Sentences with phrase «for gaming development»

We know all the specs, including the recently announced extra gig added to the 8 that was announced purely for gaming development, but what we want to know is what does it look like, when is it coming and probably the most important question is what is it going to cost?

Not exact matches

Prior to that, she was head of business development for gaming company Xfire and was co-founder of Geodelic Systems, which has since shut down.
The possibilities are close to limitless whether it's for advertising, business development, or simply making better gaming experiences.
But as the costs for app development have declined and the penetration rate of mobile gaming has increased, marketing through mobile games is growing.
The Fund's largest detractor for the quarter was Melco International Development (Hong Kong), which is a developer and owner of casino gaming and entertainment resort facilities in Asia.
Parenting Pointers - Parents Matter Most 5 Essential pointers to keep kids connected and safe, including how to Problem - Solve Aim for Balance and Health 7 Keys for a balanced life 6 Warning signs of obsession Parents Fears and Childrens Needs 8 Fears of parents and 8 needs of children Safety First Entertainment Software Ratings Board (ERSB) Codes 16 Cyber-safety recommendations Benefits of Internet and Gaming 20 Academic, social and life - skill benefits of internet and video / computer games Part Two Teaching Digital Intelligence Babies and Toddlers 0 - 2 yrs Brain Development, Usage, Parents Role, Safety Tips, How to Reduce Screen Time, and Experiential Learning Preschoolers 3 - 5 yrs Development, Usage, Parents Role, Safety Tips, How to Reduce Screen Time, Learning Styles, Acknowledging Feelings, Advertising, and Virtual Worlds School - Agers 6 - 12 yrs Development, Usage, Parents Role, Safety Tips, How to Reduce Screen Time, Sibling Fighting, Online Learning, Inactivity, Overeating, Cyber-bullying, Netiquette, Critical Thinking, Surveillance Programs and Luring Protection Teenagers 13 - 19 yrs Development, Usage, Parents Role, Safety Tips, How to Reduce Screen Time, One - time Consultation, Sharing Values, Boundaries, and Online Learning Be a Part of Their World The most important gift that children need and can not be provided virtually
The new convention center and Javits transformation, energy highways, gaming, the $ 1 billion for Buffalo comprise the economic development blueprint that will meld the government and private sector to help generate funds for New York.
«His commitment to and knowledge of economic development is tailor - made for the Gaming Facility Location Board, and I thank him for taking on this important task.»
Sen. Joe Griffo, who represents the Mohawk Valley where the Oneida Indians own and operate Turning Stone, made the request for the economic study in letters sent to the Department of Labor, the state Gaming Commission and the Empire State Development Corp..
«I believe the number of jobs impacted by these developments in the gaming industry over time will speak for itself,» Griffo wrote in the letter.
The region was essentially passed over for a casino project that same day as the hydrofracking announcement was made in the governor's year - end cabinet meeting, with the state's gaming facility location board awarding the project bid to a development proposal in Seneca County in the Finger Lakes region.
«The Ulster County Gaming and Economic Development Alliance will serve as a single and unified voice for advancing the Nevele project here in Ellenville,» Hein said during a press conference Tuesday attended by several members of the alliance.
It is anticipated that Governor Andrew Cuomo's proposed amendment that would give the go - ahead for new casinos to open in areas outside those where Native American gaming facilities operate in New York, could spur $ 1 billion dollars in economic development.
And to make sure the state Gaming Commission's siting board understands just how much local backing the Nevele proposal has in Ulster County, Hein also announced the creation of a county Gaming and Economic Development Alliance to advocate for the project.
Lee Park, a spokesman for the Gaming Commission, said that it had received no inquiries from the attorney general's office, but that the casino siting process «strictly followed the provisions of the Upstate New York Gaming Economic Development Act,» the 2013 law ratified by voters that allows up to seven new casinos to be licensed in New York.
Murray, by this point, was working for Hilton Gaming under the late Arthur Goldberg, a noted figure in real estate development and the casino business.
