Not exact matches
At Eleven, we encourage people to «pause» their efforts when they hit a wall and find new stimulation — whether that be joining another agency team
for a while to hear how they're
attacking their assignment, or going to a movie, concert or event to
jump into someone else's story.
The metal's price
jumped markedly after Trump warned Russia to «get ready»
for a missile strike in Syria following a recent chemical weapons
attack allegedly carried out by the government of Syrian President Bashar Assad.
A second possibility is that these teens may be trying to trigger compliments, fishing
for their friends to
jump in and contradict the
attacks by saying nice things about them.
I see he's big, big catch radius and
attacks the ball
jumping for it, but he gets zero separation from second rate defenders, pro d backs will stay in his pocket.
He's heralded
for having the best court vision and passing skills in his class, and his 41.2 percent clip from downtown — albeit with a funky
jump shot form — rounds out a versatile offensive
attack.
the likes of neista David Silva our own ozil they don't defend but rather tack back to slot in the defensive line
for the real defenders to do their job.have u all take note that ozil don't normally
jump for headers in the heart of the midfield.so all I'm saying is if Chamberlain do nt want to defend yo make that position his then he should trying playing in the
attacking position as he did excel there when he was played against Bayern last year or he is out from arsenal.
I saw KB become an easy target
for a
jumped route and an interception, or at minimum a deflection, because he didn't have speed, and he didn't
attack the ball in the air.
He settled
for jumpers a lot instead of aggressively
attacking the rim, and you WANT Russ taking pull - up
jumpers.
Everyone
attack the basket don't settle
for the
jumper.
No more settling
for jumpers,
attack the basket and make the refs blow their whistles.
A lot of clubs look to upgrade their
attacking line when making the
jump, so it's likely that Siebatcheu will be forced to deal with competition
for playing time next season.
In addition to Dunk's gift, the wall
for Coutinho's goal failed miserably to do its job, Can out -
jumped a static home defence
for his first league goal of the season and they were hopelessly caught on the counter
attack for Firmino's second goal.
This versatility immediately
jumps out, because with Adnan Januzaj leaving
for Borussia Dortmund on loan, and Javier Hernandez sold to Bayer Leverkusen, Martial will give United options in different
attacking positions, whether on the wing or as a second striker behind Wayne Rooney.
For the life of me, I couldn't figure out why my son refused to
jump into the pool and let me catch him when he would happily do it with his swim teacher; one day she explained to me that every time he prepared to
jump, I looked like I was about to have a heart
attack.)
What's comical is how the Senate Republican staffers
jump to
attack the Democrats
for advancing the ethics issue.
If Queens Sen. Jose Peralta
jumps into the coming race to replace retiring NYC Councilwoman Julissa Ferreras - Copeland, he's in
for a fusillade of
attacks over his membership in the IDC.
Mitt Romney claimed in the debate that the president did not refer to the incident as a terror
attack, leading Crowley to
jump in and referee the discussion by correcting him while also noting it took a while
for the administration to fully explain what had happened.
And you
attacked Ed M's call
for better behaviour by big business in his 2011 conference speech, even though David Cameron promptly
jumped on board the bandwagon that Ed had started rolling.
Zale H. Thompson, 32, had converted to Islam two years ago and took inspiration from the White House fence -
jumper and this week's
attack on the Canadian parliament, the NYPD's Deputy Commissioner
for Intelligence and Counter-Terrorism John Miller said.
If I were to take more time to read and think and develop ideas
for a new project, the little bitter animal in the corner of my mind would very likely
jump up and
attack me.
Then, a sensation such as popping ears due to increasing altitude, a stomach drop due to turbulence, or feeling smothered in the recycled air can all contribute to catastrophic thoughts of losing control, dying, or simply being trapped in a metal tube
for hours with hundreds of strangers, a surefire way to
jump - start a panic
attack.
The team believes the
jumping spider's tightly woven nest, complete with protective door flaps, guards the spider from ant assaults while the spitting spider's loosely constructed nest leaves it open
for attack.
«When you're angry, you're primed
for attack, so it's not a good time to
jump in a vehicle,» says David Narang, PhD, a clinical psychologist in Santa Monica, Calif. «In addition, anger gives a person tunnel vision — you stare straight ahead and may not see a pedestrian or another car coming into your peripheral vision crossing the street.»
The
jumping - off point
for Carl Rinsch's 47 Ronin is the 18th - century legend of the 47 samurai who, upon being left leaderless after their feudal lord was forced to commit seppuku as a result of
attacking a corrupt Edo official, sacrificed themselves in the name of avenging their leader's honor.
-- the basic style, similar to the previous Monster Hunter games; — a more flashy style, where you can use more Hunting Arts than usual; — a style specialised in mid-air actions, which allows you to
jump on monsters
for special
attacks; — a style specialised in turning critical situations into opportunities (
for players who like to hunt dangerously!).
For the unfamiliar, TowerFall is played by running and
jumping around single - screen arenas while avoiding and
attacking your foes.
