Sentences with phrase «for gameplay reasons»

One unique feature of the Vita is the trackpad on the back, which is roughly the same size as the OLED screen on the front — a deliberate design for gameplay reasons.
But people have become attached to him over the last fifteen years and they've started to sort of fill in the gaps that the character deliberately has for gameplay reasons with a genuine emotional attachment.

Not exact matches

Jack Wilshere, may I remember you, asked to be loaned at Bournemouth for the same reason: gameplay for England.
The amount of gameplay footage on show is a major reason for us getting excited, with a career mode trailer, 50 % race at Suzuka and footage of classic McLarens being released recently.
But I digress fire emblem fates gameplay is the best of awakenings and the past games combined into one and as a long time fan of the series I would actually say play revelation and ignore the rest... But you'd be missing out on 2/3 of gameplay that you didn't play but (Mild Spoiler) I can't stand the plot miguffin they use for Azuras reason for not telling anyone about the kingdom, curse?
The graphics are not too good for some reason... But it's all about the gameplay right?
The controls were good, the graphics were great, but the gameplay and story was so - so (For some odd reason, I liked GTA IV's gameplay).
There's a tank level and a fighter jet level thrown into the mix here for really no good reason - they're painfully easy and feature slower gameplay than the FPS levels.
The reason we play this game is for the gameplay and concept and both of those have been implemented Brilliantly.
3 on 3 NHL Arcade doesn't have a comprehensive slate of gameplay modes and options, and it's easy to write it off for that reason.
For every reason I play RPGs (big decisions, interesting characters, fun gameplay, immersive exploration), Risen 3 hits every sweet spot.
I can appreciate Super Mario Galaxy's visuals just as much as Met Gear Solid 4's for entirely different reasons, but even if both games looked like they ran on an N64, I'd still dig them for their awesome gameplay.
One of best games ever slandered for no reason, who complaining about repetitive gameplay, the answer is on and only: creativity!
Overall this is a game for people who value aesthetics over gameplay and quantity over quality, which the second point is perfectly reasonable but the first not so much since movies and other media sources can provide aesthetics and not gameplay where as only games can provide gameplay which is the sole reason Myself and many many other gamers buy games.
But when you are playing the actual gameplay part of the game, you feel really out of place for a number of reasons.
For a second reason, it made me focus on a type of gameplay that has unfortunately long since been forgotten by many games and knowing this made me smile as I was playing.
There appears to be no story reason for Thanos to wield a Reality Stone as Spencer holds a Space Stone — but sometimes you just take what makes for fun gameplay and roll with it.
Only things which holds me back on FE are the chess gameplay, I didn't like it much in Final Fantasy Tactics and FF Tactics Advanced, and when a character dies they stay dead for the rest of the game, my luck in such cases is that the char should not die from one more hit, but in those cases it's always a critical super effective and all that crap on me, making chars die un-needed and all I can do then is reload the game, that's the other reason for me to doubt it, maybe I could get a demo from the e-shop...
Those are pretty much the reasons I never tried them for PS3.If the stories are actually good and gameplay is decent though, I could still get e...
Yes, the game also came out on the Wii U, but when people were looking for a reason to grab a Switch, Breath of the Wild's gorgeous graphics, open world gameplay, and that tinge of nostalgia propelled the game into the «must own» category.
Today, Resident Evil is a legendary game for countless reasons: the hokey live - action prologue and even hokier voice acting throughout, the fabulously cheesy dialogue, and — oh yeah — its trendsetting survival horror gameplay.
If for some reason you know the core Monster Hunter gameplay doesn't appeal to you, Monster Hunter World probably won't change your mind.
They cited the quick play, learning opportunities, and complexity of gameplay as their other reasons for choosing fighting games.
For that reason, the remastered version of Lock's Quest, a sleeper hit developed by 5th Cell and originally released in 2008 for the Nintendo DS, still holds up for the most part as a fun and challenging strategy romp thanks to it's solid core gameplay — if you can handle the wonky adapted control setFor that reason, the remastered version of Lock's Quest, a sleeper hit developed by 5th Cell and originally released in 2008 for the Nintendo DS, still holds up for the most part as a fun and challenging strategy romp thanks to it's solid core gameplay — if you can handle the wonky adapted control setfor the Nintendo DS, still holds up for the most part as a fun and challenging strategy romp thanks to it's solid core gameplay — if you can handle the wonky adapted control setfor the most part as a fun and challenging strategy romp thanks to it's solid core gameplay — if you can handle the wonky adapted control setup.
However, Stasis developers kept the controls simple for a reason: they had no intention of keeping the gameplay laid back.
the gameplay isnt even out until tomorrow, you could atleast give it thebenefit of the doubt and see how it plays tomorrow, just going for that comment seems you just want to piss people off for no good reason
We all know the motorcycle is truly for fanservice / gameplay reasons, but I think its still kind of believable that this technology can exist in this version of Hyrule.
It does mean that you get plenty of different settings for the gameplay, such as wandering through snowstorms, battling through deserts and sniping high above the streets in Russia, but the constant jumping, poor dialog and pretty bland writing mean that Future Soldier's story ends up feeling more like bookends that are only there to hold the gameplay in place and provide a reason as to why you're assaulting / blowing up the next place.