Pataki considered casino gaming an economic development program for upstate New York, and he sponsored the creation of an Indian casino in Niagara Falls and in Buffalo to spur economic development.
State officials have barred the group from receiving its gaming license, following weeks of corruption rumors surrounding Governor David Paterson's selection of the group for the racetrack and gambling development contract.
Months of discussion about jobs, development and construction came to naught for several losing communities last week when just three casino projects got the green light from New York state's gaming commission.
The Howe Cave Development Corp., the organization working to establish Howe Caverns as a resort casino location received confirmation Wednesday that its $ 1 million application fee for a casino license has been received by New York's gaming commission.
At a mayor's conference at Albany Law School back in February, Sheehan, making a case for downtown development over gaming, had this to say about casinos possibly benefiting local businesses: «You know you go to the casino in Niagara Falls, people drive in, go to the casino, they stay there, eat there, drink there and leave.»
Officers of the Stakeholders Group's Board of Directors include: President — Sam Ferraro, Commissioner of the Niagara County Department of Economic Development and Executive Director of the Niagara County Industrial Development Agency; Vice President — Cathy Walker, President and CEO of Seneca Gaming Corporation; Secretary — Andrea Klyczek, Director of Marketing for the Niagara County IDA; and Treasurer — Mary Whelan, General Manager of Fashion Outlets - Niagara Falls USA.
The game has received special honours for its unique gameplay and aesthetic at multiple gaming shows throughout development.
Xtreme 2 represents a large step in the wrong direction for one of gaming's finest development teams.
IHS is also optimistic about the PS4's overall profitability saying that «lower research and development costs for PlayStation 4 hardware, additional revenue streams from online service subscriptions and a more aggressive transition to higher margin digital content sales are combining to strengthen Sony's games business outlook even in the face of increased competition from cheap Android consoles and alternative devices eating into consumers» gaming time, including smartphones and tablets.»
The early Total War titles carved a unique place for the series in PC gaming, with huge turn - based campaign games of statecraft, empire - building, technological development, diplomacy and expansion.
An ad for a PC version of Sunset Overdrive was put out in mistake, Xbox Platform and Windows Gaming Development Team member Mike Ybarra says.
Looking at Wii U and the current gaming landscape, we made the difficult choice to shift our development efforts to creating a version for Nintendo Switch.
The reason Hideo Kojima provided for skipping the biggest gaming event of the year was: the development team is fully focused on the development.
Today's Daily Briefs: latest episode of Nintendo Minute, latest development and localisation blog post for Phoenix Wright: Ace Attorney — Spirit of Justice, gameplay video for Rhythm Paradise Megamix, German boxart for Animal Crossing: New Leaf — Welcome amiibo, Gaming Historian: The Creation of the ESRB, and trailer for the Yo - kai Watch: The Movie!
Brunner, deputy director of the Center for Children & Technology, a division of the Education Development Center, believes that the DS platform has the social - networking and shared - gaming capabilities that will enable teachers and their students to «put concepts and skills into the kind of meaningful narrative context that is close to real life.»
Gaming and simulation development skills will continue to gain influence and acceptance in the learning world; however, this will remain a niche area until cost / quality / time requirements scale down for it.
Essential Job Functions - eLearning • Produce dynamic, technology - enabled learning in eLearning, mobile and virtual delivery formats • Act in coordination with L&D consultants, business leaders and other managers and staff to identify eLearning needs, then match them with innovative self - paced and blended learning design solutions • Curate the best eLearning content to match requirements set by L&D learning consultants • Consult with members of the L&D Team and business leaders to deliver high - quality eLearning experiences that are instructionally sound, creative, visual and engaging through consultative design • Create and maintain tools for helping L&D team and business leaders to implement e-learning design projects in a consistent way • Stay up - to - date on eLearning techniques, gaming technology and e-learning technology in order to curate and develop innovative «PlayStation quality» learning experiences for employees • Effectively outsource eLearning development, when needed, or use multiple development tools to design, create and deliver in - house developed, self - paced (or blended) eLearning content (using tools like Articulate, Storyline, Captivate, Brainshark, etc.) • Ensure learning content adheres to specifications for mobile, virtual and desktop learning as well as brand guidelines and industry best practices, where appropriate • Work with learning consultants, instructional designers and business leaders where appropriate to create user instructions, FAQs, and other documentation that support effective use of the LMS.
