Sentences with phrase «following action camera»

Not exact matches

Television cameras bouncily try to follow the action.
This bombastic follow - up delivers everything you'd expect from a Michael Bay sequel: big action, bad jokes and lots of circling - camera shots.
Afro is faster than the speed of the camera, which not only can barely follow him but rarely finds the action.
Only a subplot involving a pair of crooked local cops and the two brief, vigorous action scenes — shot largely with the camera following the assassin Portnoy from behind, her black wig in the center of the frame — give a glimpse of what Florentine is capable of.
He finds and exploits these moments as the camera follows every action in the house, quietly embracing and exhibiting the grim environment.
When a camera move is imposed on the action rather than just following or accenting it, something very interesting happens.
The director, Francis Lawrence seems to have a much steadier hand behind the camera, and the action in Catching Fire is much easier to follow, and as a result, more exciting to watch.
I found some of the close quarter action a little hard to follow, and I didn't appreciate the amount of hand - held camera use during these moments either.
I love the del Toro, at times, lets the camera just follow the action and not cut.
The following quote from Ryan Coogler, writer and director of Black Panther — a superhero blockbuster — on working with Rachel Morrison, supports the notion that there is no reason for the dearth of women cinematographers behind the camera when shooting action — or any other kind of scene.
There's a really good start to an action set piece that has the camera smoothly follow what's going on between T'Challa, Nakia (Lupita Nyong» o), and Okoye (Danai Gurira) as they battle Ulysses Klaue (Andy Serkis) and his men.
What follows is well acted and entertaining, though I did have a problem with the shaky camera work during the arena action scenes, and some of the visual effects looked cheap.
The camera follows the action without interruption and sometimes with seeming impossibility of movement, such as when it follows a man diving through a window or weaves in and out of a car during a chase / shootout down a busy street.
The camera angle is only locked statically in the birds eye view like that for Multiplayer... if you are playing a singleplayer game, you can have it zoomed in on the action and follow Mario, like classic 3D Mario style.
His camera follows the action from one Avenger to the next, showing this battle sequence in all of its glory.
Director Ridley Scott's Blade Runner, originally released in 1982, was not an initial box - office success, though since then it has earned a well - deserved following for its blend of science fiction, action and metaphysics, as well as for its awe - inspiring production design and in - camera visual effects.
Have fun trying to follow the hyperkinetic, ultraviolent action sequences where the camera tilts, cuts, wheels and deals more than the campy 60's Batman show.
The Metal Gear Solid V: Ground Zeroes first - person PC mod — which you can see in action courtesy of Ben Blatcher — straps the in - game camera to Naked Snake's * naked face instead of to the strange flying person who's always following Snake and panning down to his butt at inappropriate times.
The two most screechingly annoying camera techniques used in modern action films are the following: (1) the blurred motion shot, and (2) the shaky - cam in - your - face battle shot.
TeachingChannel doesn't follow the «webinar» format, but it does a great job of creating video - based PD sessions that get the camera in the classroom, allowing you to watch strategies in action with real students and real educators.
We use a very dynamic camera that shakes a lot during the action to add life to the camera giving the impression of an action news cover team following Jade.
It would have been amazing for the gameplay and replay camera angles to include a helicopter camera angle from high above the circuit following the action with the sound effect of the helicopter in the audio mix.
The heat actions, of which granted some much needed variety to the simplistic brawling of past games, have been replaced by heat sniping actions, of which once activated will trigger a QTE, which once successful will see you, amongst other things, blowing up cars or bringing down signs on top of any nearby enemies, all followed with dramatically cinematic camera work.
You have a fixed camera that follows the action from a distance and allows you a pretty good view of the field itself.
It features: — 3D real - time sandbox game built with Unity game engine — metallic shader, lighting, particle effects, lens flare, explosions, fx — space combat RPG with extensive skill tree — open and living universe where 600 + ships fly around autonomously — epic story with dialogue system that allows real choices — recruit 6 wingmen and 2 can fly with you at a time — even discover romance with another wing pilot — recruit 5 corporate pilots who can fly trade routes on your behalf — trade, fight, mine, pirate, scan for derelict ships and wormholes — many mission types: epic, freelance, dynamic, wingman acquisition, faction loyalty — deep combat mechanics, AI, and faction standings — 20 + ships, 180 + modules, 33 solar systems with a unique follow - through - warp mechanic — 15 + factions to vie favor or destroy — cinematic camera shows you the action when it happens — fly manually with or without Newtonian physics or use autopilots exclusively — 22 track theatrical - quality award - winning soundtrack by renown composer, Sean Beeson — cloud save lets you continue your game at home or on the go MEMORY: Dangerous uses a lot of memory during play, so if you have an older device, please close extraneous programs and reboot prior to playing.
There was one objective where I had to fight with the opposing goalie that proved to be extremely difficult not only because of the requirements and the time limits, but because the camera always follows the action and you can't start a fight when you have the puck.
, 1976 traces Acconci's early actions and performances, including FOLLOWING PIECE (1969), in which he followed passers - by on the street until they entered private spaces — SHADOW - PLAY (1970), in which he shadowboxed with a bright light shining behind him while moving in front of a wall — OPENINGS (1970), during which a camera focuses on Acconci's stomach as he pulls out his body hair, the film ends when Acconci is hairless — SEEDBED (1972), during which he audibly masturbated for eight hours a day under a temporary floor at the Sonnabend Gallery in New York while visitors walked overhead — THE RED TAPES (1976 - 77), a three - part epic that merges video space with filmic space, evolving into complex amalgam of narrative strategies, photographic images, music and spoken language.
• Assemble and set up shooting equipment • Plan prepare and rehearse scenes • Follow camera scripts • Frame and capture action • Respond to directions • Liaison with lights and technical staff • Resolve framing issues • Structure shots within the lens
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