Sentences with phrase «for multiplatform games»

The Order 1866, an Infamous DLC that you can play without the game, and of course exclusive DLC content for multiplatform games like Destiny are all great incentives to get a PS4, while XB1 has yet to attract me outside of perhaps Titanfall and Sunset Overdrive.
I think it's safe to say, Microsoft would rather pay for DLC for multiplatform games and to get games as timed exclusives than actually develop anything.
I didn't buy de X just for Hellblade, I did it for all multiplatform games... So the 500 are looking real good with my 4k HDR TV.
You want too talk about differences between scores for multiplatform games also you should check out the madden reviews... ps3 gets what xbox 360 got and its only plain obvious that the ps3 version sucks.
It strange that developers don't make certain features for Wii u. I'm sure it will sell great in a couple months, and by then developers probably won't cut features for any multiplatform games coming to 360 and ps3 also.
That time ended during the last console generation thanks to an Xbox Live feature that caused many to pick Xbox 360 over PlayStation 3 as their choice system for multiplatform games: party chat.
Why make news about it for every multiplatform game?
For this new gen of consoles PS4 / X1 whoever developer makes better visuals for X1 for multiplatform game will have no excuse (like current gen were PS3 bashed unfair for difficulties of developping games) and he will be clear moneybagged from MS
Well, yes, I would assume they were, I would expect the assets for every multiplatform game to be identical, why on earth is that headline news across the interwebs today?

