Keeping high frame stability is crucial
for VR and luckily, UE4 has parameters that control the resulting render size, which gives a good graphics / performance control.
As it stands now, I've actually put in almost as much time with GT in regular mode as I have with VR mode, although it should be noted that it is necessary in order to level up and open up new tracks
for VR mode.
It's also a segment where VR is currently seeing strong growth as evidenced by HTC and acts as a way
for VR to reach millions in a way that both high end VR and mobile VR isn't doing right now.
Based in the North East of England, Coatsink are currently working on some new and exciting original projects
for VR platforms, and PC / console as well as continuing their work on released titles Augmented Empire, Shu, and Esper.
As the technologies
for VR and 360 video rapidly advance and become more accessible, media creators are realising the crucial role that sound plays in achieving realism.
The impetus and enthusiasm
for VR is not in doubt, and the number of «it's just a gimmick!»
We use all our VR knowledge to bring you the most immersive and interactive experience possible, with games that are designed from the ground up
for VR.
VR games have not yet drawn the attention of mainstream consumers, and developers are trying to catch up to the demand
for VR gear.
With GT, this was a good way to level up and open some new tracks
for VR mode.
Steam (as the content distributor) and HTC (as the developer of Vive Cafés) are the current beneficiaries of demand
for VR cafés.
Tethered is a god game made
for VR using simple and intuitive mechanics that bond the player physically and emotionally to the peeps that inhabit your lands.
Keep bringing the horror games Sony!!!! Especially
for VR!
Star Wars is perfect
for VR and motion based gaming.
Voltron VR Chronicles PS VR — Digital Become a Paladin of Voltron and experience a unique story created exclusively
for VR.
With many of the PSVR launch titles consisting of a mixture of bulked - up demos or an existing game refashioned
for VR, Roqovan CEO James Chung understood that there was a window of opportunity to bring a leading - edge experience to the market.
This depth of content is unsurprising for a Bethesda game, but groundbreaking
for a VR title.
Many of these studios have dipped their toes into VR but are also risk - averse and waiting to see what the real appetite
for VR games will be.
This fun mechanic feels like it was built
for VR, and serves as a clear upgrade from the original game.
In what ways, however, was it improved
for VR?
Strangely enough, the JRPG quirkiness is actually quite a good fit
for a VR experience such as this... I know, who'd thunk it?
Ultimately there is a lot of fun here, but if you are only purchasing
this for the VR content, you'll be left feeling wanting, especially for full asking price.
I thought the premise worked great
for VR; a Horror, shooter, rollercoaster ride.
While it is expected that Sony will want to provide the headset at a good price, the current prices of the other headsets is showing that early adoption
for VR is not going to be good on our pockets.
Mike joined Visisonics as VP of Products to lead the development of new 3D audio products
for VR, AR, and 360 video.
Right now there's no evidence to suggest VR will take off or that people will buy their games
for VR platforms.
Players will scale new heights and explore stunning environments in a new gaming experience developed exclusively
for VR, using the power of CRYENGINE ™.
The Tron - like wireframe visual design is fine, and technical visuals aren't too bad
for VR, but because so much of the action takes place decently far away as you shoot at distant targets, it can be too blurry.
When designing the visuals for their games, their basic principle is to minimize the compromises involved in designing
for VR.
The new Microsoft Xbox One S is now available for pre-order, offering better graphics and impressive hardware
for VR and more
Chronos keeps things intentionally tight, with only a few weapons to find and upgrade and very little in the way of NPCs to interact with, but it's still the longest, meatiest game made
for VR that I've played.
They expect VR to become more and more popular, so they treat developing
for VR as a long term investment.
This brings together some of Sal's favourite things — daydreaming, evangelising cool things, organising things and Audio Design
for VR.
This led to 10 hours of gameplay before I'd beaten it, which is exceptional
for a VR game.
The user base
for VR is not yet large enough for freemium to be a workable method.
One of my favorite gameplay elements they added
for VR is the ability to not only punch zeds, but smack them with your gun in a way that feels like a realistic gun - butt.
Impulsonic develops spatial audio solutions
for VR and video games.
Was really hoping for at least a couple AAA announcements and some no man's sky and Gran Tourismo
for VR.
The Doom VFR release date is closing in and we're excited to announce a new bundle that will vault you into the fast - paced, thrilling gameplay you love but as a totally new experience built
for VR.
Actually, they already did Until Dawn: Rush of Blood
for VR.
Who would pay $ 800
for a VR system to play this?
Now we have consoles with WiFi, backpacks equipped with PC components, and goggles strapped to our heads
for VR.
«We've advanced the state of the art in immersion and photorealistic 90 fps rendering
for VR, including releasing the Unreal Editor with full support
for VR editing.
Capcom announced Resident Evil 7
for the VR.
The support here
for VR comes off as an afterthought rather than a genuine idea.
My best advice is to do as much research on particular games before you buy
them for the VR and see how many are complaining about getting sick with that game.
PC gamers already have access to the Oculus Rift and HTC Vive
for VR, and with Microsoft's Play Anywhere initiative, you'll be able to play virtually all of the company's recent first - party games on Windows 10.
It's already known that the headset will ship with a copy of Lucky's Tale, a platform game made specifically
for VR, and sci - fi space shooter Eve: Valkyrie, which launches its Alpha phase this month.
Also, while the tech is impressive, I just think it's too soon
for VR
The Newegg and Intel's GEARUP4VR Giveaway is a dream come true
for the VR gamer.
Seriously though, where is the after launch support
for VR?