The Witcher of course isn't the only victim of this - a more deserved one would be Dark Souls 2, where lighting and graphical fidelity was a late victim of the need
for a better framerate.
But it's not fantastic in that showy Electronic Arts way of «do I dare turn down the graphics
for a better framerate and risk missing out on some of the spectacle?»
Why not just render native 1080p then use the extra power
for better framerate?
Not exact matches
However, camera issues and the occasional drop in
framerate aside, Attack On Titan 2 is one of the
best action adventures on Switch and the closest we're going to get to another Monster Hunter on a Nintendo console on the West -
for the time being, at least.
With an unshakable
framerate (an absolute necessity
for any fighting game), the title contains even more detail than ever before, both in character models as
well as the extremely lush backgrounds.
A solid
framerate is also
better for the gameplay.
Suddenly missions which in the campaign ran fairly
well can completely destroy the
framerate, to the point where
for brief periods it feels like you can count the frames.
So dumb ai,
framerate issues, pop in's, and resolution issues (on consoles) this game
better get called out
for this.
And in regards to
framerates for better animation you are partialy right.
I am not saying conspiracy at all because that is nonsense but take dirt
for example: looks as
good on ps3,
better framerate on ps3 but lower score.
I said the SP had the
best looking visuals of next gen. I saw the DF
framerate analysis
for the MP when it first released and was very disappointed... not ONCE have i EVER said it runs at a «flawless» 1080p 60 fps... so please don't generalise me with the other Sony fanboys.
It's the most popular choice and with
good reason — it provides very decent gaming performance
for 1080p displays without having to sacrifice a lot of graphical settings or a more fluent
framerate.
@ONESHOTV2 Yes it is the devs fault
for choosing the «resolution that it can't handle» instead of
better effects and
framerate.
There are a couple of things we need to note; Wolfenstein runs on Vulkan and thus my standard FRAPS benchmark wouldn't work, so the average FPS was recorded using OCAT, a nice little piece of software that presents a lot of information regarding frame times and percentiles, but I need to become
better at using it to establish minimum and maximum
framerates, so
for now all we have is the average.
I don't yet own a 4k TV but I hope there will still be a measurable difference even in 1080p...
Better framerates, better lighting and particle effects would be worth it f
Better framerates,
better lighting and particle effects would be worth it f
better lighting and particle effects would be worth it
for me.
Case in point, I bought the Tomb Raider remaster
for the X1 instead of the PS4, because I despise non-vsync «ed gaming, even if the
framerate is generally
better.
i just woke up and can barely see but form the pics it looks like the x1 is sharper with more detail but then the ps4 version looks insane as
well, so not sure, but so far all the still pics show the x1 to be sharper woth more detail so not sure why everyone else is claiming the ps4 is
better and the
framerate seems
better on the x1, but i want to know the final truth so i know which system im getting it
for
The PS4 Pro just does a
better job on
framerates and can offer higher resolution
for some games.
People give too much shits
for visuals over a
good framerate.
Agree Deus EX very strong reboot of a great 2 year old game, but
for my money AC4 is the
best 3rd party game on WiiU... it is technically nealry flawless...
Better textures, lighting, effects, and
framerate than ps360 versions, get this quick load times (I think the 1.1 gb update on first boot is a core component install), all extra functions like uplay, comapnion app, and online are working and its an awesome game.
It now has support
for up to 4K video output, they have doubled all the texture resolutions, redid the cutscenes in higher quality,
better shadows and rendering improvements all around, and a more stable
framerate.
Dark Souls Remastered includes the Artorias of the Abyss DLC, as
well as improved
framerate and resolution from the original Dark Souls game
for an exhilarating return to Lordran.
My biggest problem though, was that
for as
good graphically as the game was, I continually ran in to
framerate issues.
The game will also feature a wealth of control options, as
well as support
for an uncapped
framerate, 4K resolution and HDR, ultra-wide monitors, and performance and visual quality customization.
