High speed (for more accurate capture of fast movements) and high resolution, in particular
for the facial motion capture, were also very important.The F - Series cameras are the only cameras that offer all of these attributes within the same system.
Not exact matches
For the running portion [in - game play] we used motion capture, but for the facial animation and expressions we just thought how to convey human emoti
For the running portion [in - game play] we used
motion capture, but
for the facial animation and expressions we just thought how to convey human emoti
for the
facial animation and expressions we just thought how to convey human emotion.
Did you use actors and
motion capture for the
facial expressions or are they completely computer generated?
Cumberbatch provided
facial motion capture for the villain.
While the release of Persona 5 necessitated leave from work and regular 3 am sessions, Yakuza 0 undoubtedly had the better story, was more open
for exploration, and while graphics aren't the most important thing, the
facial motion capture was second to none.
Their talent
for characterisation shines when it comes to the lead cast - all oozing with personality, and generally looking great in terms of
motion capture and
facial expressions.
This critically acclaimed game featured
motion -
capture performances from a number of the Mad Men cast and proved
for the first time that
facial animation in games could leave uncanny valley.
The use of
facial motion capture allowed
for very realistic cutscenes, but also required the actors to act with
motion as well as voice.
Despite that, he more than made up
for not being David Hayter with a much deeper and grittier delivery in the limited dialogue he had in the game, partly because the
facial motion capture allowed him to act with his body language as well as his voice.
The voice acting is impeccable, and the
motion capture and
facial animations help drive home the cinematic presentation that Ready At Dawn is striving
for.
Konami have released a new video showing behind the scenes footage of the 3D
facial scans and
motion capture for Metal Gear Solid 5: The Phantom Pain, featuring Stefanie Joosten, the actress playing Quiet.
To deliver unrivalled accuracy
for Senua's
facial performances Cubic
Motion developed a stereo
capture pipeline
for Hellblade, technology previously reserved
for the VFX industry.
It is now a commonplace
for animators and game makers, to animate characters through
motion picture, which involves faithfully
capturing every subtlety of
facial expressions of human actors using cameras and software.