The Order 1866, an Infamous DLC that you can play without the game, and of course exclusive DLC content
for multiplatform games like Destiny are all great incentives to get a PS4, while XB1 has yet to attract me outside of perhaps Titanfall and Sunset Overdrive.
I think it's safe to say, Microsoft would rather pay for DLC
for multiplatform games and to get games as timed exclusives than actually develop anything.
I didn't buy de X just for Hellblade, I did
it for all multiplatform games... So the 500 are looking real good with my 4k HDR TV.
You want too talk about differences between scores
for multiplatform games also you should check out the madden reviews... ps3 gets what xbox 360 got and its only plain obvious that the ps3 version sucks.
It strange that developers don't make certain features for Wii u. I'm sure it will sell great in a couple months, and by then developers probably won't cut features
for any multiplatform games coming to 360 and ps3 also.
That time ended during the last console generation thanks to an Xbox Live feature that caused many to pick Xbox 360 over PlayStation 3 as their choice system
for multiplatform games: party chat.
Why make news about
it for every multiplatform game?
For this new gen of consoles PS4 / X1 whoever developer makes better visuals for X1
for multiplatform game will have no excuse (like current gen were PS3 bashed unfair for difficulties of developping games) and he will be clear moneybagged from MS
Well, yes, I would assume they were, I would expect the assets
for every multiplatform game to be identical, why on earth is that headline news across the interwebs today?
Not exact matches
Multiplatform games like Assassin's creeds are ported to the various consoles, and except
for some differences in optimization, are identical.
Digital Foundry tests the technical aspects of modern
games to let
gamers know whether a
game has performance problems on certain systems
for multiplatform titles, or whether the
game is smooth sailing in the technical department.
However, Sony Worldwide president Shuhei Yoshida believes Monster Hunter 4 is still possible
for Vita, as «most large
game publishers operate on a
multiplatform basis.»
The
game was originally due
for release as a Wii U exclusive in February, but was delayed to allow
for a
multiplatform launch on Xbox 360 and PS3 too.
However, the big question is whether Nintendo's new hardware can or will play host to many of the profitable
multiplatform games that launch
for Microsoft Corp.'s Xbox One and Sony Corp.'s PlayStation 4 each year.
On many occasions, systems that are notoriously difficult to develop
for have ended up getting the short end of the stick when it comes to
multiplatform games since developers only have limited resources.
This proves just how important it is to have the right team when creating a
game for any system; this really is the issue when it comes to
multiplatform games — split resources.
So, when creating a
multiplatform game, developers need to optimize their
game for each platform, but that isn't the easiest thing to do.
Everyone will wait
for the next
multiplatform game to prove that the PS3's titles still run circles around the industry as we know it.
and you are not buying
games for it!!!! ----------------------------- ---------------------- Point 4: The PS3 kept pace with the 360 during a time when developers had yet to really grasp the complexity of the PS3's hardware, and
multiplatform games were often inferior on Sony's machine.
I am relieved to see that the Switch usually only suffers from a frame rate cut and a resolution drop on these
multiplatform releases as opposed to the butchering
games often got on the Wii due to power, storage medium limitations such as on the Gamecube and N64, and being hard to port to due to an entirely different development environment as the case was with the Wii U. I realize that these statements are a little oversimplified because it IS more complicated than that but there are a whole lot of worse ways that Nintendo ports have gotten neutered
for the last two decades because of Nintendo's tendencies to veer left when the market goes right.
I am sick to my stomach seeing you guys being happy about
Multiplatform games performing better get some nice Exclusives
for ones.
I get all my
multiplatform games for the PC, but I sincerely hope it is a solid
game on both consoles as well.
Yes, the limbless hero has returned in Rayman: Legends, a
game that was originally supposed to be a Wii U exclusive and that received some criticism when Ubisoft announced it was to be delayed in order
for it to become a
multiplatform release.
and again, why would 2
games be exclusive
for 1 console, then the third one would be
multiplatform..
I'd bet Insomniac's
multiplatform game would sell better on PS3 simply
for the fact that there are more Insomniac fans on PS3 than 360.
Some xboys say sony did it with Crash bandicoot but crash was mostly PSone exclusive back in the day and its not a big
multiplatform game unlike tomb raider which is multiplat
for most of its life and Big ol MS needs to keep it from other hands.
