I agree Fred, just keep
focusing on the next game only, don't look to far ahead!!
Just let
's focus on next game only.
Not exact matches
There are a lot of distractions with the coaching change and hand wringing about the rest of the season, but there is really
only one thing to
focus on — just win the
next game.
Usually he'd say we are
only concentrating
on the season ahead as there's still
games to play so his
focus is entirely
on the
next opponent.
«My
only focus can be
on trying to win the
next game.
When you
focus only on non-conference opponents, the team coming off the big loss have covered in their
next game nearly 58 % of the time.
Speaking ahead of the
game, he said: «Burnley are having an amazing season, but I am
only focused on trying to make sure they lose their
next game.
RA I think it wouldn't matter how many times the management (AW or Bould) stress in team talks and press conferences that winning is winning and we are
only focussed on the
next game the players (apart from PEA) have all got one eye
on the
next EL
game, and we're not fully committed.
Although he had to
focus on the
next game and the
next trophy that the Blues could win and added,» We can
only look forward and start fighting for the fourth spot in the Champions League and try to win the FA Cup.»
However, although we can
only focus on the
next game which is at Sunderland, you cant help but look further into September at our fixture list, and take a guess at what campaign begins?
I would like to see all of these things, plus a renewed
focus on innovative set pieces, a la the helicopter rope getaway thing we were privvy to at the feb. reveal event... these
games can get monotonous after awhile, and interesting environments can
only carry your attention for so long... I don't necessarily want a fairly interactive movie, but true jaw dropping set pieces that let the player keep control throughout, and switch up gameplay styles... we've seen some of this in the current gen, after uncharted more and more
games are utilizing these, but the
next gen needs to take it a step further, I want to experience that edge of your seat thrill in
games more often
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger
focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying
on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but
only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so
on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the
only one to see it, and you can check it
on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of
game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment
on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the
next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first
game - not all original stages will return and they are choosing stages based
on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
of Bungie awesome work but rahter an immature
focus on every
game... Look the deal is that even though numbers you count make all the difference at the end of the day, if there are
games only like Halo 3 we would not even see what the «
NEXT GENERATION» would look like... Thankfully there are devs in the lines of Crytek, Naughty Dog and GG that are looking to make this generation belong where it is... I think you've forgotten the fact that
only 5 or 10
games went past a million with the original Xbox... If I start to dole out numbers for the original XBOX
games you'll stand truly ashamed...
you are having many positive points yeah people claimingthat you are wrong are completely wrong because yeah more better gpu does not means that all of the
games will look amzing and we know 3rd party
games will look same
on both consoles, and exclusives will look amazing
on both consoles, i epriciate that so many feature are provided
on xbox one, yeah sony willl a; lso bring amazing
games but, they are
focusing on only making ps4 more powerful than xbox one, and thoes not know that
only updating power of console will not anything new to
next gen, i realy like the aproach that xbox one is realy trieng to make our life more easier.
But when publishers truly begin to
focus on next gen
only games, it is to be expected that we will see a significant rise in costs.
Starting
next year
on March 8th, 2019, the PS Plus monthly
games lineup will
focus only on PS4 titles and no longer include PlayStation 3 and PlayStation Vita titles.
A PS5 would not
only focus on making 4K the norm, but it'd also have to be ready for what comes
next — and Gran Turismo developer Polyphony Digital has claimed its
next Gran Turismo
game for PS5 is 8K ready, suggesting Sony's new machine will be capable of outputting as such impossibly high resolutions.
This is mainly because Bethesda's internal studio
focuses on only one
game at a time, and even after Fallout 4 is released, there will still be updates and DLC to worry about before work can begin
on the
next Elder Scrolls.
The main characters in the previous
game represented the Xbox 360, Playstation 3, and the Nintendo Wii (and the hypothetical Sega Neptune console which was ultimately cancelled) so the story would have felt a bit stale or out of touch if it continued to
focus only on those characters while the
game itself was being published
on the
next generation of consoles.