Not exact matches
The chess -
player is controlled by the fixed rules of the game which define the permissible moves, but at the same time he is applying flexible strategies in his search
for the most promising move among the permissible ones, guided by past experience and
feedbacks from the environment, i.e., the position on the board.
She also said the tour wants to hear
from players and that she had contacted Mozo
for her
feedback.
Anyway, looks like a few
players are still missing
for the start of the season but I've got really good
feedback from other Gonners.
So, too, has
Feedback's method of dealing with power -
players who call
from a loudspeaking telephone, thereby amplifying a personal conversation
for anyone at the other end to hear.
I recently got a note
from a Baseball
Player named Noe Saul that sent in this
feedback about Ultimate Forearm Training
for Baseball:
However, current
feedback from players has been that they want to see a longer span of support after the release, so we are currently still discussing our plans
for DLC.»
Design, oversee and implement systems
for players experience;
from traditional
feedback and control systems to mini-games, action beats, weapons and role - playing mechanics
There have also been
feedback from people outside of Japan
for a map display and so on, but Kojima has some concerns about
players diverting their attention between two screens, so he's still looking into it.
Square Enix would allow episode delays just to receive sufficient
feedback from the community so as to ensure an enhanced experience
for the
players.
For anyone who still plans on trying the game, here is the class run down I promised, based on community
feedback from a lot of
players (including level 80's) particularly in regards to PvP as it stands at this time.
- Camelot wanted
players to «raise» their amiibo in the game - Camelot also wanted some RPG elements to amiibo play, as well as amiibo having a connection to online play - devs didn't want the GamePad to draw the
player's attention away
from the TV, so they used it
for a reverse court view - Nintendo helped bring this feature together - a demo was made in about 3 - 4 months in order to get some
feedback - this was Camelot's first HD title - the giant characters (with the Mega Battles) were implemented as some sort of test
for HD - the devs wanted the game to be as accessible as possible - that's why Giant Goombas, Jump Shots and Chance Shots can be disabled - Nintendo suggested additions such as the Jump Shots - Mega Battles were Camelot's idea, not Nintendo's - the developers were concerned about how they would work, and what impact they would have on basic actions
- developers had the privilege to get
feedback from players - the team thought carefully about the elements that make Dragon Quest what it is - features 54 jobs, but in the original,
players only played with 4 of them - in the original release,
players didn't like to experiment, so that's something they tried to change in the remake - in the remake,
players are actually encouraged to try out as many jobs as possible - added a system to make sure
players do not forget what they were doing when they resume their playthrough - original took over 100 hours to complete, but the remake tries to streamline the whole experience - all the tedious / repetitive elements that filled up the game have been removed -
for example, they added the Fragment Detector, allowing
players to easily look
for missing fragments - remake takes about 70 - 80 hours to beat - the costume
for the Shepard is a ram - the skills and abilities you can use as a Sheperd are those of the sheperd, not the sheep - there's a monster called a Woebergine (previously known as Eggplaton), based on the aubergine
Detached has received
from PC
players lot of positive
feedback,
for which almost a year after the initial premiere w...
Ubisoft have cited the positive
feedback from players during season five's hero updates as the main source of fuel
for their rework engine that seems to be chugging in full force.
By combining
feedback from players of the original with Blitz Games Studios knowledge and experience, every area of the game has been given an overhaul: * New animations
for every character, new graphics, user - interface and effects * Complete voice - acted English dialogue, and French & Spanish translations of a script four times bigger than the original * New puzzles, and sub-quest making the game over twice as long * Four new endings dependent on the
players actions, and playable epilogue * Context - sensitive controls, and improved «feel»
«While we will be making adjustments based on
feedback from the beta, which is great - and we'll continue a daily dialogue with our
players to make ongoing adjustments
for many years to come, as this event - driven live service continues - we feel very good about the fact that you can earn almost everything in the game.
The game that launched back in May of last year was therefore the ultimate culmination of our own experience making accomplished racing games
for over a decade, along with invaluable input
from real - world racing drivers who gave us unprecedented insight into the motorsports world, and the wishes and desires of the racing community through our equity crowd - funding platform called the WMD Portal which allowed fans and
players to test the game
from day one, and who gave us
feedback and guidance every day thereafter.»
FEATURES: ▸ Turn - based passionate battles with innovative interactions and extremely deep strategic gameplay ▸ Activate many unique and varied heroes to master all kinds of powerful skills and abilities ▸ Hexagon tactical gaming board allows creation of endless possibilities ▸ Customize your team with tons of skill combinations ▸ Explore different game modes and find the best way to layout teamwork ▸ Encounter different challenges of opponents
from all over the world in real - time ▸ Fast - pace game on mobile device allows you to conquer whenever and wherever ▸ Share your ideas and experiences with other
players for more EXPECTABLE CONSTANT UPDATES — New heroes — Exciting events — Regular updates and adjustments based on your
feedback and suggestions Have any questions, issues or advice
for TBT
from Nebulium Games?
Ellingsen told Videogamer, «The
feedback from returning
players has been really good so far, and it seems that the game's massive changes since launch is making a big difference
for them.
While a Neowiz representative wrote, «There has been a TON of
feedback from players that they would like trading
for the Steam release, so it is not set in stone yet that trading will not be available
for Steam,» that didn't stop the discussion and frustration over the possibility.
The team is really excited about the opportunity to further engage with the community and garner real - time
feedback from the
players in order to continue to improve the gameplay experience and provide the best possible experience
for the launch on Steam Early Access.
