Sentences with phrase «follow game design ideas»

This means that our game programmers follow game design ideas and quickly implement them, often as a fast and dirty prototype.

Not exact matches

«There's lots of learning that goes on with a project like this: in relation to working together and sharing their ideas; following timelines and being personally accountable for their contribution, if you like, to the game; there was work in creativity design and storytelling that went into it as well; the design element of it, the artwork element of it especially took a lot of work — that was all the work of one of the kids and he did such an amazing job...»
Ether One is a peculiar game in many ways — it at once stands out in the crowd, but is also part of a wave of non-violent first person games, seemingly following in line with The Stanley Parable and Gone Home, two games which expertly present new ideas on game design and storytelling (allowing gamers to break a narrative, and highlight the importance of contextual stories).
Microsoft has already patented an in - game FAQ system, designed to help struggling Xbox owners complete their games, while Sony is likely to follow suit if and when such ideas prove popular.
a b c d e f g h i j k l m n o p q r s t u v w x y z