Skype (School Library Journal, January 2008) It's a Mad Mad Wordle (School Library Journal, July 2009) Ramping up Your Library Website (School Library Journal, January 2010) Empowering Students for Life (Multimedia Schools, March 2010) Everyday Advocacy (School Library Journal, August 2010) Checking Out the iPad (Multimedia Schools, November / December 2010) Librarians as Leaders (TechEdge, February 2011) E-Books: Just Jump In (Library Media Connection, Jan / Feb 2011) Tech Tools for Tough Times (TechEdge, November 2011) Learning Together: the Evolution of a 1:1 iPad program (Internet @Schools, January 2012) Backchanneling on the Front Burner (Library Media Connection, May / June 2012) Power of Gaming (Internet @ Schools Idea Watch column, May / June 2012) BYOT to the Library (Tech Edge, September 2012) Data Delivery: Getting the Story Out (Internet @ Schools Idea Watch column Sept 2012) iPads for Everyone (School Library Journal, October 2012) The 1:1 Experience (Internet @ Schools Idea Watch November / December 2012) Innobrarians: Librarians as Innovators (Internet @ Schools Idea Watch Jan / Feb 2013) From Professional Development to Personalized Learning (Library Media Connection Jan 2013) Live - Blogging Learning (Internet @ Schools Idea Watch March / April 2013) For E-books the Future is Now... Maybe (Internet @ Schools May / June 2013) Project Advocacy column: What are We Afraid for Life (Multimedia Schools, March 2010) Everyday Advocacy (School Library Journal, August 2010) Checking Out the iPad (Multimedia Schools, November / December 2010) Librarians as Leaders (TechEdge, February 2011) E-Books: Just Jump In (Library Media Connection, Jan / Feb 2011) Tech Tools for Tough Times (TechEdge, November 2011) Learning Together: the Evolution of a 1:1 iPad program (Internet @Schools, January 2012) Backchanneling on the Front Burner (Library Media Connection, May / June 2012) Power of Gaming (Internet @ Schools Idea Watch column, May / June 2012) BYOT to the Library (Tech Edge, September 2012) Data Delivery: Getting the Story Out (Internet @ Schools Idea Watch column Sept 2012) iPads for Everyone (School Library Journal, October 2012) The 1:1 Experience (Internet @ Schools Idea Watch November / December 2012) Innobrarians: Librarians as Innovators (Internet @ Schools Idea Watch Jan / Feb 2013) From Professional Development to Personalized Learning (Library Media Connection Jan 2013) Live - Blogging Learning (Internet @ Schools Idea Watch March / April 2013) For E-books the Future is Now... Maybe (Internet @ Schools May / June 2013) Project Advocacy column: What are We Afraid for Tough Times (TechEdge, November 2011) Learning Together: the Evolution of a 1:1 iPad program (Internet @Schools, January 2012) Backchanneling on the Front Burner (Library Media Connection, May / June 2012) Power of Gaming (Internet @ Schools Idea Watch column, May / June 2012) BYOT to the Library (Tech Edge, September 2012) Data Delivery: Getting the Story Out (Internet @ Schools Idea Watch column Sept 2012) iPads for Everyone (School Library Journal, October 2012) The 1:1 Experience (Internet @ Schools Idea Watch November / December 2012) Innobrarians: Librarians as Innovators (Internet @ Schools Idea Watch Jan / Feb 2013) From Professional Development to Personalized Learning (Library Media Connection Jan 2013) Live - Blogging Learning (Internet @ Schools Idea Watch March / April 2013) For E-books the Future is Now... Maybe (Internet @ Schools May / June 2013) Project Advocacy column: What are We Afraid for Everyone (School Library Journal, October 2012) The 1:1 Experience (Internet @ Schools Idea Watch November / December 2012) Innobrarians: Librarians as Innovators (Internet @ Schools Idea Watch Jan / Feb 2013) From Professional Development to Personalized Learning (Library Media Connection Jan 2013) Live - Blogging Learning (Internet @ Schools Idea Watch March / April 2013) For E-books the Future is Now... Maybe (Internet @ Schools May / June 2013) Project Advocacy column: What are We Afraid For E-books the Future is Now... Maybe (Internet @ Schools May / June 2013) Project Advocacy column: What are We Afraid Of?
