Sentences with phrase «for a video game company»

That prompted the the nation's top trade group for video game companies to speak out Wednesday.
An article on Thursday about threats against critics of the video game industry misstated, at one point, part of the name of a lobbying group for video game companies.
She's just another person who works for a video game company and has publicly supported feminism and social justice.
Plus, Bandai Namco is a pretty good pick for video game companies to do a video game adaption of an anime franchise.
Do I work for a video game company?
(sometimes dear SE you NEED to just spend some money from your marketing budget in order to assist your CSR image - THIS is proper CSR for a video game company with such a significant brand equity.
Stanton is a project manager for a video game company in Boston, and long - time feminist scourge of the computer game industry.
This annual funding call which is now open, offers funding for Video Game companies from $ 10,000 to $ 150,000 for concept and project development.
Mobile devices have shifted the video game landscape in Japan and is far more lucrative for video game companies.
I have always enjoyed playing video games and am a programming team lead for a video game company.
This is a great way for video game companies to sneak their way into those households if they don't have a dedicated console.
In case you are wondering, it's not uncommon for a video game company to show off a temporary box art.
The 2004 shopping season is turning out to be the year of the blockbuster for video game companies as they race to score one more big hit before the current generation of Xboxes and PlayStation 2s makes way for new machines.
I love video games and hope to be a Writer for a video game company, or make a living as a Video Game Journalist.
A strange decision indeed for a video game company.
Today, The Videogame Lawyer focuses on brand protection and general advising strategies for video game companies, including those that make games like Flow Free, Duet, and Bonza Word Puzzle.
Work for a video games company, the government or a media company.
Worked 2 years in retail (Gamestop) Entertainment and Media - Worked for video game companies close with

Not exact matches

In October 2015, rumors surfaced that the company was in talks to buy Major League Gaming, a well - known organizer of video game tournaments, though Activision (atvi) ultimately acquired the company earlier this year for $ 46 million.
Steve Swoboda, co-founder of video advertising startup SpotXchange, remembers last year, when the company rented a suite at MetLife Stadium in New York for the Broncos vs. Giants game.
The program also includes the ability for gamers to stream their gameplay in smooth 1080p with 60 fps, and Facebook is looking to add distribution of videos to other company properties, including Oculus and Instagram.
Facebook is stepping up its efforts to compete with Twitch and YouTube for video game streaming: The company is now offering select video gamers a chance to monetize their gameplay live streams on Facebook by giving their audience a way to tip them as part of a test of new monetization options.
For the San Francisco company, these games are part of a major initiative to use the video streaming of live events, particularly sports, as a way to drive user growth and engagement, and, in this way, ad sales.
The company also has big things in store for 2017, when it plans to unveil its new video game console, the Nintendo Switch.
Funny videos and interactive games may be great marketing tools for Fortune 1000 companies with seven - figure advertising budgets, but how can SMB owners create the same kind of impact as Nike and Burger King?
Although Facebook (fb) doesn't operate a web browser like other tech companies, many developers and companies have built video games for the social network that use Flash.
The company has sponsored NASCAR driver Jeff Gordon too — his race car features a prominent Fix Auto logo — and it has even purchased digital billboards in the popular video game series Need for Speed.
Four years ago, Feld made an angel investment in Zynga, a company that makes online video games for Facebook users.
Some, of course, may be understated, others, like a video game your kids play, have to have certain stages attained before they can be accomplished, but the seeds for your company's goals all lie in the structure that you build long before the doors ever opened.
The video game company on Wednesday said that it would slash prices for everything from its 2DS portable gaming system to the Nintendo (NTDOY) Switch on Black Friday, the busy shopping day that follows Thanksgiving.
But the problem with venture is when you exit a company, it has no staying power for you, as opposed to the video game business.
Microsoft's «10 Tips for Dealing With Game Cyberbullies and Griefers» states: «Although they are only a small percentage of the video - gaming community, griefers have some gaming companies concerned about losing subscribers.
With panning shots of the company's offices, featuring a game room, groups of people eating lunch together, and seemingly happy dogs sitting next to desks, the video includes interviews with employees discussing work - life balance (an engineer training for a marathon and dressed in running clothes mentions the freedom to go for a run during work), the challenges the company faces, and the collegial atmosphere.
The Rochester, N.Y. company, best known for its line of head - mounted video eyewear favored by soldiers and gamers (as well as a 2009 cameo on The Oprah Winfrey Show), launched its own smart glasses at the end of 2013.
The launch of the Switch, the company's latest console, has gone exceptionally well, with retailers unable to keep the system in stock, even though we're still months away from the peak buying season for video game hardware and software.
The new console, a hybrid of a home entertainment device and a portable game system, is straight out of the company's playbook: Look for ways to present video games that are vastly different from the competition.
And if that isn't enough, two companies are currently hard at work developing a 1,000 - seat facility in Oakland's Jack London Square for the sole purpose of watching other people play video games, aka eSports, a $ 463 million global business this year.
He joined Microsoft in 2007 after many years at Electronic Arts, the company that in 1991 bought his video - game startup, Distinctive Software, for $ 11 million.
In July 2011, Electronic Arts, the leading publisher of video games, bought the company for $ 750 million in cash and stock.
The new Steam Machine and Linux - based operating system (SteamOS) essentially move PC gaming from desk to the more popular — and potentially more profitable — living room couch where video game consoles from Microsoft, Nintendo and Sony have traditionally dominated the industry.Whether those companies should be worried is a matter of some contention, but the timing of Valve's announcement — just several months before powerful new consoles from Microsoft and Sony are due for release — doesn't seem entirely coincidental.
GameStop shares were down as much as 20 percent Tuesday morning as the company issued a weaker - than - expected forecast for the fourth quarter and full year due to declines in video game sales.
At last year's Electronic Entertainment Expo, I asked Dennis Durkin, chief operating and finance officer for Microsoft's interactive entertainment business, if the vertically integrated approach with the video game console could be applied to other parts of the company.
Back in the early days of video games, companies didn't give individual designers credit for their work — so they took to hiding their names in hard - to - reach corners of their code.
An HTC spokesperson said that the company wants to grow its enterprise business to represent 30 % of its total VR revenue by 2020, which means video gamers would still account for the bulk of VR sales.
Holly Hartz, director of PR at Electronic Arts, says her objectives are closely linked to the sales goals of the San Mateo, Calif., computer and video - game company for which she works.
That's because the company, whose 23 million customers make it the biggest subscription video provider in North America, is blazing trails in digital distribution and proving the «cloud» model can work for all content providers, including game makers.
Video game giant Activision Blizzard announced Friday that it has bought itself back from parent company Vivendi for US$ 8.2 billion.
YouTube video star PewDiePie's company made 70 million crowns ($ 8.1 million) profit in 2015, an annual report filed in Sweden showed, following controversy over payments for video game promotion.
Mozilla will still support «legacy Flash content» for an unspecified time, but the company urged websites that use Flash or Microsoft (msft) Silverlight, another multimedia web player similar to Flash, for their videos or online games to adopt newer «HTML technologies as soon as possible.»
It's a major shift for a company that's notoriously slow to adopt prevailing trends in the video game market; Nintendo's still years behind its competition when it comes to paid online services, for instance.
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