Not exact matches

Multiplatform games like Assassin's creeds are ported to the various consoles, and except for some differences in optimization, are identical.
Digital Foundry tests the technical aspects of modern games to let gamers know whether a game has performance problems on certain systems for multiplatform titles, or whether the game is smooth sailing in the technical department.
However, Sony Worldwide president Shuhei Yoshida believes Monster Hunter 4 is still possible for Vita, as «most large game publishers operate on a multiplatform basis.»
The game was originally due for release as a Wii U exclusive in February, but was delayed to allow for a multiplatform launch on Xbox 360 and PS3 too.
However, the big question is whether Nintendo's new hardware can or will play host to many of the profitable multiplatform games that launch for Microsoft Corp.'s Xbox One and Sony Corp.'s PlayStation 4 each year.
On many occasions, systems that are notoriously difficult to develop for have ended up getting the short end of the stick when it comes to multiplatform games since developers only have limited resources.
This proves just how important it is to have the right team when creating a game for any system; this really is the issue when it comes to multiplatform games — split resources.
So, when creating a multiplatform game, developers need to optimize their game for each platform, but that isn't the easiest thing to do.
Everyone will wait for the next multiplatform game to prove that the PS3's titles still run circles around the industry as we know it.
and you are not buying games for it!!!! ----------------------------- ---------------------- Point 4: The PS3 kept pace with the 360 during a time when developers had yet to really grasp the complexity of the PS3's hardware, and multiplatform games were often inferior on Sony's machine.
I am relieved to see that the Switch usually only suffers from a frame rate cut and a resolution drop on these multiplatform releases as opposed to the butchering games often got on the Wii due to power, storage medium limitations such as on the Gamecube and N64, and being hard to port to due to an entirely different development environment as the case was with the Wii U. I realize that these statements are a little oversimplified because it IS more complicated than that but there are a whole lot of worse ways that Nintendo ports have gotten neutered for the last two decades because of Nintendo's tendencies to veer left when the market goes right.
I am sick to my stomach seeing you guys being happy about Multiplatform games performing better get some nice Exclusives for ones.
I get all my multiplatform games for the PC, but I sincerely hope it is a solid game on both consoles as well.
Yes, the limbless hero has returned in Rayman: Legends, a game that was originally supposed to be a Wii U exclusive and that received some criticism when Ubisoft announced it was to be delayed in order for it to become a multiplatform release.
and again, why would 2 games be exclusive for 1 console, then the third one would be multiplatform..
I'd bet Insomniac's multiplatform game would sell better on PS3 simply for the fact that there are more Insomniac fans on PS3 than 360.
Some xboys say sony did it with Crash bandicoot but crash was mostly PSone exclusive back in the day and its not a big multiplatform game unlike tomb raider which is multiplat for most of its life and Big ol MS needs to keep it from other hands.
@videogamelab «Yet Conan gives you content for months to play while you finish god of war in a week and are done with» I guess you wont be picking up the multiplatform game known as Cyberpunk2077
Lara Croft and the Guardian of Light, otherwise a multiplatform game, will be exclusive to the Xbox 360 for one month; In order to participate in Microsoft's Summer of Arcade promotion an exclusivity window of «exactly four weeks» is required, brand director Karl Stewart has revealed.
phil and xbox ai nt nothing to sony halo, forza is whats pretty much all they have and just splash the cash on third partys that should stay multiplatform if they wan na be like sony then buyout companys, and as for updates im sure xbox owners would more games n games instead of updates after updates they should let go of the xbox brand and keep what made them best in the first place pc gaming
2: we know what the other 3 studios are doing (Halo, Gears and Forza H) 3: xbox 2 will probably release in 2019 or 2020, so I'm expecting they'll keep big announcements for next E3 Knowing what we know it will be filled with 3rd party games intentionally masqueraded as exclusives during the show (but 1 hour later we'll hear the confirmation of it being multiplatform) Halo 6, Forza horizon 4, Gears 5 and we'll get one «surprise» game we won't get to play till 2020... (fable or perfect dark) It won't be all bad, but we should all go in this E3 knowing what we already know (that they'll disappoint us) and maybe, just maybe they'll surprise us (I won't be surprised but enthusiast might)
Unless you've been under a rock, they are gearing up for NX and I doubt they'd make the same mistakes they made with Wii U If they release just one game outside NX no one will buy their hardware because they will just anticipate them going multiplatform.
We're in a multiplatform world, and it must have stunk to develop a game for a Nintendo console, only to have it be a big task to port it anywhere else.
But for now, we can thank M$ for this... You ca n`t expect to run a game on a multiplatform engine as good as on optimized for one specific platform engine... However, let «s wait for the FINAL build, though Square become cheap company, they still are known for a HIGH quality graphics.
The target platforms for Battlerocket's game were never fully decided, but they were planning a multiplatform release, possibly for Xbox 360, PlayStation 3 (PS3) and the Nintendo Wii.
The question on the lips of many fans will be why these changes have been made - were they necessary changes for performance, or are they to accomodate the game's multiplatform status?
(CrazzyMan) «Well, atleast we still have FFXIII Versus, which may show the true potential of CT engine But for now, we can thank M$ for this... You ca n`t expect to run a game on a multiplatform engine as good as on optimized for one specific platform engine... However, let «s wait for the FINAL build, though Square become cheap company, they still are known for a HIGH quality graphics.
«were they necessary changes for performance, or are they to accomodate the game's multiplatform status» Don't forget that they're building this game on a PC anyway, so the builds before any official footage from either console would've naturally looked and / or played better than what we're going to see in the end.
Multiplatform games are typically offered at the same price on all comparable platforms — for instance, if you see a Black Friday circular showing a discount on the PlayStation 4 version of Madden NFL 18, it's safe to assume the same deal is available for the Xbox One version.
Because I've always complained about plus releasing some multiplatform games for just one platform, like Sherlock Holmes and Thief.
Whilst I can't see the Switch taking precedence over my PS4 for most games, I'll definitely be keeping an eye on what features get added to multiplatform games in the future.
The book Game Engine Architecture by Jason Gregory covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics including, but not limited to: mathematics for game programming, multiplatform game engines, and large - scale C++ software architecture in a games contGame Engine Architecture by Jason Gregory covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics including, but not limited to: mathematics for game programming, multiplatform game engines, and large - scale C++ software architecture in a games contgame engine software development, bringing together complete coverage of a wide range of topics including, but not limited to: mathematics for game programming, multiplatform game engines, and large - scale C++ software architecture in a games contgame programming, multiplatform game engines, and large - scale C++ software architecture in a games contgame engines, and large - scale C++ software architecture in a games context.
«Not to say we won't [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could.»
Recently, after the multiplatform console reveal of «A Hat in Time», the development team behind it, Gears for Breakfast, have been met with those numerous requests by fans eager to play the game on the go, suffice to say, they have now clarified some things regarding the Switch port, have a read:
I buy multiplatform games for the PS3 for a few reasons, and the main one is that if I ever feel like playing online, I can do it for free.
Also, there isn't a single game on a Nintendo platform in the Top 10 for Software, even when taking into account multiplatform titles:
So for me Microsoft won with the exclusives, but Sony showed a lot of the multiplatform games I'm looking forward to.
I would think that getting Star Wars items and popular multiplatform titles would be the first place to go looking for costumes for a game based community.
All this makes for an incredible presentation, and it's quite possibly the best looking multiplatform game to grace the PS3 yet.
Unlike the first game, this one'll be going multiplatform, releasing this autumn on PS3, Xbox 360, and Wii, with a spin - off being prepared for the 3DS.
Gary Rowe Gary has been at the forefront of the game industry's transformation into a multiplatform digital business with over 17 years of experience working for global game publishers such as SEGA.
a b c d e f g h i j k l m n o p q r s t u v w x y z