Sentences with phrase «for destructible»

Red Faction was a 2001 game that gained tons of attention during previews for its destructible environments, and Red Faction II was the critically pummeled 2004 follow - up.
The game runs off the DAFT engine, which stands for Destructible and Fluid Technology.
The Super NES follow - up shares little in common with its predecessor except the main bubble - shooting main character and an affinity for destructible blocks.
Aeion Abilities expand Samus» repertoire and allow her to search environments for destructible or hidden pathways, or even give herself a shield to fend off against enemy attacks.

Not exact matches

The Spirit of God is the source and sustaining power of life; the Resurrection of Christ over the power of death is the God's guarantee for the life, in destructible, eternal and full.
When I discovered the disposable number app Burner, which provides free, destructible phone numbers for users to give out on online dating.
The game is fun for a couple hours in multiplayer, but then you realize much of the map isn't very destructible.
Given the online nature of the system, the fully destructible environments will be limited to the multiplayer portion of the game which is a little disappointing, but it should make for some truly impressive moments under the right circumstances.
Be sure to tell bird owners when they buy toys made with destructible parts that it is normal, healthy and necessary for their bird to chew up the toy, and that it must be replaced when it has lost more than half of its pieces.
A chewtoy is an object for the dog to chew that is neither destructible nor consumable.
Straw and paper toys can be fun for finches, while parrots require both items that are destructible, like ones made of wood and rope, and items that are durable and long - lasting, such as hard plastics and metal toys.
Toys that are made for birds are generally very safe, and parrots can benefit from toys made of destructible materials such as wood, which need to be replaced as necessary.
They're selling the game on an open and destructible environment, and if they do that exceptionally well then that could be what we've been asking for.
Just to make myself clear I understand exactly what it is they are doing, I have seen their tech demo and while the destruction was cool that seems to be the limit ofnehat they will be able todo in terms of real world applications and I'm yet to see beyond looking fancy how exactly it will drastically alter gameplay vs less complex destruction and done on console but still a whole destructible world for multiplayer.
While there are bound to be countless on - the - rails shooters for the PlayStation Move hardware, this game might just be setting the standard with destructible environments and a motion sensitive duck and cover system.
As for the big selling point of the game, the destructible environments, it proved easy to blow a giant hole in a wall with a rocket launcher to get ot the boxes of gold or to get a better look at my opponent.
It's the actual scale that sounds promising for just an Arcade title, with 16 player multiplayer and large, destructible maps it's going to be a massive playground.
Featuring destructible environments, fantastic sound, and what were stunning graphics for the time, Black allowed the last - gen consoles to have one last moment in the sun before the next - gen took over.
It is sort of a weirdly tense feeling to running through the levels trying to be hyper - vigilant about enemy and trap placement (and usually trying to get through as fast as possible before said placements can have a chance to murder the player) while simultaneously trying to keep an eye out for any environmental cues (such as subtle shifts in color gradation) to determine things which walls are destructible and have goodies like health upgrades behind them.
With fully destructible environments that crumble away and enemies that leave puddles of pixelated blood, your primary mission for each level is simple... get to the chopper!
I hope Bethesda thinks a bit more ambitiously for the next title, imagine the following: - Huge particle and physics system, all environments are destructible and dynamic e.g. Trees can get set on fire, spread across...
Trove is an open - world voxel MMORPG available on Stema for PC and Mac with fully buildable and destructible worlds, much like Minecraft.
The majority of the trophies can be earned as you progress through the story campaign such as the Rookie bronze trophy for collecting 10 full N.A.N.O. bars; the Bad Boy bronze trophy for killing 100 enemies; the Naughty bronze trophy for destroying 50 destructible items; the Perceptive bronze trophy for finding 5 secrets; and more besides.
I would have liked to have seen some form of competitive multiplayer from the PS4 version that would have included such game modes as deathmatch, team deathmatch, capture the flag and king of the hill, amongst other game modes, while set on the full - scale destructible environments found within each of the procedurally generated environments from the single player and co-op modes with the progressive upgrades system, customisable loadout and support for two to four players.
The two new maps feature tight caves, streets, and corridors, along with unique map - specific features like destructible walls in the caves of Broken Hill Mine and crates of bohrium that can be smashed for monster food in Broken Hill Foundry.
The replayability for the Vita release of Neon Chrome stems from important areas of gameplay such as the procedurally generated destructible environments, an incredibly in - depth upgrades system as well as a plethora of weapons, abilities and enhancements that is pivotal to the balancing of gameplay in regards to your character or your surrounding enemies having the upper hand, while the cross-buy PS4 version also brings local co-operative multiplayer for 2 to 4 players which are all features that will collectively have players returning for quite some time on both Vita and PS4.
