Sentences with phrase «for enemy waves»

Not exact matches

Like the American Negroes who adopted the word «black» from the enemy and flung it back, or the feminists who accept «witch» and «bitch» as badges of honor, Dobson and Hindson are in a mood and movement that take fundamentalism back as a banner for pride and boasting and wave it in the faces of the, in their view, waning evangelicals.
The offering, called Sandbox Mode, fittingly introduces customization options for completed levels that allow you to tailor the resource acquisition for each wave, enemy hit points and the ability to turn off the Tower Cap — the limit to the number of towers you can utilize.
Every once in a while its disparate ideas synergise for a thrilling set - piece where you're battling waves of enemies while frantically placing and maintaining defenses, but these only serve to highlight what Survive could have been, were it not so consistently choking the life out of you.
After you're done there you can hit up the game's 4 player co-op escalation mode where players work together to survive infinite waves of enemies while strategically spending points for weapon upgrades, health and more.
Fortunately, when we're treated to something special like the recently reviewed Lord of the Rings or Guns»n' Glory, neither does our hankering for slaughtering wave after wave of enemies at the base of our towers.
Missions for Charlie (your new technical analyst) require you to fend off waves of enemies.
It depletes gradually but can be boosted with battery recharge pick - ups, rewarded for clearing out a wave of enemies.
This isn't the roguelike experience of something like Neon Chrome; instead, it's more about hunting down endless waves of enemies, a la Crimsonland, the game that put them on the map (and was also way ahead of its time for introducing RPG elements to dual - stick shooters).
One night, I watched him play this game for literally hours, watching him go back and forth from each of his characters trying to level them up equally while quickly prepping his turrets and weapons before the next wave of enemies burst through the doors to invade his humble dungeon.
Sure, some of the sequences can drag on at times as you fend off wave after wave of enemies, but overall I was impressed with the amount of variety of the game which is something that can not be said for War for Cybertron.
Also, there's apparently just one mission type for the co-op mode (i.e., defend a point against waves of enemies).
Transformers: War for Cybertron takes players to the final moments of the grand civil war that will determine the survival of the entire Transformers race. Fans will be able to explore the Transformers war - ravaged home planet in full 3D environments for the first time, armed with a diverse arsenal of high - tech weaponry and the ability to convert instantly from robot to vehicle form at any time as they engage in heart - pounding battles on land and in the air in this gripping, third - person action shooter. Complete with several multiplayer modes,  Transformers: War for Cybertron allows gamers to play through story missions with their friends in drop in / drop out online co-op, and also create their own Transformers character for competitive head - to - head multiplayer modes, choosing among four distinct character classes, personalizing their characterâ $ ™ s look and selecting from a huge variety of weapons, skills and abilities. Additionally, the game introduces Escalation, a four - player online co-op mode that allows gamers to fight together as their favorite Autobots or Decepticons against increasing waves of enemies utilizing strong teamwork to survive.
Most of the levels were simply dull arenas where Harry had to fight off waves of enemies for ten minutes or so.
There are others where you will need to defend someone for a certain number of waves of enemies.
That's developer Trendy Entertainment's term for waving your sword at an enemy and chipping their hit points away without feeling any particular sense of impact — that's been a focus during development, and in Dungeon Defenders 2 each swing of your sword or your staff feels like it's doing real damage.
Bounty Hunt, a 5v5 mode, has players fighting for points which are earned through kills and collected when players retreat to a bank in between waves of NPC enemies.
Players of Terraria new and old will experience an invasion much like what Dungeon Defenders players have to fend off on a wave - by - wave basis whenever they jump into a match, while those playing Trendy Entertainment's tower defense RPG will gain access to new maps, enemies, gear and the Dryad hero class - for a cost, at least.
It's a common occurrence for the game to throw wave upon wave of enemies with sub-par AI at you.
Capcom has announced that they will be releasing downloadable content for Dark Void beginning next week. In the Survivor Missions, relive key events from Dark Void as you battle waves of increasingly difficult enemy troops. Rack up massive points with score multipliers for headshots, and hijack enemy aircrafts. This new content will be an arcade-esque experience where the player battles through hoards of enemies on the ground and in the air while collecting points and upgrading weaponry, with the goal being to survive to Round 10 and increase their previous high score. This new content will hit XBox Live on February 10th and will cost 400 Microsoft points. It will hit the Playstation Network on February 11th for $ 4.99.
Each map, whether open or fixed route, encourages a different strategy, such as trying to find an optimal path to redirect enemies, making the best use of limited space, and breaking up individual enemy waves to avoid being overwhelmed, all while planning ahead for future waves.
InkSplosion is a much simpler twin - stick shooter than many others in the market though, as each wave only brings four enemies into play at a time, as well as a hazardous danger line that can section off certain areas, or turn into a clock hand style, laser-esque hazard for you to dodge on any given wave.
You have to be smart about it, placing traps and towers in the best position for you to take down the waves of enemies that will regularly attack your city.
Comic Jumper mixes things up with some brawler sections, as well as several Space Harrier-esque on rails sections where you are able to dodge left or right while controlling a set of crosshairs, but for the most part it's you versus endless waves of enemies.
