Trials Fusion is due to release in just a few days, and to celebrate the boys and girls over at Ubisoft have released a trailer
focusing on the multiplayer side of the game.
We'll also have the first part of RetroActive,
focusing on the multiplayer side of Perfect Dark.
Not exact matches
With light RPG elements, distinct AI programming and a
focus on characters, Rockstar is consciously trying to highlight the elements of the game that support its narrative
side to lay all worries of single player being neglected in favor of
multiplayer to rest.
On the multiplayer side of things, the formula that already worked so well in the previous game was retained with little concrete changes, rather focus was placed on polish and tweaking balanc
On the
multiplayer side of things, the formula that already worked so well in the previous game was retained with little concrete changes, rather
focus was placed
on polish and tweaking balanc
on polish and tweaking balance.
They
focus so heavily
on this cross platform technology and the
multiplayer side of things that they forgot about the need for offline play as well as a more diverse online experience.
On the in - game
side of things the platform has always been pushing online functionality since most titles are
multiplayer focused.
The remainder of my review is going to
focus on the online
multiplayer side of the game.
The
multiplayer side of the game
focuses on the bigger battles that precede the main story mode.
Ubisoft said when it announced the high - seas swashbuckling sim Skull and Bones that the game will support both solo and co-op play — «Raid the Hunting Grounds alone or group with other players to hunt larger prey,» to be precise — but the
focus was clearly
on the
multiplayer side of things.
The game
focusses heavily
on the head to head
multiplayer but also includes a single - player campaign where you'll gain the perspective of each
side.