Scheduled for a holiday release on December 1st, Avalanche Studios launched a lengthy gameplay trailer for Just Cause 3 showing off the game's enormous scope, destructible environments, and stunning visuals.
The strive for realism is there and highlighted buy the destructible environments that are all over the game, but even those are still some what of a let down.
Scheduled for a holiday release on December 1st, Avalanche Studios launched a lengthy gameplay trailer for Just Cause 3 showing off the game's enormous scope, destructible...
As for the game itself, Hero Hunters is a team - based third - person shooter which utilizes destructible cover elements and takes a page out of the MOBA book with a variety of character classes to play as.
Every victory is reliant upon strategy and patience and how well your team can prepare the area for the inevitable siege; in tandem with the destructible environments comes a new gameplay mechanic that allows players to combat their objective are being destroyed by reinforcing walls and floors.
Developers have long lured us with talk of fully destructible environments for quite some time now, and Battlefield: Bad Company was one of the first titles to actually have a destructible feel to it.
Crackdown 3 has been in development for quite some time with its giant open world and destructible environments.
It had incredibly detailed visuals, fully destructible environments and a cover system for units that contributed to deep rock - paper - scissors gameplay which was designed in such a way that fighting was intense and continuous throughout both the excellent campaign and multiplayer components.
Why I am excited: Fully destructible environments with physics intrigue me personally and with mechanics relating to floatstones (Check the website), it makes for an interesting game.
Every planet is also fully destructible, allowing you to harvest every piece of the environment as well as claim a planet for yourself.
Speaking of destructible environment, the team received feedback about the first game, asking for more realism on this front.
The blurb for the talk reads: «This session presents a detailed overview of the new lighting system implemented in DICE's Frostbite 2 engine and how it enables us to stretch the boundaries of lighting in BATTLEFIELD 3 with its highly dynamic, varied and destructible environments.
That's where you'll get the full Battlefield experience, as up to 64 players can battle for control over sprawling, gorgeous and highly destructible maps with a whole sandbox of fun vehicles and weapons.
Dynamic Environments is one thing that changes things up for the series, which has some levels featuring destructible elements.
From the looks of things, not only is it not going to feature stylized graphics, keeping things nice and gritty (even more so than the excellent Titan Quest), but the game is supposed to feature NPC factions, meaningful quest choices, non-linear progression, destructible environments, and a whole other junk of stuff that frankly sounds too good to be true for a budget of half a million bucks.
The inclusion of destructible scenery certainly increases the level of spectacle on offer, for instance, although the effect is purely for show with only limited interactivity taking place in scripted gameplay sequences.
Everything about this section of the game just works for me: the low to moderate difficulty, near fully destructible environments and playing the role of action movie heroes all reinforce the idea that America revels in and celebrates the collateral damage it causes.
You'll get the same gorgeous destructible environments and 64 - player multiplayer that Battlefield is known for, as well as a sprawling story campaign and narrative - based competitive modes that have teams fight across multiple maps.
It was designed, coded, and animated by Nerdook — and features destructible terrain, multiple skills (and uses for each), a unique combat system, persistent upgrades, and a large variety of enemy and boss forms.
The destructible environments are fantastic and add a cool element to strategic play, but if you decide to exploit an enemy on a rooftop by blasting out the floor beneath him and causing fall damage, get ready for the game to freak out.
For many of those keenly following the PlayStation VR software line - up, Megalith's opportunity to play as a titan on a quest to become a powerful god though a stylized, destructible world has positioned it as one of the most highly anticipated titles of 2018.
Sadly though not too much of the environment is destructible but there are some areas where you can take down set objects and yes, once again Sly Cooper gets a few, maybe too many, nods within the game as neon signs and graffiti will usually show something from those games, nothing specific just random fun for those who take the time out to spot stuff like that within the environment.
Endlessly running around searching for something you missed - a hidden switch here, a crack in a destructible wall there, or a great big Shawshank Redemption-esque tunnel hidden by a pin - up poster - will either drive you to quit, or stoke the fires of your perseverance into a white - hot inferno that'll have your eyes burning and the wax dribbling out of your ears.
New additions like destructible environments, boosted jumps for added verticality, and all - new weapons and Biotics make combat more thrilling than ever
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