I'm pleased to report that these
framerate hiccups are pretty isolated, but I was less pleased to find a particular stage in Finland has a pretty huge bug — I crashed into a wall and my car was sent flinging miles into the air, displacing a huge amount of the track and causing some horrible results, as
well as stopping me from progressing
for about fifteen seconds (see picture).
The game includes the Artorias of the Abyss DLC, as
well as improved
framerate and resolution from the original Dark Souls game
for an exhilarating return to Lordran.
While Distance works
well on PS VR (
for the most part) we are concerned about hitting the required
framerate designated by Sony in the final product.
Xbox One X also promises to run your existing Xbox One and Xbox 360 games with
better framerates and loading times, and will feature integrated 4K video capture
for taking extra-sharp clips.
However, if you can sacrifice an unlocked
framerate for the locked 30 fps option, Forza Horizon 3 on PC is one of the very
best looking racing games on PC to date.
Suddenly missions which in the campaign ran fairly
well can completely destroy the
framerate, to the point where
for brief periods it feels like you can count the frames.
Boasting the ability to upscale to 4K, higher textures,
better framerates, and now the ability to run older games released on the system with
better performance results thanks to Boost Mode, the PS4 Pro is offering the
best experience possible
for PlayStation fans.
So far, only PC gamers were experiencing Dark Souls 2 at a high visual fidelity and smooth
framerate, and now Namco Bandai has announced that the game will be remastered in 1080p and 60 fps
for consoles as
well.
With an unshakable
framerate (an absolute necessity
for any fighting game), the title contains even more detail than ever before, both in character models as
well as the extremely lush backgrounds.
To ensure you receive the
best possible experience, download and install our new Game Ready driver, which includes performance optimizations, and a SLI profile
for enthusiasts seeking the fastest
framerates and highest levels of detail.
i'm all
for 3D models as long as the
framerate is as
good as the Mega Drive games.
The
framerate is really
good, especially
for the system, the controls are very responsive and there are some nice animations as
well.
Yes, and in conclusion it's
better to sacrifice some of these
for a much
better framerate.
Unfortunately, while the game is
best suited
for Xbox One X, it seems to have performance issues on the original Xbox One; most notably the
framerate and loading times.
Even though there was basically no story by then, the game was already a bit
better than most walking sims I've played
for actually having some gameplay and things to do, even if the visuals and
framerate were poor so far.
Perhaps this speed difference is due to the higher
framerate, as
well as having more buttons / analog sticks on the gamepad (allowing
for faster combat).
There are no «
for best results» articles or tips anywhere online that might explain how
framerate or resolution affect Tru2Life + and which setting (high, med, or low) will provide the
best results.
You can choose between 240p, 540p and 720p
for video quality, as
well as 30 fps (Standard) and 60 fps (High)
framerate options.
PSVR games look pretty rough running on the original PS4 (though
better than you'd maybe expect) and the Pro should help developers increase both the resolution and
framerate for Sony's entry - level VR proposition.
It will deliver 1080p resolution
for all PS4 games as
well as a higher or more stable
framerate for some titles.
Oculus also reduced the computer spec requirements
for Rift through AMD's Asynchronous Spacewarp technology — essentially processor - level subspace warping — that can bring real
framerates down to 45 fps while the rendered product looking as
good as double that.
While this game does look much
better than Monster Hunter Tri largely thanks to having a higher resolution, a
better framerate, and some oddly hyper - crisp textures, everything has a distinct low polygon count, and the lighting could be the stuff of jokes — except
for the fact that all characters and monsters, mysteriously, are able to cast self - shadows.
You're in
for a
good time, with the
framerate and touch responsiveness never failing to deliver a smooth experience.
I was definitely not expecting it look
better as this is a goddamn handheld were talking about, I got past the slight
framerate hiccups and am enjoying the game
for what it is having not played the game previously, its great experiencing it
for the first time on the Vita and I am actually quite blown away that they are managing to fit all of these full console ports of games onto the handheld, something too many people don't seem to appreciate like myself.
You can also turn on a Low - Blue Light filter to keep your eyes from straining, as
well as activate game tools such as a
framerate counter and a crosshair overlay
for shooting games.