Distinguish where
the footsteps of your enemies are coming from faster so you can shoot first.
The clash of sword on sword, the twang of an arrow loosed from a bow and the whoosh of an exploding fireball all help make Lothric feel like a real and vibrant place — to say nothing of the chilling distant moans or
footsteps of enemies that let you know a fierce battle could lurk just around the corner.
It's also sometimes used to follow
footsteps of enemies, or identify clues, Witcher style.
And hearing
the footsteps of an enemy soldier walk past your prone position adds to the intensity.
If you want to be rocked by airstrikes, trash talk opponents or just hear
the footsteps of an enemy sneaking up for a melee kill, nothing can boost your online gaming experience like a quality headset.
Not exact matches
• In the Talmud, Rabbi Eliezer the Great predicts that «as the
footsteps of the messiah approach, shamelessness will spread,» and he quotes Micah chapter seven: «son spurning father, daughter rising up against mother, daughter - in - law against mother - in - law — a man's own household his
enemies.»
It raises the prospect
of Partridge following in the paper's
footsteps by describing those who believe Parliament should have a say on Brexit as «
enemies of the people».
Anarchy Reigns follows in the
footsteps of classics like Power Stone, giving you lots
of combo - driven attacks to clear out legions
of enemies in big, open, 3D levels.
World Neverland — Elnea Kingdom features a huge open world to explore,
enemies to battle, and a romance system which allows you to continue the game in the
footsteps of your character's child.
Fire up a shooter and you can pinpoint the direction
of enemy footsteps, using them to guide you to your foes location.
Little Nightmares is a unique horror experience that simply doesn't compare to anything that I'd played before, as not once did I encounter a jump scare or ferociously loud piece
of music, instead the fear came from knowing where my
enemy was and hoping they didn't see me, knowing that every
footstep I make can be heard, and knowing where the exit was but not knowing if I'd get there safely.
One example
of how we are utilizing this technology is in sounds from objects behind you, such as
enemy footsteps.
These displays are colour coded to present your chances
of success, ranging from Easy (Grey) through to Danger (Red), and certain
enemies have sensory triggers that see them attack you on sight or hear your nearby
footsteps.
While Hotline Miami primarily followed the
footsteps of Jacket alongside another perspective
of a previously encountered
enemy once you've finished the «Final Chapter», the sequel sets out far more confidently.
Add in that the some
of your
enemies will make
footsteps sounds long before they appear making for some odd moments in the game where you are just waiting for them to rear their ugly heads so you can take them out quickly.
From hiding the in the darkness to using the sound
of the wind to drown out your
footsteps, the fact that the time was taken to consider this is pretty darn remarkable and it can change up your approach prior to attacking your
enemy.
The story revolves around Lara Croft doing her best to follow in her father's
footsteps by travelling the globe to find and confirm a Prophet who her father believed was real, but everyone doubted the existence
of as nothing more than a myth; due to the powers
of healing, resurrection and immortality, while Lara must face a deadly
enemy group named Trinity that wants the discovery for themselves.
The sounds in Tomb Raider are mostly
of Lara's
footsteps on different types
of ground surfaces and the battle cries
of the different
enemies.
Approaching
enemy footsteps, reloading weapons and vehicles moving in the distance are all vital pieces
of audio - based intelligence, informing split - second, life - or - death decisions that elevate great gamers above everybody else.
The 800LX also made it easy for me to detect
enemy footsteps and gunfire, though it didn't fix my knack for dying within the first 5 minutes
of every match.
The Stealth 700 also includes Turtle Beach's exclusive Superhuman Hearing ™ sound setting to give gamers the competitive advantage by allowing them to hear soft sounds like
enemy footsteps sneaking up from behind and weapon reloads just before an ambush, as well as independent game and chat volume control, and a rechargeable battery that delivers up to 10 - hours
of gaming per use.
The XO Seven Pro will feature Neodymium Speakers and a «Superhuman Hearing» setting that enhances the quieter audio cues commonly found in games like Call
of Duty, including
enemy footsteps and weapon reloads.
Turtle Beach's patented Super Human Hearing emphasizes
footsteps and some
of those subtle audio cues, and the immersive 7.1 surround sound will alert you to
enemy positions in an instant.
Knowing where gun fire is coming from or being able to accurately estimate the position
of your
enemy based on the sound
of their
footsteps can mean the difference between life and death, winning and losing.
Bass boost was especially useful for adding extra oomph to the sound
of stuff blowing up, while treble boost made
enemy footsteps sound clackety and extra-easy to hear.
The sounds
of footsteps and wind rustling grass were both very crisp, and the low, ominous tone when an
enemy noticed me was distinct against the game's soundtrack.
As is expected
of a gaming headset, the Vengeance 2000 is able to reproduce faint high frequency sounds such as
enemy footsteps.
But the Stealth 700 has a decidedly high - end specification, which includes DTS Headphone: X surround sound, active noise cancellation, Turtle Beach's Superhuman Hearing sound equalization (which highlights the
footsteps of incoming
enemies when playing first - person shooters) and Bluetooth connectivity (useful for accepting input from mobile phones and the like).