Sentences with phrase «for loading your weapon»

The same goes for loading your weapon.

Not exact matches

And shall not memory be able to remind him of that time when he sneaked away by underhanded means, in order to avoid a decision; of that time when he gave the matter another turn, in order to please men; of that time that he deserted his post, in order to let the storm pass over; of that time he knuckled under, in order to secure an easing off of his painful position; of that time he sought refuge and association with others — perhaps, as it is called, in order to work all the more effectively for the Good's victory, that is, in order to make his own position a little less difficult than as though at the midnight hour, somewhat terror - stricken, one stood all alone «with heavily loaded weapons at his dangerous post.»
But they still have loads of offensive weapons, and now that Mike McCarthy is no longer calling the plays they might be more likely to go for it on fourth - and - goal from the «bee's wanger» yard line.
What he got was the Pillsbury Doughboy, who had gotten lucky against a gunfighter who, for one night, forgot to load his weapons.
For example, police officers are in violation of the law if they fully load the weapons most of them carry on duty.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
Jayne (Adam Baldwin), the wisecracking human equivalent of a pit bill, keeps the weapons loaded for confrontations, deals gone bad, and quick escapes from the space - cannibals called Reavers.
The newest trailer for State of Decay 2 shows off plenty of zombie deaths and loads of cool weapons.
It's another miscalculation, as these characters lose all right to sympathy once they appear to be enjoying their new lives hiding behind the guise of a loaded weapon, especially when they start striving for style points by donning funny costumes and cracking jokes during the heists.
At the beginning of each mission you choose three weapons and you will want to upgrade these weapons for quicker load times, higher capacity, and the like.
I almost wish it were possible to have all eight slots open for melee, ranged, and projectile weapons at the start, because it's easy to load up on amazing equipment almost instantly.
Alongside all the new homely goodness, ESO is also adding furniture crafting, overhauling a ton of class and weapon skills for balance, and tweaking loads of other aspects to the game.
The game is a «best of» compilation of the very best content from both Worms 3D and Worms 4: Mayhem, so it's got loads of the weapons, tons of the customization options plus a selection of new ones, making for well over 100 individual customization elements in total, and it has 60 single player missions from games both as well, making it a just massive game.
For a second - time director, Watts demonstrates masterful control, pushing right up against the limits of what we can take (even non-parents will be rattled watching the boys mishandling loaded weapons), and yet, at every turn, the screenplay falls short of the picture's full potential, missing opportunities that could have made this a classic.
The movie starts with him inventorying and loading his weapons with a back drop of newspaper clippings on the wall to hint at the reason for him being out in the streets during the Purge.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
during SP mission Nightshift • Fixed issue with last mission not listed in REPLAY MISSIONS list • Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models • Has been made harder to fail missions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already moved.
The basic look of characters can be altered like face type, scars, tattoos, clothing, etc. as well as weapon load - outs for the different classes.
You'll also gain experience points based on your performance, and these can be used to purchase weapons, armour abilities and upgrades for the personal load - outs that you can set up.
Main heroine 2B has access to a pair of load outs with two weapons and assisting Pod that she can swap between mid-combo for a bit more style.
With a rocking heavy metal soundtrack, an arsenal of steel - shredding weapons, all - new power - ups, a realistic damage system and impressive replays that highlight the most spectacular action, Crashday: Redline Editionguarantees adrenaline - loaded fun for die - hard fans of the classic as well as those newly discovering the racing title!
Each player can create multiple custom load - outs, which include three perks, a primary and secondary weapon, and accessories for each.
Each character will have a special customized weapon load - out created just for use in Resident Evil 6.
it takes ages to get from one end to the other and there is a load of things to see along the way from hunting, taking out towns, visiting merchants, meeting allies in hideaways, watching a pack of Pandas play around, and even uncover materials for creating new weapons.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Wonder if that tosser Charlton Heston will turn up & hold a NCAA rally on the roof of that school this Wednesday... Charlton Heston, a man that has several LOADED weapons in his heavily fortified, security guarded, hollywood hills home... a man that when questioned in Bowling For Columbine, whether he has ever been threatened, had problems or cause for a weapon in his home, answered «no», on all counFor Columbine, whether he has ever been threatened, had problems or cause for a weapon in his home, answered «no», on all counfor a weapon in his home, answered «no», on all counts.
