Sentences with phrase «for camera control»

The one notable exception is the lack of a second analog stick for camera control when you aren't locked onto the ball.
Nobody plays games for the camera controls, so to NOT play a game because of that is just insane.
It works really well for camera control, but still lacks precision for aiming.
It's still a great game, but if you are comfortable with a controller for camera control, you might want to use it instead for this one.
It felt a little strange having to move my thumb down to access the right stick for camera controls, but it wasn't a deal breaker.
The controls have been ported over from PSP very well, with the right analogue stick of the Xbox controller now being used for camera control.
There's some stuff added to the touch screen for camera controls, but it can get a little awkward to pan around, more so when you're crowded into a wall by a big monster or when you're navigating underwater.
And let's not even talk about how much nicer it is to have a mouse for camera controls, the ability to click on your abilities, and things like targeting or NPC interaction.
The mouse sensitivity can be altered for the camera controls and there are certain toggle features you can turn on for buttons like sprint.
This was before the PS2 - era, back when 3D games were still evolving, back when we didn't even have a right analogue stick specifically for camera control.
Additionally, navigating the many labyrinths Sasha explores controls well with the Joy Con controllers, attached to the system of course, but jumping between the right stick for camera controls and swiping on screen grows a bit cumbersome during longer sessions.
Unlike other titles, it won't be for camera control, instead helping left - handed players.
I mean, surely people are collecting the games that are leading the evolution of gaming, from having to move your right analog stick / mouse, to merely moving your head with a TV strapped to your face, for camera control.
Despite missing a second control stick for camera control, all essential buttons are here, so quick matches can easily be thrown down when a couple of pals have got a few moments to spare.
I have no qualms with motion - controlled gaming, but using it for the camera control in a game like this can feel a little awkward.
Sure, the actual concept of using the right stick for camera control had been around for a while before Sunshine came out (in fact, once the DualShock was released, I'm pretty sure most games took full advantage of it), but it was the first Mario game to do so.
This means that, if you want to sprint, you'll need to awkwardly claw at the circle button to hold it down while still using the right stick for camera control.
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