«Consumers are seeking cutting - edge mobile computing devices and we look forward to giving them another great choice with the Acer Iconia Tab A501,» stated the Vice President of Business Development for AT&T Emerging Devices, Mr. David Haight before also adding, «This tablet is packed with features that will enable HD gaming and exceptional video playback.
It's unclear why such a decision may have been made, but it's certainly not for lack of development; a beta version of the Play upgrade was released back in March, with Sony Mobile stating that it was particularly interested in «how the gaming experience works on ICS.»
He also introduced the audience to the brand new Crytek academic partnership for students, namely «VR First Program» at Vancouver Film School, which aims to teach game development and design students the craft of making VR games — increasing VR's potential in the future of gaming.
In order for kinect to really have viability for hard core gaming, it needed to go Hand in Hand with a motion control method where the optical lenses of the cameras could focus and track your users movements in a game development design that allows the camera to completely focus its compute on very fine focused body locations and points of body language in action.
Cerny articulates a firm belief that advances in technology and game development tools only now are allowing gaming to flourish the way so many creators, Cerny included, have wanted them to for so long.
In charge of this new effort is Michael Jester, the category manager for gaming and electronics, and while he is optimistic about the development, he is also aware that 7 - Eleven has a big hill to climb.
And since the gaming community is our primary focus and has always been at the heart of the project during development, we would like to offer some free content to all players as compensation for this short delay and as acknowledgement of how grateful we are.
You'll be able to spend money on marketing campaigns for your games during development to increase hype, have your own booth at a gaming convention, create games with two genre types and more.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
Despite being accused of copyright infringement by Wizards of the Coast for having mechanics similar to Magic: The Gathering, Cryptozoic is committed to continuing their development of Hex: Shards of Fate and bring a digital innovation to the frequently physical TCG genre of gaming.
In order to increase profits for the next fiscal year, Matsuda proposes to increase their presence in the market by developing games for more platforms, expanding game development to both cloud gaming as well as the increasingly popular microconsoles.
whom has done nothing with their gaming budget other than throwing it around as handouts in order to share PS3 games... and all the while closing numerous in house studios... a lot of MGS games are even based off of UE3... instead of MS building a proprietary middleware product line shared throughout their internal studios... they license 3rd party middleware instead... an easy way to make a decent looking game quickly... but never a way to push ANY envelopes, at least not after the engine is already 3 years old... but Sony does this each generation... the 1st party stuff initially shows off what the system can do earlier on than any 3rd party software (well mostly, MGS2 was one of the first to push the PS2, MGS4 ditto for the PS3)... and 3rd pary stuff gets up to speed afterwards... you WILL see some incredible 3rd party content eventually, but for now... SCE is the only company pumping millions into the tech side of game development... MS isn't... and Nintendo doesn't even know what any of that is...
Euclideon's unlimited detail technology is the future technology for software development in gaming!
French strategy gaming site Cyberstratège uploaded this first preview footage of Jagged Alliance: Back in Action, the recently retitled remake for Jagged Alliance 2 (previously called Jagged Alliance 2: Reloaded) under development at Germany's BitComposer Games.
Kuopio hub promotes game development in Kuopio area, creates a hub for gaming startups and more importantly, organises awesome Games 4 Health events!
de León also served as PlayStation ® Network's senior producer, responsible for leading the free gaming platform Sony PlayStation ® Home product strategy and development.
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