The reason
for this is to give by the developer is an opportunity to «address
player feedback from the Closed Beta,»...
While developing this game, they received a ton of positive
feedback from their
players, which led them to submit Cublast
for the Windows Game Developer Contest of 2015.
For the home version, the team is adding even more fighters, stages and a variety of game modes — not to mention balance adjustments based on
feedback from players of the arcade version.
In terms of more recent news, Kojima admits that tech demo
for Metal Gear Solid on the 3DS wasn't meant to resemble anything close to a final product, «The thing is that it's hard to get a lot of
feedback from players, because only so many of them could physically play the title at the event... I was hoping to shape our future direction
for the game based on more of their opinions.
We have listened to the
feedback from our community and that has resulted in us introducing the Safety Car, Virtual Safety Car, Formation Lap, manual race starts and the host of other gameplay features that get us even closer to the real sport and add to the experience
for the
player.
Feedback from what's left of the community on Steam and Reddit is usually mixed with
players blaming the dev's poor support
for the game's decline.
This provides valuable chances
for direct
feedback from players and other developers.
Major Hero Reworks — In the wake of Season Five's Hero updates and positive
feedback from players,
For Honor will continue to improve and harmonise the current roster as two Heroes — the Orochi and Peacekeeper — will receive major gameplay updates with Season Six.
«We've received such enthusiastic
feedback from players about the online game, including tons of ideas
for new skins — how they'd love to have an all - platinum Razorback, or an old timey wooden Damn the Torpedoes.
With that in mind, the devs will be looking
for feedback from Xbox
players to make sure the battle royale title is the best it can be
for console
players.
The goal of the Dragon Ball FighterZ closed beta was to give stress test
for the game servers and gather
feedback from the
players on the gameplay mechanics and its balance
for all to be taken into account when the game gets released.
Balancing and improvements based on fan
feedback from DmC Devil May Cry are being implemented into DmC Devil May Cry: Definitive Edition, as well as modifiers that can be turned on at various stages, including Turbo Mode which allows
players to increase the speed of play
for even faster, more intense combat.
With the massive outcry online
from players, we hope that Treyarch listens to the vast criticism and
feedback from their fans, and goes away with the whole Supply Drop system
for weapons.
By combining the potential of Unreal Engine 4 and the
feedback received
from our community, we are producing a completely new simulation aimed to redefine the racing game genre, improving the features that made Assetto Corsa so popular, and introducing those demanded by
players for a high - level racing simulation game — with no compromise, and remaining loyal to our philosophy.»
After a closed beta test last month, the incredibly positive
feedback from the
players resulted in some suggestions
for improvement that the developers of stillalive studios were able to implement faster than originally expected, resulting in the release date being brought forward by one week!
and really getting a lot of
feedback from players,» says Clay Jensen, Design Director
for 343 Industries.
One cool new feature introduced to the Star Wars play sets, following the positive
feedback from last years crossover coins, all the other Star Wars characters
from the classic trilogy like Darth Vader, Star Wars Rebels characters like Ezra and the soon to be released, Force Awakens characters will all be able to play within this play set after the
player finds a coin
for that specific character.
«It is the perfect culmination of our efforts, and fan
feedback, with two all - new multiplayer maps
for players to experience
for the first time, and two fully reimagined fan - favorite multiplayer maps
from past games — and Origins, our most epic Zombies experience to date.
The
feedback from players that have participated has been great
for both testing the game and making changes to better the gameplay experience.
For an ARPG like this, balancing and constant
feedback from players is essential to roll out a good game at the end, it won't work if you don't have a core community
from day one.
Originally planned
for release late Q1 2014, the changes and additions
from player feedback have resulted in a slight delay of the anticipated release date to May 9th 2014.
FreeStyleGames has been listening to
feedback from the community; most notably the desire
for head - to - head competition to test your skills against other
players.
The firm talked about «listening to
feedback»
from would - be
players and making a game that «
players will want to come back to and enjoy
for a long time to come.»
Alarie:
feedback for the algorithm, conversation between all
players involved; data, time, learning
from new cases; learn to trust the algorithms; mistake to rush to acceptance but also to ignore these technologies; co-evolution; pay off more transparency, better access to justice, consistency, validating, becomes a public utility?
To celebrate the achievement and to show appreciation
for the support and
feedback from players, Kang said that everyone will be awarded 30,000 Battle Points, which is the game's currency
for purchasing loot crates that contain cosmetic upgrades.
• Highly skilled in creating workable and strategic soccer programs aimed at deriving the best
from each
player • Exceptionally well - versed in providing instructions to
players to help them understand game play rules and regulations • Hands - on experience in evaluating performance based on devised metrics and providing suitable
feedback • Demonstrated expertise in assessing strengths and weaknesses in each
player and identifying areas
for development • Effectively able to demonstrate soccer game play by breaking the task down into different sequences • Documented success in inspiring confidence and self - belief in
players to ensure that they reach both individual and team goals • Proficient in developing knowledge of fitness, injury, sports psychology and nutrition to make athletes ready
for soccer games and practice sessions • Focused on specific areas of soccer such as defensive and offensive play and goalkeeping • Able to develop training sessions
for specific plays such as free kicking and corner kicking • Well - versed in choosing / recruiting team members and substitutes
for each games, by identifying talent and enthusiasm in individual
players • Deep insight into motivating team members and ensuring that the team is following tactics decided and practiced during practice sessions