Sentences with phrase «focussed challenge for players»

This is a first for the Mario series, as coins have always been an important part of the gameplay, but have never before represented such a focussed challenge for players to go after.

Not exact matches

«They are designed with a primary goal of engendering high levels of immersion, engagement, and enjoyment for the players, -LSB-...] They do not tend to focus on one specific cognitive skill, as exercises usually do, but rather expose players to multiple demands that challenge a broad range of abilities.»
The players and coaching staff have to stay grounded and focused and really challenge for titles this time around.
Let's focus on winning the league and the F.A cup again, keeping our best players and bring in another 2 world class players, then next season we challenge for CL.
Granted, the single - player is still something of a training simulation for multiplayer (each world includes one level taking place on a multiplayer map with simulated AI enemies), but it's more full - featured and challenging than one would expect from an online - focused shooter.
- Travis has a weak attack, strong attack and jump attack - Travis also has different skills and a running slash - you can do a 2 - player special attack - story focuses on the relationship between Travis and Badman - some of the alternate / secret routes in the game will make your path ahead more challenging - camera style will change depending on where you are in a level - includes a cameo from The Silver Case - Suda used games like Smash TV as an inspiration for Travis Strikes Again - the staff working on this game is about 10 people in total - Suda still has the idea of a game starring Shinobu, but isn't sure if that would be for No More Heroes 3 or another spin - off - Suda says he'd like to put Juliet from Lollipop Chainsaw into the game, but he'd need permission from Kadokawa WB
Playtesting The Low Road is a bit of challenge because of the genre itself being a more focused and personal gameplay experience and not a casual jump - in style game so we have had a few playtest demo experiences where the player will get lost in the gameplay and plays for over an hour.»
I'm seeing a Skate or Die reboot that focuses more on fighting than the single - player downhill challenge, although using those challenges as ways to improve your character for online battle would be pretty cool.
With the focus shifted towards specific objectives, these modes are great for competitive players seeking a more traditional challenge that's not as reliant on passively inking turf.
The online leaderboards focuses on the best times for each of the 9 tracks from the Challenge Mode with each track reflecting your position based upon how high your track time ranks in comparison to your PSN friends with the positioning of each player based upon how quick they have completed that particular track, although it would have been great to see the inclusion of worldwide online leaderboards as well as points based online leaderboards for the Freestyle event type and results focused online leaderboards for the career mode and online multiplayer races.
Each player uses an individual Joy - Con controller to take their turn, and the game features an adaptive UI for cross-table play meaning you can focus on your strategy and enjoy the ultimate table top challenge.
Super Lucky's Tale, on the other hand, feels like a spiritual successor to Crash Bandicoot, a game with small but tight levels intensely focused on players using a series of basic but versatile moves — jump, double jump, spin attack, dive — to survive an escalating series of platforming challenges, all while poking and prodding the environment for flashy collectibles hidden among the chaos.
In this article I'm going to focus on explaining how the dynamic event system we've developed for Guild Wars 2 works, and how it challenges the fundamental ways content has been presented to players in traditional MMORPGs.
This version differs from its MSX counterpart by focusing more on VS combat (MSX single campaign doesn't have a CPU competing against the player) which was the feature that made the game series a huge success in japan, players were eager to challenge others for the puzzle title supremacy.
Sniper Elite III offers a co-operative version of the campaign for two players as well as individual challenges; the latter of which once again place questions the sniper action to become a central focus once again.
These Game Discs can essentially be great for allowing the developer to not have to focus on nearly as many Play Sets but still offer potentially as many if not more challenges for the player to go through.
Results - focused team player able to take charge in fast - paced, challenging situations.Certifications and LicensesRegistered Nurse, State of California — 2004 - Present ACLS, BLS, CPR, and First Aid CertificationsSkill HighlightsStaffing Training and development Resource allocation Patient care HIPPA complianceDuty assignments Performance review Clinical proficiency Medical terminology Infection controlProfessional ExperienceSeptember 2007 to Current Jefferson County Hospital New Cityland, CA Nursing Shift CoordinatorDetermine staffing needs and schedule staff for optimal patient coverage and care ratios.
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