@videogamelab «Yet Conan gives you content
for months to play while you finish god of war in a week and are done with» I guess you wont be picking up the
multiplatform game known as Cyberpunk2077
Lara Croft and the Guardian of Light, otherwise a
multiplatform game, will be exclusive to the Xbox 360
for one month; In order to participate in Microsoft's Summer of Arcade promotion an exclusivity window of «exactly four weeks» is required, brand director Karl Stewart has revealed.
phil and xbox ai nt nothing to sony halo, forza is whats pretty much all they have and just splash the cash on third partys that should stay
multiplatform if they wan na be like sony then buyout companys, and as
for updates im sure xbox owners would more
games n
games instead of updates after updates they should let go of the xbox brand and keep what made them best in the first place pc gaming
2: we know what the other 3 studios are doing (Halo, Gears and Forza H) 3: xbox 2 will probably release in 2019 or 2020, so I'm expecting they'll keep big announcements
for next E3 Knowing what we know it will be filled with 3rd party
games intentionally masqueraded as exclusives during the show (but 1 hour later we'll hear the confirmation of it being
multiplatform) Halo 6, Forza horizon 4, Gears 5 and we'll get one «surprise»
game we won't get to play till 2020... (fable or perfect dark) It won't be all bad, but we should all go in this E3 knowing what we already know (that they'll disappoint us) and maybe, just maybe they'll surprise us (I won't be surprised but enthusiast might)
Unless you've been under a rock, they are gearing up
for NX and I doubt they'd make the same mistakes they made with Wii U If they release just one
game outside NX no one will buy their hardware because they will just anticipate them going
multiplatform.
We're in a
multiplatform world, and it must have stunk to develop a
game for a Nintendo console, only to have it be a big task to port it anywhere else.
But
for now, we can thank M$
for this... You ca n`t expect to run a
game on a
multiplatform engine as good as on optimized
for one specific platform engine... However, let «s wait
for the FINAL build, though Square become cheap company, they still are known
for a HIGH quality graphics.
The target platforms
for Battlerocket's
game were never fully decided, but they were planning a
multiplatform release, possibly
for Xbox 360, PlayStation 3 (PS3) and the Nintendo Wii.
The question on the lips of many fans will be why these changes have been made - were they necessary changes
for performance, or are they to accomodate the
game's
multiplatform status?
(CrazzyMan) «Well, atleast we still have FFXIII Versus, which may show the true potential of CT engine But
for now, we can thank M$
for this... You ca n`t expect to run a
game on a
multiplatform engine as good as on optimized
for one specific platform engine... However, let «s wait
for the FINAL build, though Square become cheap company, they still are known
for a HIGH quality graphics.
«were they necessary changes
for performance, or are they to accomodate the
game's
multiplatform status» Don't forget that they're building this
game on a PC anyway, so the builds before any official footage from either console would've naturally looked and / or played better than what we're going to see in the end.
Multiplatform games are typically offered at the same price on all comparable platforms —
for instance, if you see a Black Friday circular showing a discount on the PlayStation 4 version of Madden NFL 18, it's safe to assume the same deal is available
for the Xbox One version.
Because I've always complained about plus releasing some
multiplatform games for just one platform, like Sherlock Holmes and Thief.
Whilst I can't see the Switch taking precedence over my PS4
for most
games, I'll definitely be keeping an eye on what features get added to
multiplatform games in the future.
The book
Game Engine Architecture by Jason Gregory covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics including, but not limited to: mathematics for game programming, multiplatform game engines, and large - scale C++ software architecture in a games cont
Game Engine Architecture by Jason Gregory covers both the theory and practice of
game engine software development, bringing together complete coverage of a wide range of topics including, but not limited to: mathematics for game programming, multiplatform game engines, and large - scale C++ software architecture in a games cont
game engine software development, bringing together complete coverage of a wide range of topics including, but not limited to: mathematics
for game programming, multiplatform game engines, and large - scale C++ software architecture in a games cont
game programming,
multiplatform game engines, and large - scale C++ software architecture in a games cont
game engines, and large - scale C++ software architecture in a
games context.
«Not to say we won't [go
multiplatform] in the future, but
for our first
game we wanted to focus on making the best
game we could.»
Recently, after the
multiplatform console reveal of «A Hat in Time», the development team behind it, Gears
for Breakfast, have been met with those numerous requests by fans eager to play the
game on the go, suffice to say, they have now clarified some things regarding the Switch port, have a read:
I buy
multiplatform games for the PS3
for a few reasons, and the main one is that if I ever feel like playing online, I can do it
for free.
Also, there isn't a single
game on a Nintendo platform in the Top 10
for Software, even when taking into account
multiplatform titles:
So
for me Microsoft won with the exclusives, but Sony showed a lot of the
multiplatform games I'm looking forward to.
I would think that getting Star Wars items and popular
multiplatform titles would be the first place to go looking
for costumes
for a
game based community.
All this makes
for an incredible presentation, and it's quite possibly the best looking
multiplatform game to grace the PS3 yet.
Unlike the first
game, this one'll be going
multiplatform, releasing this autumn on PS3, Xbox 360, and Wii, with a spin - off being prepared
for the 3DS.
Gary Rowe Gary has been at the forefront of the
game industry's transformation into a
multiplatform digital business with over 17 years of experience working
for global
game publishers such as SEGA.