A card - collection based battler, Activision Blizzard's Hearthstone is a title almost ready - made
for gacha principles.
Fire Emblem is the natural choice
for the gacha - style of gameplay, as there are countless heroes to use from 15 titles throughout all of Nintendo's consoles.
Not exact matches
Cygames has made a bunch of popular
gacha mobile games so in terms of business its a really good move
for Nintendo.
The problems with the
gacha model, such as the large amounts of money often required
for success, risk undermining the value of Nintendo's characters, which in turn could dent the company's bread - and - butter console - game business.
Aside from the gameplay if they make the «
gacha machine» to where it will take your money wanting that piece of furniture then I'm all
for it.
Gacha is less consumer friendly and far lower value than the novel solution 3DS provided
for Fire Emblem Fates: buying an Amiibo of a legendary character (like Marth), which you can scan in, battle, and add to your team.
Predictably, there's also a
gacha system
for grabbing new heroes and bolstering your roster.
And even if
gacha (and preorder
for that matter) won't be one of the greatest fights in humankind's history, that will ever have been fought
for, there's nothing courageous about just hiding behind cynicism on those topics.
«Gashapon» is a Japanese onomatopoeia composed of two sounds: «gasha» (or «
gacha»)
for the sound of a crank on a toy vending machine, and «pon»
for the sound of the toy capsule dropping into the receptacle.
While most professional critics glossed over the microtransactions — which,
for all their defenders, really have had a dire impact on the game's entire structure — many others have voiced extreme displeasure at this
gacha simulator passing itself off as a «AAA» game.
Also on the docket will be Amir Dori, Senior Game Designer at Matific, at the session Kids, Technology & the Future of Education where Amir will talk about using games to make education fun and Ohad Barzilay, Producer and Game Designer at Sidekick Games, will talk about what works in Asian mobile games
for the west (like
Gacha mechanics) in Asian vs. Western Games: Successful Gameplay and Design Elements That Makes No Sense.
But when it came to opening my first
gacha pack, I noticed something that stuck out as a clear area
for improvement.
What FIFA Mobile has with Tokens and Plans can perhaps be described as a
gacha mechanic, but
for sure it's not a good one.
Heroes accomplished this by relying on the «
gacha» model of «rolling»
for heroes, a wildly popular mechanic that spurs players to drop cold hard cash
for extra rolls, basically.