Sentences with phrase «for facial motion capture»

High speed (for more accurate capture of fast movements) and high resolution, in particular for the facial motion capture, were also very important.The F - Series cameras are the only cameras that offer all of these attributes within the same system.

Not exact matches

For the running portion [in - game play] we used motion capture, but for the facial animation and expressions we just thought how to convey human emotiFor the running portion [in - game play] we used motion capture, but for the facial animation and expressions we just thought how to convey human emotifor the facial animation and expressions we just thought how to convey human emotion.
Did you use actors and motion capture for the facial expressions or are they completely computer generated?
Cumberbatch provided facial motion capture for the villain.
While the release of Persona 5 necessitated leave from work and regular 3 am sessions, Yakuza 0 undoubtedly had the better story, was more open for exploration, and while graphics aren't the most important thing, the facial motion capture was second to none.
Their talent for characterisation shines when it comes to the lead cast - all oozing with personality, and generally looking great in terms of motion capture and facial expressions.
This critically acclaimed game featured motion - capture performances from a number of the Mad Men cast and proved for the first time that facial animation in games could leave uncanny valley.
The use of facial motion capture allowed for very realistic cutscenes, but also required the actors to act with motion as well as voice.
Despite that, he more than made up for not being David Hayter with a much deeper and grittier delivery in the limited dialogue he had in the game, partly because the facial motion capture allowed him to act with his body language as well as his voice.
The voice acting is impeccable, and the motion capture and facial animations help drive home the cinematic presentation that Ready At Dawn is striving for.
Konami have released a new video showing behind the scenes footage of the 3D facial scans and motion capture for Metal Gear Solid 5: The Phantom Pain, featuring Stefanie Joosten, the actress playing Quiet.
To deliver unrivalled accuracy for Senua's facial performances Cubic Motion developed a stereo capture pipeline for Hellblade, technology previously reserved for the VFX industry.
It is now a commonplace for animators and game makers, to animate characters through motion picture, which involves faithfully capturing every subtlety of facial expressions of human actors using cameras and software.
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