I for one find this to be a lot for a company who is infamous
for game breaking bugs, however, time will tell if this trend will turn into something amazing.
Not exact matches
I remember waiting in my car, a «65
Bug, six volts short of being able to handle anything more than the stock AM stereo, on a
break, listening to Mark Leiter finish his second complete
game in as many starts, wondering if he was the ace the Giants had been looking
for.
Sevral
game breaking bugs almost did it
for me.
Other than to fix quite a number of
bugs and other performance issues found within the
game, this update is primarily here to add the necessary data to pave the way
for tomorrow's release of «Operation
Broken Eagle» DLC episode.
Konami is working on a patch
for a
game -
breaking Metal Gear Solid 5: The Phantom Pain save
bug, which we reported on earlier this week.
The only big problem that
game had was a
game breaking bug that nobody wanted to take responsibility
for... which make this even sadder...
Despite therefore the
game being 99.9 per cent complete, the remaining 0.1 per cent attending to small issues and
bugs has been tricky to anticipate.We're absolutely dedicated to delivering a ground -
breaking experience and by targeting mid-May fans can be assured that's what they'll receive.Again, we want to thank our fans
for their support and patience on this matter.
Criterion is not settling
for a
broken game, no matter what
bugs are screwing it up, which is why the Burnout - developer is already issuing a second patch (here's the first one)
for Need
for Speed: Hot Pursuit on PC to further clear the
game from graphical inaccuracies and crashes.
What I was unprepared
for and what console - only players will likely be disappointed by is the terrifying sight of low - res muddied textures, reduced view distance and heavy fog surrounding the world — much scarier than the bloodthirsty zombies which inhabit it — and the instability and
game -
breaking bugs which plague the
game even past its first few patches.
One thing to point out, I have read a few reviews and some people on the Xbox version have mentioned a save
bug and control issues — I never had any of these on the PS4, I was on the Pro, as my saves worked fine — it never crashed and the control mechanism
for the robot and aiming is a bit fiddly (no free aim, locked to eight directional aiming) and it does glitch out if you aim too close to an object but it never
broke the
game or caused an un-fair death.
Recently Dan Stapleton gave Prey one of the lowest scores a triple A
game has received in recent memory, and
for good reason Dan ran into a
game breaking bug.
For a complete, startling look at just how bad things have been, check out this full timeline (at Team Beyond) of problems, patches, and
game -
breaking bugs over the 100 + days since the Master Chief Collection launched.
«To be honest, we expected
for things to fall apart rather quickly, with people discovering major
game -
breaking problems or blocking
bugs that would keep players from accessing the
game.
Ludomotion's five - headed formation consists of Joris Dormans, who holds a PhD in
game research and design; Stephan van der Feest, a multi-talented software developer with a love
for making music and strange sound effects; Koen Bollen, an immaculate programmer who will try to beat his opponent in any
game or destroy it by finding a
game breaking bug; Hendrik Visser, an artist who also designs theme parks; and Javier Sancho, a
game studies graduate with experience in
game journalism (editor's note: he wrote
for Gamesauce back in 2011) and
game localization.
Being in pre-alpha you can expect a fair amount of
bugs and issues with the
game, but having played the
game for 30 hours I can say that the common
bugs in
game are far from
game breaking.
For those not in the know, this
game was in development hell by a company known as Golgoth Studio, a dev team who pumped out a horrendous sequel to Magicial Drop F called Magicial Drop V on Steam, only to fail to fix so many of the
game breaking bugs.
The last year hasn't been great
for Rainbow Six Siege, a
game that, while hugely popular this year, has recently become notorious
for game -
breaking bugs and exploits.
Hopefully, the
game breaking bugs I encountered won't occur
for anyone else because this is a unique adventure with much to enjoy and only a few blemishes.
In the first twenty minutes that I spent with Fuel Overdose I ran into a major
game breaking bug that certainly set the tone
for how the next few hours were going to go.
But despite those well - known flaws, Skyrim
for Nintendo Switch is a
game that holds up marvelously; helped by the fact that I came across zero quest -
breaking bugs this time around.
For «Rainbow Six Siege,» however, the latest patch actually introduces a number of
game -
breaking bugs.
Despite it's
game -
breaking bugs that I luckily haven't encountered since the most recent patch, this sci - fi romp offers enough new twists to a well - established genre whilst still evoking nostalgia
for the classics.
Skyward Sword players have reported a
game -
breaking bug for doing certain events out of sequence, preventing them from finishing and forcing a restart.
Hey AG — I'm not sure if we will be patching this soon as we are deep into I Kill Zombies development and none of the
bugs are
game breaking... We will usually patch it if it is damaging the experience
for a lot of players but so far everyone seems pretty content with Rev Youth... If we are doing a patch though, I will be sure to come on here and let ye know, but
for the price tag attached to the title and the lack of negative backlash, I'm not sure it's needed...
Elsewhere, the sheer depth of the
game's lore may prove bewildering
for newcomers and a few nasty visual
bugs intermittently do their best to
break the overall illusion.
Those who choose to play on PC are often subjected to shoddy console ports, driver problems, poor optimization and
game -
breaking bugs, not to mention invasive DRM and launch delays of weeks or even months
for some titles.
Modern Warfare 2,
for example, was like an abandoned picnic; simply crawling with
game -
breaking bugs.
Possibly the worst of it was Warner Bros. telling consumers outright that they would not be fixing known
game breaking bugs from Arkham Origins because they had to work on the DLC
for the
game.
It was a crueler, more
broken game that respected players» time less, left critical
bugs and more severe combat imbalances in place
for far longer, and fumbled its first big expansion by changing too much and rushing it out the door just a few months after launch.