As a teenager, he was serious and accomplished in school, but
attacked his time off with as much gusto, spending his Friday afternoons raising beer money
for the weekend party and
jumping at any chance
for travel - related adventures.
Ryu's V - Trigger gives him a super parry that will make any opponent think twice about a predictable
jump in
attack, lest they want to lose half their life; Cammy's gives her even more mobility and a absolutely deadly throw
attack that can be comboed into a critical art
for huge damage; and Zangief's powers up his signature Screw Piledriver and even allows him to combo into it.
Some of the changes are quite noticeable (Akuma and Ryu's air hurricane kick,
for example, has had its
jump arc modified to make it tougher to run away with, while Guile's flash kick damage has been nerfed), while most have had subtler tweaks made to
attack damage, recovery, hit boxes, or frame counts.
You also hold a trigger to fire magic, use the other trigger
for a melee
attack, swap spells with the shoulder buttons, and tap buttons to
jump and «Blink» which warps you a short distance ahead and may provide some sort of bonus depending on your current character and loadout.
The Buttons are well mapped on the Vita with the face buttons used to
attack and
jump, with shoulder buttons (left)
for blocking and (right), engage in a finishing manoeuvre.
Most of the time you're going to be
jumping,
attacking, and blocking
attacks in a combat system that almost reminded me of Dark Souls, but simplified
for two dimensions.
After starting out in Australian cinema — a career most notable
for starring opposite Heath Ledger in Two Hands and winning the Venice Film Festival Best Actress prize
for The Goddess of 1967 (which you can stream on YouTube)-- Byrne made the
jump to the States to play Natalie Portman's handmaiden Dormé in Star Wars Episode II:
Attack of the Clones.
It seemed like a fair question and a fair answer, but Andrea Arnold
jumped in and
attacked the journalist
for asking a stupid question.
I really am interested in how a former undersecretary of education has come to the point that he is so determined to
attack teacher tenure, teacher unions and «restrictive work rules»
for teachers — especially during a time when public schools have been systematically defunded, forced to
jump through hoops (Race to the Top) in order to get what remains of federal funding
for education, like some kind of bizarre Hunger Games ritual
for kids and teachers, and as curriculums have been narrowed to the point where only middle class and wealthier communities have schools that offer subjects like music, art, and physical education — much less recess time, school nurses or psychologists, or guidance counselors.
Renzo lunged at the sergeant when she tried to pet him through a half open patrol car window, The dog then
jumped from the vehicle, ran across the parking lot and
attacked a shop employee as he reached into his car
for an apron, according to the Sun Sentinel.
However, the above trailer
for the game that was shown at TGS actually makes the game look like it plays a lot like Secret Rings just with a sword to
attack instead of Sonic
jumping on things.
- Travis has a weak
attack, strong
attack and
jump attack - Travis also has different skills and a running slash - you can do a 2 - player special
attack - story focuses on the relationship between Travis and Badman - some of the alternate / secret routes in the game will make your path ahead more challenging - camera style will change depending on where you are in a level - includes a cameo from The Silver Case - Suda used games like Smash TV as an inspiration
for Travis Strikes Again - the staff working on this game is about 10 people in total - Suda still has the idea of a game starring Shinobu, but isn't sure if that would be
for No More Heroes 3 or another spin - off - Suda says he'd like to put Juliet from Lollipop Chainsaw into the game, but he'd need permission from Kadokawa WB
There are actually two
jump buttons: one that is specifically
for double
jumping and one that is
for doing a homing
attack.
Perseus has two buttons
for controlling him: one
for jumping and another
for attacking.
Take,
for example, how you only
jump and run on the horizontal plane, meaning you can't
jump or run diagonally or vertically, so the only way to dodge some
attacks is to walk very slowly around them which looks extremely odd..
Thanos is a big and powerful enemy, but he only has three real
attacks that you need to look out
for: his close - range punch
attack, long - range laser blast, and a super
jump.
Using a 2 - line system with front and back lines, players can freely switch between them while
jumping, shooting, throwing, and performing special
attacks in order to defeat the space pirates who aim
for total domination.
The Buttons are well mapped on the Vita with the face buttons used to
attack and
jump, with shoulder buttons (left)
for blocking and (right), engage in a finishing manoeuvre.
For example, if you
jump and
attack an airborne enemy, if that enemy is outside of your range, you'll magically magnetize yourself in their direction.
B is used
for jumping and A is used
for melee
attacks.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery,
jumping, dashing, moving (on ground or midair),
attacking, or guarding - Awakening: Fixed bug where
attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted
for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee
attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee
attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while cha
attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee
attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while cha
attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time
for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy
attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while cha
attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee
Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while cha
Attack, Down + Melee
Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while cha
Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee
Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while cha
Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to
attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while cha
attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee
attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
X is used to latch onto enemies and
attack them, Y is used
for activating your ODM Gear, A interacts with your horse, and B is used
for jumping / gliding.
You have a button
for attacking,
jumping, chakra and tossing out shurikens.
Upgrades range from new abilities, such as a double
jump, charge
attack and short range teleportation, to new weapons, such as kunais, different elemental properties
for Cypher, and the Options.