Summary: Inside Sales / LDR hunter with over 7 years experience selling solutions
for multiplatform database and mobile app environments.
Exhibited is a programmatic and campaign management director's search
for a multiplatform TV broadcaster and digital media entertainment publisher.
Koei Tecmo has revealed developer Omega Force is working on a sequel
for the multiplatform Attack on Titan, so far only named Attack on Titan 2.
Despite all press, official announcements and trailers pointing to to FFXIII Versus being a PS3 exclusive, Square Enix CEO Yoichi Wada has said that the possibility
for a multiplatform release is being considered.
A price cut, as well as a new, aggressive marketing campaign for the PS3 certainly means good news
for multiplatform publishers as more consoles will ultimately mean more game sales, however there is currently no word on whether Moore will be getting a tattoo to commemorate the moment.
In related news, Final Fantasy XIII Versus is under construction, and may be heading
for a multiplatform release.
MLB 11: The Show brand manager Scott McCarthy suggests that unique in - game content
for multiplatform titles will eventually become more important than making exclusive games.
Excluding the Wii
for a multiplatform release, especially when Wii owners have already paid for Episode 1, is dumb.
Now, however, they're gearing up
for a multiplatform release of MGS: Rising and a 3DS version of Metal Gear Solid 3... and they believe that Japanese developers has to look to multiplatform publishing to survive.
More and more indie developers are using it, and therefore going
for multiplatform releases.
Well, yes, I would assume they were, I would expect the assets
for every multiplatform game to be identical, why on earth is that headline news across the interwebs today?
Matsuda believes that Nintendo's new console is a first - rate candidate
for multiplatform titles, new IP, outdated IP, and mid-sized titles.
Having a downloadable title like Contrast ready for the PlayStation 4's launch was a meaningless, arbitrary goal
for a multiplatform release, and it appears to have hobbled something beautiful.
Last gen, I got a 360 for Rock Band, along with the exclusive RPGs and I opt
for multiplatform RPGs on the 360.
Nobody feels like delaying game launch, especially when you schedule consistent updates
for a multiplatform project.
Even the sales figures
for the multiplatform titles are just figures for the 360.
Ps4 will be the lead console
for multiplatform titles, Sony is all about the developers.
But one major acquisition later, BioWare is now part of the Electronic Arts family — a publisher with no small affinity
for multiplatform releases.
Although Rayman Legends was expected to be released today, it was pushed to September in order to allow
for a multiplatform launch.
The Order 1866, an Infamous DLC that you can play without the game, and of course exclusive DLC content
for multiplatform games like Destiny are all great incentives to get a PS4, while XB1 has yet to attract me outside of perhaps Titanfall and Sunset Overdrive.
If it is entirely based on the best console
for multiplatform gaming, then yes, the PS4 is the best choice.
For this new gen of consoles PS4 / X1 whoever developer makes better visuals for X1
for multiplatform game will have no excuse (like current gen were PS3 bashed unfair for difficulties of developping games) and he will be clear moneybagged from MS
I think it's safe to say, Microsoft would rather pay for DLC
for multiplatform games and to get games as timed exclusives than actually develop anything.
The better 360 sales probably had more to do with the fact that the 360 version was the obvious choice
for multiplatform owners, considering it came with Gears 3 beta access.
I didn't buy de X just for Hellblade, I did
it for all multiplatform games... So the 500 are looking real good with my 4k HDR TV.
Why make news about
it for every multiplatform game?
You want too talk about differences between scores
for multiplatform games also you should check out the madden reviews... ps3 gets what xbox 360 got and its only plain obvious that the ps3 version sucks.
It strange that developers don't make certain features for Wii u. I'm sure it will sell great in a couple months, and by then developers probably won't cut features
for any multiplatform games coming to 360 and ps3 also.
Rock Band 3 isn't arriving until October 26, and EA is instead choosing this week
for the multiplatform debut of FIFA 11.
The game was originally due for release as a Wii U exclusive in February, but was delayed to allow
for a multiplatform launch on Xbox 360 and PS3 too.
Rayman Legends was originally due for release as a Wii U exclusive in February 2013, but was delayed to allow
for a multiplatform launch on Xbox 360 and PS3.
Digital Foundry tests the technical aspects of modern games to let gamers know whether a game has performance problems on certain systems
for multiplatform titles, or whether the game is smooth sailing in the technical department.
That time ended during the last console generation thanks to an Xbox Live feature that caused many to pick Xbox 360 over PlayStation 3 as their choice system
for multiplatform games: party chat.
And
for multiplatform developers in particular, this could produce the most crowd - pleasing results - improved visual quality, native resolution full HD support and stablised performance.
as far as armature goes im pretty sure they will be fine, I just think its more work and cost when developing
for multiplatforms which leads to delays... ala rayman origins.
Not exact matches
Multiplatform games like Assassin's creeds are ported to the various consoles, and except
for some differences in optimization, are identical.
Dragon Quest XI is indeed
for a home console — the PS4 — but it's still
multiplatform, as it will also come to the 3DS, Square Enix revealed during a special livestreamed event just moments ago.
The indie distributor will do a
multiplatform release
for the crime drama in the U.S. and will handle international sales.
Screen Media is planning a
multiplatform release
for Stray Bullets in the U.S. in February of next year.
«We are paving the road to go
multiplatform for future titles.»
Kojima told interviewer Mark MacDonald of 8 - 4 that developer Kojima Productions began creating the
multiplatform engine shortly after the completion of Metal Gear Solid 4
for the PlayStation 3.
Development
for the title is going on in parallel with
multiplatform sequel Joe Danger: The Movie, according to Murray.
However, Sony Worldwide president Shuhei Yoshida believes Monster Hunter 4 is still possible
for Vita, as «most large game publishers operate on a
multiplatform basis.»
Studios just don't want to feel obligated to make use of the gamepad
for «
multiplatform» titles built with traditional input methods in mind.
However, the big question is whether Nintendo's new hardware can or will play host to many of the profitable
multiplatform games that launch
for Microsoft Corp.'s Xbox One and Sony Corp.'s PlayStation 4 each year.
Granted, these developers were producing content exclusively
for Sony consoles, but Sony wanted to make sure they didn't take a page from Insomniac Games and go
multiplatform.
Today's Daily and Indie Briefs: behind the scenes feature
for the Poochy & Yoshi's Woolly World stop - motion shorts, DLC coming
for SDK Spriter, some Natsume teases, Mixed Bag Games on forma.8
multiplatform development, another animated GIF
for Shakedown Hawaii, and latest episode of the Jools Watsham's Weekly Show!
Charles King's Macro is a
multiplatform media company that focuses on creating premium content
for African American, Latino and multicultural audiences.
On many occasions, systems that are notoriously difficult to develop
for have ended up getting the short end of the stick when it comes to
multiplatform games since developers only have limited resources.
This proves just how important it is to have the right team when creating a game
for any system; this really is the issue when it comes to
multiplatform games — split resources.