Sentences with phrase «for other areas of the game»

Not exact matches

Maybe some freelancers will get tossed a couple bucks for a story or two, but E3 and video games in general are a far cry from being taken as seriously as other areas of technology and entertainment.
Benitez on the other hand has a very hard job with an extremely poor side but at least he was on the edge of technical area for the majority of the game trying to help he's team
He has above - average size with excellent scoring and playmaking skills — even if other areas of his game don't develop, those alone should make him dangerous for at least a decade.
Counter attacking, we've improved lately at stopping that a wee bit, our shape helps so long as the Brits get back in support of Xhaka (but it is usually an achilles for us along with high balls into our area) Other than that we should pick our best team, focus on our high tempo game, and just get at them... COYG!!!!
I understand the logic behind your thinking and I agree, this could be lethal, but it then means wilshere ramsey flamini and arteta are bench players or have to be sold because none of them can operate as the sole midfielder in front of our back four, arteta is probably the most well rounded for this but against better opposition I don't think he has the physique or pace to really command that area, he has the intelligence to read the game but without the other attributes he can only do so much.
If the Tigers want to play that in - the - middle game they're so fond of in other areas of team development, and demand that they pay nothing or very little while the Brewers give up a major prospect in exchange for a Verlander who doesn't look like anything like the Verlander who signed this deal to begin with, then, well, we're all wasting our time a little bit here, aren't we?
Yes we are still short of a Patrick Viera type of defensive midfielder but still, we have got it right in every other area and if we can keep making the right selections for every game and manage to get our tactics right, we will be very proud of this team by the time the season comes to an end.
Personally, I would keep Ospina and rotate him and Cech everytime one or the other conceded a goal, inbetween games, that would give more incentives to improve performances and maybe that kind of rotation could also work for other areas in the team.
to make up for his inability in other areas... Also covering ground isn't meaningless... running and drawing opposition players is a big part of the game..
Wenger said in an interview recently that its no coincidence that Arsenal are top of the league and that's very true mainly due to the defensive resilience we have shown an area he neglected for almost a decade BUT it also not a coincidence that we have not won a single trophy in 10 years these and other transfer dealings prove that, YET we award him with a new contract, shameful!!!!!! I maintain, regardless of all the money in the game no top manager would have gone this long with out silverware if the manager new what he's doing we would have one something by now, wenger is the most careless manager i» v ever seen BUT hey that's just me
Song, arguably our most improved player is on 4 yellow cards and we should ensure that he doesn't miss the Chelsea game.The partnership of Gallas and Vermaelen is outstanding, yet one can not expect them to play in every game, and it is in that are we are weak in cover.With regards to the full back situation, perm any two from four, that is Clichy, Gibbs, Eboue, Sagna and even Traore they are attacking wing backs and are always at risk on the quick counter attack by the opposition.Almunia still doesn't impress me and his command of his area is still indecisive and he is still vulnerable to letting goals in, especially to his near post.Wenger being Wenger, I doubt he will buy in January, and it is a pity we didn't go for Given months before he joined City, when he was available for a comparatively cheap price.This new diamond shape or 4 -1-4-1 is working well and we have an abundance of quality to interchange, which bemuses the opposition more often than not.We have every chance this year, and we are also being helped by the fact that the other so called big four sides are showing their vulnerability.A couple of decent signings, not squad players in January, and hopefully we are in the mix.
«I am hopeful that permanently permitting the use of rifles for big game hunting will attract even more enthusiasts to the area, providing sportsmen and women in Seneca County with the kind of hunting opportunities that used to be accessible only in other regions in the state,» he said.
For expert insight, I spoke with Lance Williams, an investigative reporter with the San Francisco Chronicle and co-author (with Mark Fainaru - Wada) of Game of Shadows, a revelatory book about how BALCO, the Bay Area Laboratory Co-Operative, supplied baseball players and other athletes with performance - enhancing drugs.
In the games section, users can browse the profiles of other members in their area and rate them with a heart (for «hot») or an X (for «not»).