Doing so can give a buddy a decent jump up the food chain as, even if they haven't unlocked these weapons for themselves, they'll be able to use your load - out.
The third DLC Map pack comes fully - loaded with four new Multiplayer Maps, including the return of a re-imagined Multiplayer classic, an all - new epic Zombies chapter and a brand - new bonus Zombies weapon — the Ray Gun Mark II — available for use in every Call of Duty ®: Black Ops 2 Zombies map.
Head to the PlayStation Home Mall to pick up the hilarious Dead Rising 2 costumes (for both the guys and the gals) and load up on iconic weapons from this highly - anticipated game (Knife Boxing Gloves?
As your technology improved — once your soldiers started bringing home alien guns and grenades for your scientists to reverse - engineer, once your workshops began turning out armour made from the same material as UFO hulls — the situation did grow less dire, and by the endgame, the balance shifted decisively in favour of a human player who brought an «A» squad loaded with the game's most powerful weapons.
For you as a co-op player to see what weapon I have, you have to have loaded in the memory — in resident memory — every single weapon customization.
«For you as a co-op player to see what weapon I have, you have to have loaded in the memory — in resident memory — every single weapon customisation.
• Play with thousands of online gamers • Quest Maker — allowing you to make your own quests for others to play • 3D Open world sandbox environment allows you to free roam an entire school • Fully customize your character with over 5 billion different possibilities • Real - time market that enables true economy • Over 30 different fighting moves to crush your enemies with in real - time • Loads of weapons and armors to aid you along your journey • Upgrade your equipment to make them more powerful • Meet friends, or enemies • Create or join a clan to wage wars • Buy houses, furniture, then throw a house party with friends • Buy pets and train them to fight for you • Craft rare items of various types • Actively under development which means this game will evolve greatly to meet your MMORPG desires
As is the norm in multiplayer shooters these days, you can create load - outs, unlock weapons and attachments through xp progression and through micro-transactions or points that you are awarded for completing daily challenges, the off - line mp challenge mode or completing matches.
There are a variety of weapons to load out your character with for each mission, such as a.50 cal sniper rifle, M40A1 sniper rifle, an M4 machine gun with an M203 grenade launcher, an MP5, or the powerful M249 SAW.
Like many other multiplayer shooters, Tribes: Ascend includes a class based system that has specific weapons and equipment load outs for each class.
Players are provided the same baseline weapon load out with more powerful and specialized weapons scattered on the map for pickup.
Amps can also be equipped to all of the game's upgradable weapons, allowing for players to pick, choose and customize their load out any way they see fit.
The newest trailer for State of Decay 2 shows off plenty of zombie deaths and loads of cool weapons.
Some send loads of baddies after you, some have floors that crumble as you walk, some are set up as challenges made for specific weapons, and some we'll leave for you to find out for yourself.
Whether you're looking to experience the biting realism of Dog Mode, out - of - this - world weapons like the Excalibat, the mind - altering Shrooms Mode, all sorts of zany humor, rocket jumping, loads of secrets or... well... all sorts of other incredible features, Rise of the Triad is the game for you.
I only wish they had opted for framerate consistency over pixel prettiness when you get into the heavy battles... Finally, the weapons load - out.
Fully loaded Weapons are mapped to each of the Vita's face buttons for quick and easy access, and more advanced weapons also unlock as you progress through the campaign.
There are also camouflages for all the load out weapons, from urban to, flaming, to gold and more.
There is plenty of customization, but you won't notice it for a while — most items need to be unlocked, so starting out what you see is just a list of class load - outs that amount to a few more weapons and armor than in Renegade Squadron.
Rounding out the content for Assassin's Creed Unity are 30 new outfits, skills, and weapons for building the preferred load out.
While many weapons used for hunting are protected under the law, a person in possession of any type of firearm that is loaded or concealed could face serious consequences.
For example, if you have a loaded long gun behind the back seat of an extended cab, the weapon is concealed and you could face criminal charges.
Six US nuclear weapons were accidentally loaded into a B52 which was left unguarded overnight, flown to another base where it was left unguarded for another nine hours before ground crew realised what they were looking at.
• 10 new dungeons and 2 new overworld areas • 3 new weapon modes for Joule's Energy Rifle • Upscaled to higher resolutions with HDR skies and lighting • Dozens of additional Corebot gear pieces • Decreased loading times and other improvements • Increased level caps and gameplay tuning • All new Achievements Supports Xbox Play Anywhere: yours to play on both Xbox One and Windows 10 PC at no additional cost!
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