Not exact matches
The system is unfair by design, and
for the sole purpose of trying to tempt people into spending
more money on
loot boxes than they ever would on the game alone or a season pass.
The implementation was different in each game but the overall problem was the same, in that the games were being made purposefully
more difficult, or less interesting, unless you also paid
for loot boxes which contained random in - game items.
There are some customization options
for your characters, and
more can be unlocked from
loot boxes that you get
for picking up dog tags.
For publishers, then, the
loot box is the
more easily marketable solution to the public relations nightmare of the microtransaction, but players are already starting to catch on to these tactics.
Loot Crate, I think
more than any other subscription
box I've seen, gives you a lot of bang
for your buck.
Though criminal prosecution against the investigated publishers is their primary recommendation, the BGC has set forth additional recommendations
for how to deal with
loot boxes more broadly.
All of the sudden, WoW Tokens became a whole lot
more valuable, leading to a spike in the amount of gold they could buy via the auction house as dedicated players looked to unload some of their excess gold
for other Blizzard products, ranging from Hearthstone card packs to Overwatch
loot boxes.
These games make their cash from in - app purchases
for in - game money,
loot boxes, cosmetic items and
more.
She goes on to discuss
more recent innovations in monetisation: «There's a lot of negative press around monetization,
loot boxes, games as a service, etc. but these things are trending now in the industry, especially
for larger publishers, as an answer to the problem of rising development costs.
However, as a gamer, this type of
loot box system is one that aggravates me, the so called «Pay to Win» system that rewards a player
for spending
more money than their opponent.
Even with the host of other great fighters released this year, we can still see ourselves coming back
for a few
loot boxes or multiplayer sessions
for the foreseeable future, especially considering how much
more DLC characters will add with their new
loot.
For anyone wanting
more context, here is the complete set of questions they had about
loot boxes in Fantasy Strike and beyond, and the answers I provided:
We've got an Overwatch League faux pas, a big week
for Insomniac fans, some posture advice, the next footnote in the history of the war against
loot boxes, and even
more on Kotaku XP, our weekly video roundup of what the heck is going on with games and the people who play them.
But the ongoing
loot box controversy is a reminder that we should be pushing
for more a sustainable and healthy development environment.
With
more and
more countries, agencies and government bodies rushing to have their say on
loot boxes, it may be wiser
for developers to just remove the darn things before the suits regulate them out of existence.
And there's so much
more making up our 100 Games
For 2018 special with looks at the future of PSVR, indie titles, the convergence of violence and emotion in games, the titles that will be pushing 4K and some looks at the hot topics going into 2018; do we need a new generation of consoles and what next for loot box
For 2018 special with looks at the future of PSVR, indie titles, the convergence of violence and emotion in games, the titles that will be pushing 4K and some looks at the hot topics going into 2018; do we need a new generation of consoles and what next
for loot box
for loot boxes?
I'm inevitably drawn to it, and I have to say that at least
for me, the presence of
loot boxes is not enough to stop me from enjoying it, probably much
more than it should.
More often than not,
loot boxes are cosmetic in nature (granting some sort of goodie to make your character look cool), or time - saving, providing in - game cash to bypass grinding
for weapons or levels.
Sadly, the minor annoying aspects like tired cliches that just keep coming, the grinding to get
more currency making you race the same races over and over again, the
loot boxes that are hidden away but still part of the game all make it an easy decision to wait
for a sale or wait
for it to show up on Origin Access vault (or EA Access on Xbox).
Meanwhile, across the globe in Hawaii, down - with - the - kids Democrat politician Chris Lee added
more fuel to EA's fire by publicly calling
for legislation to end the sale of
loot boxes to minors.
It looks like the jig is up
for the humble
loot box, as
more and
more laws, regulations and government studies are coming down, saying «Yep, that's gambling matey.»
With
more and
more counties taking a stance against bad
loot boxes practices, many developers have started abandoning them,
for the time being at least.
Players will now receive less duplicates in
loot boxes than before, and to compensate
for these duplicates, you will now receive
more credits in
loot boxes than before.
GameSpot reviewer Justin Haywald played through the game without needing to pay
for a single
loot box, calling the Market «less predatory and
more like a cluelessly unnecessary addition.»
