Sentences with phrase «for game cutscenes»

Virtuos does both in - game animation and cinematics for game cutscenes.
Also the gameplay graphics are what are also used for the game cutscenes and when the character models are shown close up they look just as good.

Not exact matches

With computer games running on more modern hardware, however, the use of FMV for cutscenes has been drastically reduced as similar quality graphics can be produced in the game engine with much less disc space required for the source data.
The cutscene was an important tool for the narrative and structure of the game itself.
The game was developed by Atlus for the... In stark contrast to the slow burn of epic - length cutscenes that greet you in previous Persona games, Persona 5 starts its long journey with a bang by
It features an interesting storyline that provides a great backdrop for a video game, as well as some well - done cutscenes and audio.
People give this game such a bad reputation because there are a Lot of cutscenes in this game however if you are a fan of the games universe this is perfect for you because this game series has been going on for near 20 years at the point this game was released and in that time there had been about 7 other games released which covered content from the cold war onwards to the games present
If you are going to use the in - game graphics for cutscenes, give back player control and let them continue playing.
Eye pleasing art style, lovely comic style cutscenes, excellent heart punding soundtrack, satisfying weapons, multiple upgrades for many weapons and structures, 3 difficulties, online and offline, 2 different game modes, 12 campaogn missions and multiple levels for invasion mode, satisfying gameplay through numerous enemy types.
This game is really worth it if you're a fan of the Dragon Ball original series, simply for the gorgeous cutscenes and good gameplay, but if you're not a DB fan don't get this.
For better or worse, with its lengthy cutscenes and frequent penchant for filibuster - worthy speeches about nuclear weapons and technology, Metal Gear Solid revolutionized a cinematic approach to video game storytelling that still influences the industry today, all through a science - fiction lens of mechs, genetically enhanced soldiers, and nanomachinFor better or worse, with its lengthy cutscenes and frequent penchant for filibuster - worthy speeches about nuclear weapons and technology, Metal Gear Solid revolutionized a cinematic approach to video game storytelling that still influences the industry today, all through a science - fiction lens of mechs, genetically enhanced soldiers, and nanomachinfor filibuster - worthy speeches about nuclear weapons and technology, Metal Gear Solid revolutionized a cinematic approach to video game storytelling that still influences the industry today, all through a science - fiction lens of mechs, genetically enhanced soldiers, and nanomachines.
When asked if such scenes are necessary in games, Kojima responded in the affirmative, saying that in the case of The Phantom Pain, the torture cutscene is emotionally important for the story he's trying to tell.
The game was directed by Yoshio Sakamoto, Takehiko Hosokawa (Nintendo) and Yosuke Hayashi (Team Ninja), with Ryuji Kitaura from D - Rockets serving as cinematic director for the extensive pre-rendered cutscenes.
The E3 2014 trailer for Metal Gear Solid 5: The Phantom Pain offers fans a taste of the game's graphics, dramatic storyline and action through its cutscenes.
The cutscenes though look fantastic, matching up well with what we've seen before from the series, but the central game as a whole is a spot on the rough side, even if you've opted for Quality mode.
Typically, a chit - chatty character like that would make me immediately skip lines of dialogue or turn down the volume of the game, yet Detective Pikachu made me consistently look forward to both the cutscenes and «Pika Prompt» interactions for more of Detective Pikachu's hilarious lines.
The opening moments of the story are cutscene laden with little to no action and they all go in detail to setup the backstory and characters for the game.
The evidence for the above is shown in the final cutscene of the game.
A New Trailer for Capcom's Monster Hunter Stories has emerged which shows various cutscenes for the game including the storyline... View Article
As part of that, we also added a brand new cutscene that didn't make it in time for the original game.
For only $ 4.99, players will be able to bring a friend along to beat up tons of 1980's gangster thugs who decide to punch your girlfriend and kidnap her (also has one of the most memorable opening cutscenes of all video game history).
Glastonbury 2021, Kojima headlines where he plays cutscenes from his still unreleased game for 90 minutes, then Norman Reedus appears for the encore.
With 60 FPS, and beautifully animated cutscenes, if it wasn't for the nostalgic feel of the 2D graphics, there's no way you'd be able to tell this was a game born in 2006.
For the really dedicated fans, 100 % the game by collecting all of the secrets found throughout the castle for a secret cutsceFor the really dedicated fans, 100 % the game by collecting all of the secrets found throughout the castle for a secret cutscefor a secret cutscene.
And just once in the game, you'll experience a cutscene speech in first person for some unknown reason.
I also loved the in - game cutscenes that really enhance this mode and cutback to an original moment from these matches as the Andre the Giant and Hulk Hogan fought for supremacy.
