The publisher reports robust sales
for Phantasy Star Online 2 (of course, not in the west, since Sega appears to have completely forgotten about its promise for a localization), and nearly doubled sales in the packaged game field, mostly thanks to «the strenght» of Persona 5 overseas, that shipped over 1.5 million units cumulatively.
So, announced earlier today at TGS, SEGA of Japan gets a new developer
for another Phantasy Star title called PHANTASY STAR NOVA due out next year for the PS Vita, a New PS Vita model in Japan to be released sometime next month....
To thank everyone who loved Phantasy Star Online Blue Burst, they plan to give out a special beta test invitation
for Phantasy Star Online 2.
A western release
for Phantasy Star Portable 2 Infinity.
There's more to look forward to
for Phantasy Star, and there will be more to talk about soon.
As previously announced to our users, this past March 31st was the final day for PC / PS2 servers
for Phantasy Star Universe.
Japanese gaming website 4gamer.net recently interviewed Satoshi Sakai, producer
for the Phantasy Star Online series.
A collaboration crossover was also announced
for Phantasy Star Nova featuring main characters from PSO2 as long as the player has the game data stored on their PlayStation Vita.
Right off the heels of the Famitsu coverage of Phantasy Star Nova, SEGA has uploaded a new cinematic trailer
for Phantasy Star Nova.
At some point, I'm going to have go back to my Genesis emulator and beat the three unfinished games I have
for that Phantasy Star III, Ranger X, and Buck Rodgers: Countdown to Doomsday.
During a live event
for Phantasy Star Online 2 in Japan, SEGA announced more information regarding features for the upcoming Episode III update and Phantasy Star Nova.
SEGA recently uploaded their TGS 2014 promotional trailer
for Phantasy Star Nova.
While Sega has not firmly dated the open beta
for Phantasy Star Online 2, producer Satoshi Sakai followed an Akihabara Game Festa talk with a wave of screenshots from one of the game's new planets, Liliipa.
Sure to stoke a bit of jealousy, today's Sega preview
for Phantasy Star Online 2 offers a look at the features being offered in the game's Japanese PC closed beta testing, such as its AC (Arcs Cash) system for buying items, which will be the business model for the free - to - play MMO.
Sega announced specific release plans
for Phantasy Star Nova, the PS Vita entry developed by tri-Ace.
Seemingly just to antagonize those outside Japan who can't get into this month's open beta, Sega has released a new introduction promo
for Phantasy Star Online 2.
The winter update
for Phantasy Star Online 2 adds a new underwater zone, «Glittering Brilliance of the Ocean Floor,» and more, all previewed in the video after the jump.
Last week we posted about the release date
for Phantasy Star Nova, which is on the way to PS Vita in Japan.
While this could be seen as terrible news to some, especially those of us who've been waiting impatiently
for Phantasy Star Online 2, I think we should caution giving up hope too soon.
Online game servers
for Phantasy Star Portable 2: Infinity were closed on the 29th of September in Japan.
There is still no word on a Western release
for Phantasy Star Online 2 on either PC or PS4.
On November 11, 2016, a list of Gravity Rush - themed items became available
for Phantasy Star Online 2 in Japan.
Good news
for Phantasy Star fans — starting soon, the online servers for PSP: 2 will be updating to help us keep the game more cheat - free and ensure that only players who actually bought the game are granted access to the free servers.
the search bar is not work, it only say «you are not authorized to view this page, but my search was
for phantasy star
But as
for Phantasy Star, I'd love to see the series return to its roots, with space travel, and green - skinned Dezorians, and Musk Cats, and Laconian weapons and armor.
Players hoping
for Phantasy Star Online 2 in the west have been holding onto a thin sliver of hope for five years now.
Oshima: I designed enemy graphics
for Phantasy Star for the Sega Mark III.
I did the pixel art
for Phantasy Star II, Rambo III, Golden Axe, and many others.
A Western release
for Phantasy Star Online 2 is still in doubt, but at least an English language version of the game will now exist.
The beautiful artwork
for Phantasy Star II by Hitoshi Yoneda, whose work deserves to be better known.
In fact, we did more work than usual there
for Phantasy Star II.
In the original character design for Lutz from Phantasy Star, his personality was very weak and undefined, so Yuji thought Lutz would be a bland protagonist
for Phantasy Star II if we just used him as - is.
Sega: Once the reviews and sales started coming in
for Phantasy Star, and they were good, we started talking about making a part II.
However, as part of the promotional campaign
for Phantasy Star IV, we're giving out copies of the original Phantasy Star as a present.
We used that and worked it into what became the original story draft
for Phantasy Star.
The cutscenes
for Phantasy Star IV were meant to evoke manga panels.
Kodama: Actually, when I created the first draft of the characters
for Phantasy Star II, I made Lutz the main character.
We'll be hosting three unique Trivia contests at the expo — one for general SEGA knowledge, one
for the Phantasy Star fans, and one in celebration of our awesome dedicated Valkyria Chronicles community!
For Phantasy Star II, we also had that huge pressure on us.
It was a heady time, and there was an out - and - out frenzy for video games — and the passion
for Phantasy Star too, is certainly a part of this era.
Development
for Phantasy Star II took about a year, starting from that contest.
If we had tried to add one
for Phantasy Star IV, first, it would have to be absolutely perfectly entered (just having one character off would mean it wouldn't work), and the password would be so long it would take two screens to write out — not the kind of thing you can just write down on a notepad.
Fumiko Sato was selected from over 2000 entries as the winner of the story contest Sega held
for Phantasy Star II.
The music
for Phantasy Star was bound up with that enthusiasm, and I believe I was channeling some of that with my work as «BO».
Yoshida: That was something we designed specifically
for Phantasy Star IV.
The sound and music I did
for Phantasy Star remains my fondest memory of all the work I did.
«Takeuchi, you're going to do the sound
for Phantasy Star III.»
Hayashida: We had a lot of fun designing the monsters and events
for Phantasy Star.
We're going to be giving these shirts away to a number of SEGA Community and Fansites for PSZ cross-promotions, including special chances to win
them for Phantasy Star Universe subscribers on PC / PS2 and Xbox 360!
I am still hoping
for Phantasy Star Online 2.