enix has been so fixated on trying to develop new and interesting combat systems with their latest installments, rather than focusing on what they used to do so well, which was create unique, yet cohesive, quest based stories with endearing characters and gameplay that favors using your mind over your thumbs.
[20][21] According to series producer Tomm Hulett, Book of Memories» gameplay «will be largely different from the one established in previous installments in the series, focusing on cooperative multiplayer action rather than traditional psychological horror.»
Putty Squad doesn't pretend to be anything it's not — it forgoes trying to attempt a story at all, and instantly throws you into the gameplay, and that's fine as not every game needs a story mode, allowing you to get straight to playing as Putty Squad focuses entirely on its strengths rather than adding superficial elements for the sake of it.
Most of the attractions end up seeming like more of a gimmicky way to show what the gamepad can do rather than focus on actual gameplay and the fun factor of it all.
Just like the handheld Pokemon games, the graphics seem to be underdeveloped and the gameplay focus is really on catching, raising, and battling with the assorted critters, overshadowing the characters and story rather than supporting them.
Black Flag begins a new era for the Assassin's Creed franchise, one that focuses on exhilarating gameplay rather than the series» cumbersome storyline.
Through the Woods seems like a different approach on horror games, focused on players actions and decisions rather than basic horror survival gameplay.
These shorter, varied tales allow the focus to be placed more on the gameplay aspects of the experience rather than trying to string together a gigantic narrative.
It's looking rather tasty, in all honesty, though we reckon that the project will need to distinguish itself from the third person crowd by focusing on its more innovative gameplay features.
Again, this choice to streamline mostly comes down to the unpredictable craziness of the combat and allows the player to focus on the fun of the gameplay rather than take a step back and be choosy about weapons.
Yes, we know they are coming, but it would be nice to see some gameplay or at least more details about new features to each sport rather than just focusing on one.
The Archive events are unique because rather celebrate any real world occasion, they're a focus on a piece of the game's own lore and backstory in the form of co-operative gameplay style event.
The first and most important thing we'd say after years playing FIFA Ultimate Team, League of Legends and Overwatch, among other games that use loot boxes and free - to - play mechanics, is that players are happiest - and still spend loads of money - if you focus on cosmetics rather than items that alter gameplay.
Lost Sphear is the latest of the bunch of retro-esque RPGs that harken back to a simpler time that was focused more on gameplay structure and story, rather than glitz / glam.
EA is also promising new modes and experiences, changes to the core gameplay, and a campaign that once again focuses on multiple «War Stories» rather than a single longer narrative.
Since then, more developers have espoused the idea that their titles need to focus on compelling gameplay and metrics - based design, rather than virality tricks, to succeed.
It all just feels rather generic and when you're making a shooter with less focus on story and more focus on gameplay, you should probably make sure that the gameplay is solid.
Rather than focusing on traditional side - scrolling gameplay like the other games, you play as Krusty the Klown.
Instead of relying on combat as the main gameplay element Penumbra focuses on puzzles, exploration and enemies have to be dealt with by using wits rather than brute strength.
The approach to adding extra content post-launch to the game has changed, with a focus on adding characters and gameplay content (perhaps additional modes) on a regular basis, rather than publishing a new edition of the game every year or two.
Gameplay is inspired by point - and - click adventure games (like the classic Monkey Island or King's Quest series, or more recently Telltale's Walking Dead series), but focused on characterization, atmosphere and storytelling rather than clever puzzles or challenges of skill.
What I mean by that is that the gameplay is almost solely focused on scoring goals rather than building up scoring opportunities or defending.
The gameplay mechanics did not change much; rather, the developers focused on an even more detailed recreations of licensed cars and car parts used for tuning.
[7] The gameplay focuses on the theme of parallel worlds rather than time travel, although the latter is still deeply involved in the game's plot.
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