There's a healthy selection of guns to unlock, upgrade and customise as well as basic training skills to unlock too, there's a tonne of cosmetic items to earn through the game's strong presence of
loot boxes, and there's of course the usual mix of classic multiplayer staples such as Team Deathmatch, Domination, Free
For All and Capture The Flag that join
more modern inclusions such as Kill Confirmed and Gridiron, a spin on Advanced Warfare's Uplink mode.
But in an EA world, that means there wasn't any room
for loot boxes and pointless add - ons that they can fleece
more money out of us with.
Middle - Earth: Shadow of War has become
more famous
for its boundary - pushing
loot box system than anything else — and that's a good thing, because any game designed to fleece its customers and exploit those with addictive personalities deserves to be known
for nothing else.
Robocraft Infinity has pieces that are blocked
for non-premium players, insanely expensive blocks, two types of currency (one dedicated solely to cosmetic items that can't even be obtained through in - game methods),
loot boxes featuring duplicate items, and much
more.
Kristin Williams (@kristincreate)-- I've been too busy watching the Olympics to get any real gaming done this week, so I'll be trying to get in my
loot boxes for the event in Overwatch first, and then hopefully some time
for more Final Fantasy X so I can catch up to Shea again!
The reason
for this is because the developers claim that the grinding will feel
more «meaningful» and give players a sense of «accomplishment», which is similar to what EA and DICE said about implementing the
loot box progression system in Star Wars: Battlefront II.
An unforgiving
loot box system,
for example, erodes players» trust and is usually
more trouble than it's worth.
Paid
loot boxes are increasingly destroying
more games that would otherwise be great, forcing you to pay
for additional levels,
more characters, or worse,
for power - ups and better gear to actually provide a gameplay advantage to paying players.
Microtransactions and DLC inherently change the way a game is developed, but
loot boxes are much
more invasive ways
for these companies to make money.
Just last week, the publisher was forced to shut down microtransactions (paid
loot boxes) in Star Wars Battlefront II after the immediate fan backlash that came roaring through the internet after players realized they would have to basically pay
more to unlock major characters like Darth Vader and Luke Skywalker
for the multiplayer mode (characters that were free in the first game, mind you).
Loot boxes are mostly purchased with in - game virtual currency, but in - game virtual currency is
more often than not, paid
for with real money.
Some of these changes rolled out with the Crimson Days Valentine's event, which had
more opportunities to earn exclusive stuff
for free than the universally panned Dawning event, and added duplicate protection to
loot boxes.
While it may appear to be out of place when thought of in context of Shadow of Mordor, the
loot boxes and randomized items make a kind of sense
for the
more RPG and tactical board game side of things in Shadow of War.
We've got an Overwatch League faux pas, a big week
for Insomniac fans, some posture advice, the next footnote in the history of the war against
loot boxes, and even
more on Kotaku XP, our weekly video roundup of what the heck is going on with games and the people who play them.
Konami opines as long as they don't do
loot boxes allowing players to pay
more for additional features isn't much of a big deal but it's up to the players to see if they want to keep paying money
for something that they already purchased by paying the full price.
That's okay if you're only unlocking superficial upgrades
for your character, like a new hat or outfit, but when the
loot boxes contain significant player upgrades or other advantages that have a massive effect on the gameplay itself, it becomes
more than a little problematic.
That news, plus rumors Battlefield will head back to World War II this year, David Lynch teaches you typing, the ESRB takes less - than - zero action on
loot boxes, and a bevy of trailers
for Battletech, Heaven's Vault, Vermintide II, and
more.
It was 11.4 times
more efficient with your time to spend money in the game
for loot boxes rather than play it.
So if you want the
more rare skins
for the character you actually play as, you need to open a lot of
loot boxes.
Monster Hunter World does not offer microtransactions or
loot boxes that would allow you to skip the grindy parts of the game
for more equipment or materials.
In - game purchases have been a part of controversy around the game's
Loot boxes — while players can buy new heroes, equipment, and vehicles by earning credits within the game, they can also buy
more crates with «crystals» sold
for real - world money.