I understand that setting the table for a completely new IP that takes place after the fall of humanity in an Earth ruled by robot dinosaurs is extremely tough, but the first hour or so of the game is mostly (beautiful) cutscenes.
Shadows of Valentia is the first Fire Emblem game to have full voice - acting for all main story cutscenes, support conversations and even on - field battle cries.
Big fans of Tiger will love the attention to detail and cool interstitial cutscenes and interviews, and everyone else can appreciate the more unique approach to the standard «challenge shot» setup golf games have had for years.
Metroid if they do jiggly animation for her boobs when in cutscenes:p lol:p no metroid if it uses dual analof because i played metroid prime corruption on wii and i did nt like it because i suck with wiimote on every shooting game i ever played and you couldnt use gcn or classic so i just stopped playing after5 or 6 missions
Some people complain that Metal Gear games have way too many cutscenes and not enough gameplay, and for some entries it's a valid concern (see: Metal Gear Solid 4).
A poster child for the idea that Japanese developers are more interested in making movies than games, Metal Gear is notorious for making players spend as much time sitting through long, exposition - heavy cutscenes and codec conversations as they do actually playing the game.
The definition of what the series meant for the fans might differ depending on your preference and how you experience it, but for me, Metal Gear Solid is predominantly a stealth - focused game that offers lengthy cutscenes that are amazingly choreographed and features an enjoyable cast of characters with their own unique personality.
More importantly, the game features some great animated cutscenes that serve as a great reward to the player for completing each level.
If you don't care for reading dialogue and would rather mash X to skip past all of the beautifully drawn comic book - style cutscenes (something I do not recommend doing), then you've still got an addictive and deep game to play through.
Breathtaking Art — With a stunning art style and beautifully rendered cutscenes, the game is a feast for the eyes for Japanese visual novel and anime aficionados!
The game has only a little holding it back with some cheap cutscenes and short story length but it makes up for it by giving you all of the same things that Far Cry 3 did in an equal and sometimes better package.
A New Trailer for Capcom's Monster Hunter Stories has emerged which shows various cutscenes for the game including the storyline and battle scenes and also riding on top of various monsters to traverse over dangerous terrain.
While there are a few twists and turns, and a handful of aggressively lengthy cutscenes, plot is decidedly not the focus of Xenoblade Chronicles X. Rather than forcing you through a set of linear plot beats, the game lets you decide when to take on any given story progression mission for the chapter you're on.
Some larger areas have minor frame slowdown, but in town zones and cutscenes it's a match for any other game I've seen on the handheld, even in 3D mode.
Other strange issues included cutscenes not loading or clues for investigations and items shown on the map not spawning, resulting in times spent endlessly wandering around before realising the game had just given up.
The screenshots are evenly split between gameplay and cutscenes / conversation, since the latter is definitely a very important element of the game, and you'll spend a lot of time picking answers for your personal Ryder.
While the game might be too cutscene - heavy for some players it uses this to create a cash of fleshed out characters who are almost all fantastically acted and written, and who are often more than meets the eye, revealing new aspects of their personality as you spend time around them.
After a tutorial race that eases you into the driving mechanics a brilliantly rendered CGI cutscene introduces you to Horizon, and the beautiful PR girl who'll be the voice in your ear for much of the game.
The first hour is confusing, awesome and definitely Metal Gear Solid, managing to jam in a unicorn that's on fire and supernatural powers with a tense hospital escape scene that shows off the game's penchant for excellent visual moments in its surprisingly short cutscenes.
Several cutscenes also help to get you involved far more than the simple storybook blurbs of the core game, and also serve to once again remind you how damn good this game looks, especially for indie title.
For example, we would have been happy to include more cutscenes and speech, or to have more maps for cooperative gamFor example, we would have been happy to include more cutscenes and speech, or to have more maps for cooperative gamfor cooperative games.
Checkpoints are another problem in the sense that the game tends to go on for far too long before it gives you one, or has some in odd places, such as right before a cutscene, although thankfully they are all skippable.
Sadly, the rest of the games cutscenes actually use the in - game engine, and despite it being very good for an Arcade title, it's not up to delivering good cutscenes.
Initially, quite lovely cartoon-esque cutscenes set the stage for something that could be a whole lot of fun, but a lot like the rest of the game these sequences seem to go downhill over time.
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