The reasons are obvious, the gun is overpowered for general gameplay but still a reason would have been nice or simply allowing the player to keep it but not providing any ammo would have been another way to limit its use.
If you are in on the Wargaming brand culture, then there's a big reason to be excited for their next title: World of Warships is in full swing development and we got to see a little gameplay at E3.»
After all, there's three titles here and I'd like to get some sleep so that I don't look like a stoned zombie and these games have all been reviewed before many times, and while the scores they received back then wouldn't be applicable today there's not a whole lot of reason for me to go back and cover all the gameplay again.
And once again, this gives off a lot of assumptions that «he got fired just for being on a podcast and that was the whole reason» (which of course helps feed into people's assumptions that «LOL OF COURSE THEY WOULD Nintendo is so BACKWARDS they won't even let employees do PODCASTS») It's the whole Youtube situation again with people claiming Nintendo actually blocked any gameplay video where the user doesn't pay them (no, they'll just get a note that «hey, you can't earn any money from this one video»).
If not for the clunky gameplay segments, there's no reason to skip this unique treat.
This core trials gameplay hasn't actually changed all that much since Trials HD, and for good reason: it was already damn near perfect.
Street Fighter IV was good for a number of reasons — the gameplay was faithful to the game's roots, while being improved in many ways, the graphics managed to portray the characters well in a next - gen environment, and online functionality saw a huge opportunity for challenging other players.
Throughout my short time with Blood and Wine, CD Projekt Red continuously mentioned fan feedback and how much they appreciated the fans when talking about their reasons for making certain changes and adding gameplay elements.
Dead alliance is a basic first person shooter with zombies elements in the gameplay for no other reason than to call it a zombie game, the survival mode contradicts itself and the multiplayer constantly has lag, you don't get a campaign even though they sell a single player expansion and at a price of # 20 / # 30 / # 35 depending how you buy it, I think it's a complete waste of your money and time, take a look around the internet to see what other think before you take my advice but quite simply put, if you're a fan of first person shooters then don't waste your time with this one.
Street Fighter IV was good for a number of reasons — the gameplay was faithful to the game's roots, while being -LSB-...]
Bullfrog Productions did up the ante with two vastly superior Genesis ports in the Populous franchise: the outstanding Power Monger and Two Tribes: Populous II, which adds way more features and nuance to the core gameplay (yet, for some reason, it was only released in Europe — go figure).
Slamming Capcom yet again, this time for Street Fighter II, it seems entirely irrational to realize that just about every year since Street Fighter II was released a new edition came out that tweaked the gameplay mechanics and added new playable characters, sometimes characters that were already in the earlier versions but that you weren't allowed to play as for some reason.
While there are more licensed games, and in fact the first game in the series starred Torneko / Taloon from Dragon Quest IV, the more interesting ones from a roguelike enthusiast's perspective are the unlicensed games, which for whatever reason tend to have more challenging gameplay, harder consequences for losing, and are just more fun in all ways.
And while the game world in Blood Dragon is smaller than that in Far Cry 3 and there have been aspects of the game that have been pared down and streamlined, the fact that you can have a downloadable shooter that provides better gameplay than many full - priced games can deliver should be reason enough alone for you to just go and download the game and start enjoying it now.
Guitar Hero revolutionized the music game genre and for this reason I believe that it will ever have its place in gaming history and will live on if not in gameplay then at least in image.
Image & Form's newest game is incredible for so many reasons, but by far the most impressive to me is how each time a new gameplay mechanic is unlocked through finding a new ability, it changes EVERYTHING.
Madden 16 seeks to add even more content, and gameplay variety than ever before and really show off why it's the only NFL video game series for good reason.
I could talk about the painful voice acting, the singularly cringe - worthy cut - scenes, the innumerable graphics glitches, or the moments in the game where you die for no apparent reason (especially in the snowboarding level, which is a particularly low point in gameplay terms as it even manages to feature checkpoints that you can miss by a whisker and then continue playing, only to be plonked right back at the start of the level when you inevitably die by running into a pile of rocks that you couldn't see because the camera was pointed the wrong way).
As videogames grow up and increasingly earn their rightful place alongside movies and books and TV, these are the ten games I'm proudest of, the games I enjoyed the most, the games I'll remember for reasons other than mere gameplay.
This is yet another reason why SMITE is an accessible game for first time MOBA players on consoles; the gameplay, while unique, is somewhat familiar to anyone who has played a third - person action game.
Add in a great story mode with depth plus some really fun online gameplay and Mortal Kombat X for me is one of the best fighters in a long time, especially with those brutal finishing moves which is also the reason this game deserves a much needed R18 + rating.
They have bragged extensively about the parkour style gameplay that they've developed, and for good reason Dying Light is smooth, fast, and responsive.
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