Just to avoid ousting the Uncharted series as the new poster child
for ludonarrative dissonances.
And sure, some might argue that that is a major nitpick rather than an actual inconsistency in storytelling - this medium is known
for its ludonarrative dissonance, and to single out just Metal Gear Solid might seem a little unfair, even if the series does claim to have higher standards for storytelling than most other games.
Not exact matches
I'd still much rather be able to venture where I want at any time in Skyrim, but
for the likes of Tomb Raider, a character and narrative driven game, the concept of
ludonarrative dissonance is an important one.
Ludonarrative dissonance, then, ultimately damages the game, and it's a problem that has been around
for a while now, one that often gets ignored.