Fixed bug where wave 3 was considered done way before all enemies were killed, causing a possible difficulty spike • Added tutorial for firing Stinger on «ROCK AND A HARD PLACE» copied from «OPERATION GUILLOTINE» • Delayed «The Professional» achievement / trophy to not pop up in the middle of the scene • Fixed issue on The Great Destroyer where you could equip a gun before entering the train
For a game which describes itself as run and gun, and also mimics older gameplay styles, your default movement is surprisingly slow and heavy, which is irrating when you're dealing with massive waves of enemies who can all run at a fair lick and that like to charge you head on.
For those of you not familiar with the Dungeon Defenders franchise, you control one of four heroes (many more can be unlocked with play) and you defend a certain location against waves of enemies, by using class - specific defensive towers, traps and special attacks.
And that's pretty much it for the main gameplay, fighting waves of enemies with the occasional power - up and much money grabbing along the way.
The pack will contain four lovely arenas for either you or you and a friend in which to do battle with waves of horrifying zombie enemies.
If hacking and slashing your way through waves of enemies while fighting with your significant other over a fiction princess seems like a great time then Castle Crashers is for you.
Levels are filled with wave after wave of squishy enemies for you to smash through and objectives for you to complete.
The length of time things like drills take is also a divisive aspect; on the one hand it creates tension, making me constantly check the progress bar while waiting for the next enemy wave.
Features One Button Action — easy to learn, hard to master gameplay designed to use one action button and the Directional Buttons / Left Stick for movement Mambo Multiplayer — roughhouse up to four of your friends / enemies in 25 stages of «Mambo» Flimsy Architecture — breakable environment for reactive gameplay Loser Rail — the feature designed to give you a second chance, for those of you not good enough to win Solo Mode — 70 + Singleplayer stages designed to test your might Survival Mode — Survive the endless waves of Personal - Space invaders as they try and breach your personal space Play with up to four players on one Nintendo Switch ™ system Colour Accessibility — Enhance player visibility, by editing a palette of player colours that best suit you More updates to come!
You face wave after wave of enemies until you die, but as you complete each wave you are given the ability to alter the difficulty of the game on the fly in exchange for more points.
The Survival Mode tasks you with surviving for as long as humanly possible in order to earn the highest possible total score from surviving as many waves as possible and killing as many enemies in the process as possible too which is certainly easier than it sounds as hordes of enemies from throughout the game will run straight at you with the express purpose of killing Major Fletcher as quickly as possible with a new wave spawning within seconds of killing the entirety of the previous wave.
You do get gold bonuses for killing all the enemies before the next wave comes, but after a dozen levels it gets hard to kill them all in time.
This is to be expected as for the most part given that players will have to take on waves of enemies and also clear the objectives.
Built for 4 - player co-op, you and your team must protect a Harvester from waves of coordinated enemies hellbent on taking it down.
In Survival Mode (which opens up part way through Story Mode) you play through waves of enemies, with every ten levels throwing in a «boss» for you to take on.
★ Tower Defense set in the Radiant Universe ★ Build your own route for incoming waves of enemies!
Voice - overs vary for each of the mercenaries as they swear when being overrun by Zeds and communicate with team members in a serious manner to remind them of low visibility or rather humorously inform the team of their generosity when handing out some free dosh, while enemy bosses taunt your character that your defeat is inevitable and a female trader comments on your team's progression and instructs your team to return to the trade pod for re-supply after each wave has been completed.
One of the most surprising things about Gears of War 4 for me was the discovery that, after all these years, shooting wave after wave of increasingly difficult enemies could still be really fun.
Teamwork and strategy will be vital for players to reach the final wave 50; with multiple objectives and enemies to conquer, victory will be an uphill battle!
As you'd expect, waves of enemy forces become more powerful and numerous each round, and you'll have to continually keep racking up the kills to boost a fickle score multiplier for points and credits.
There's also a bunch of collectables, such as enemy intel, story info, art, and costumes, which reward players that love to search every piece of map for these types of things, and additional game modes that have players speed running or fighting off waves of enemies.
It's your standard affair for a wave - based shooter, so I won't hold this against the game, but it would have been nice if the enemies had some kind of AI that allowed them to adapt and maybe try and avoid my constant barrage of bullets to the face.
There can be some strategy as to when you use your more powerful moves, but for the most part you will simply be mashing X and square to get through wave after wave of enemies.
While all of these missions tend to share an end goal, they usually play out as shortened Garden / Graveyard Ops games with players defending a base until a boss or special enemy wave appears and the item required for the mission is recovered.
This game is set up perfectly for some epic boss battles and other than one or two, you only have to deal with waves of enemies.
Bulletstorm's original four - player online cooperative Horde like mode «Anarchy» returns for you and up to three friends to take down waves of enemies on one of 12 different maps.
For example, placing towers near the exit of the level set to target the weakest enemy (the one with the least amount of health left) will reduce the number of lives you lose should the wave of enemies break through your towers closer to the entrance.
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