Not exact matches
Using the robotic microscope system, they found that, when a worm is trying to find out the favorable
direction to
move away from the odor, the calcium concentration
in a nerve cell raises slowly according to the mathematical integration of the amount of decrease
in the odor concentration, that is, it adds up
for a
certain period of time.
Contact: 508-685-3525;
[email protected] WOODS HOLE, Mass. — How do cells
move in a
certain direction in the body — go to a wound site and repair it,
for example, or hunt down infectious bacteria and kill it?
For example, if you want to open the door, you
move the right analog stick
in that particular
direction or one of the mini-game type events like dancing requires you to push a
certain button on the d - pad or a
direction on the right analog controller.
Sometimes futures prices
in certain markets will
move sharply
in one
direction or the other following very important news extremely bad weather
in a growing area or a political upheaval,
for instance.
- each vacuum handle is equipped with two main buttons - the top button is
for charging your flashlight blast - the bottom is
for sucking up ghosts - a special button located apart from the controller lets you throw a stun bomb - starts with a tutorial from Professor E. Gadd - use flashlight blasts to stun ghosts and destroy small enemies - use the vacuum to collect coins / objects nearby and suck
in ghosts - on - rails FPS - when you charge your flashlight you can feel the controller's vibrations building up and die out with the flash - when you grab a ghost
in your vacuum stream you feel the pull when he switches
directions or break free - when you suck up coins, a mechanism inside the controller pounds the inside - game gives you options as to which room you would like to investigate next - sometimes you have to clear
certain rooms before
moving on
For example, sometimes I may be heading in a certain direction and I'll let go of the stick, but my character continues to move for a mome
For example, sometimes I may be heading
in a
certain direction and I'll let go of the stick, but my character continues to
move for a mome
for a moment.
The controls are well mapped to the DualShock 4 controller by updating the controls
for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person
in your group or to choose a response
in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing
certain face buttons such as X, triangle, square or O when
in one - on - one encounters with walkers; changing the
direction of the left analogue stick to
move around cover
in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the
direction of the right analogue stick to
move the cursor around the environment
for you to investigate and observe
certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The control scheme consists of pressing X, triangle, square or O to perform actions, start a conversation with a Fable or to choose a response
in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing L2 to show selectables or to perform fight actions; pressing up or down on the d - pad to cycle through your inventory; mashing
certain face buttons such as X, triangle, square or O when
in one - on - one fights with Fables as the buttons are randomly generated each time you play; changing the
direction of the left analogue stick to
move Bigby as he walks around to explore the environment; changing the
direction of the right analogue stick to
move the cursor around the environment
for you to investigate and observe
certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a Fable; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person
in your group or to choose a response
in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing
certain face buttons such as X, triangle, square or O when
in one - on - one encounters with walkers; changing the
direction of the left analogue stick to
move around cover
in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the
direction of the right analogue stick to
move the cursor around the environment
for you to investigate and observe
certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person
in your group or to choose a response
in a conversation with the buttons being clearly marked towards the bottom of the screen; there are
certain face buttons, such as X, triangle, square or O that you have to button mash when
in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the
direction of the left analogue stick to
move Lee around cover
in a tight situation or walking around as you explore the environment and find people; changing the
direction of the right analogue stick to
move the cursor around the environment
for you to investigate and observe
certain objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Accredited instructors prepare practicum experiences — at hospitals, clinics and doctors» offices — which measure how well, and how quickly, you: 1) Continue to
move «on your feet»
for an 8 - to -10-hour shift, 2) Take
direction from doctors and nurses, 3) Write and / or type
in between ministering directly to patients, 4) Remain cheerful and project confidence while patients are upset and complaining, 5) Receive «correction» from your superiors with an open - to - learning attitude, 6) Refrain from gossiping about patients and medical professionals, 7) Become «rattled» when you can't recall a piece of information, or how to accomplish a
certain procedure, 8) Refuse to ask questions — of the instructors or of the doctors / nurses — especially about matters that could negatively impact patients, 9) Complain when given, or offered, extra responsibilities.
For those unfamiliar with this theory, the simple explanation is that when enough people (thought to be somewhere between 3 % - 5 %)
move in a
certain direction, the rest of the population follows.