Imperial City, the first DLC game pack for The Elder Scrolls Online: Tamriel Unlimited, adds hours of additional gameplay featuring new areas, quests, enemies, and exclusive items for those adventuring on their own, in small groups, or with hundreds of others
It's very reminiscent of any other Elder Scrolls game, how you'll happen upon someone in an area, and they'll «start» the quest for an area or town and you'll be left to work through the objectives until you've saved or ruined the day.
Unlike other Animal Crossing games where you can be rewarded for doing things like preserving your town by keeping it clean and orderly, Animal Crossing: Pocket Camp almost completely disregards that in favour of compelling you to grind collecting materials from all areas the map has to offer, completing requests for the animals you encounter and crafting furniture, just so that you can level up, gain access to new items and do it all, all over again.
So, in your context of a sports hall, obviously shape is one that you have identified and used, but others that quickly come to mind would be dimension and measurement esp for different activities that can be played indoors - the dimensions of different playing surfaces / areas etc; construction design (more shape and space incl scale drawings), costs of construction (lots of maths including rates which could incorporate linear equations with fixed and variable costs); the rules and scoring of different indoor games played (basketball is a good example with different points for different shots); and probably more.
Note: To play the game in other curriculum areas (science, history, or literature), choose three topics for the students to be quizzed on; the answers to all the questions must be one of those three topics.
The pack includes: Powerpoint - A Powerpoint about the festival of Hanukkah - when it is, what is eaten, how it is celebrated - the pages could also be printed off to enable you to create a class book for the children to read Photographs - Colour photos of a Menorah, a Dreidel, Hanukkah Gelt and people lighting the Menorah candles - great to add to your displays or for discussion Word cards Fact cards - Fact cards about the festival of Hanukkah Display banners - 2 different large titles for displays «Happy Hanukkah» and «Hanukkah» each with Hanukkah themed pictures Display border - A colourful display border with Hanukkah themed pictures - this can be printed as many times as you need to use on a display border of any size Writing pages - A collection of decorated A4 border pages - great for the children's work or to add to your writing area at Hanukkah Colour page border - A collection of colour A4 border pages - a great way to quickly display the children's work Colour posters - A set of A4 information posters with pictures of Gelt money, Menorah, Dreidel and Potato Latkes Display lettering - Large letters spelling «Hanukkah» which are decorated with pictures linked to Hanukkah - Great for a larger display Hanukkah story - The Hanukkah story for you to read aloud to the children Colouring posters - A collection of posters for the children to colour - these could also be printed smaller for the children to use on their Hanukkah cards Bookmarks - A collection of Hanukkah themed bookmarks for the children to cut out and colour Number line - A number line to 50 on colourful Dreidels Alphabet line - An alphabet line on candles - this could also be used for other festivals or a part of a birthday display Colour posters - A4 posters with pictures of images associated with Hanukkah Songs and rhymes - A collection of decorated song sheets with songs and rhymes about Hanukkah including two number rhymes Recipe - A photo recipe to make Latke cakes - a popular Hanukkah dish - the pages can be printed to make a book or used for displays Dreidel game - A Dreidel spinner to cut out and play the game of Dreidel Make a Dreidel - A 3D Dreidel spinner to make complete with instructions Hanukkah cards Acrostic poem Maths worksheet - Count the number of Dreidels Addition worksheet - Add the numbers on the Dreidels Menorah Counting - Worksheets to count the number of Menorah candles lit Cut and make a Menorah Number dominoes Word search Worksheets - Match the Hanukkah words to the pictures, draw the Hanukkah pictures and fill in the missing words Writing activities - Worksheets to write the Dreidel instructions and writing about Hanukkah
Internal layout of play equipment areas should aim for prevention of conflicts between: • Moving equipment (e.g. track glides) and running children; • Play traffic (e.g. from a slide, out of a tunnel) into the path of other activities; • Quiet play (e.g. sand pits) and boisterous games (football match); and, • Active, boisterous groups (late primary ages and older) and «littlies» and pre-schoolers.
Play spaces will typically involve combinations of: • Large areas of hard surfaces (for a range of ball games, rebound walls, etc.); • Smaller hard surfaced areas for hop - scotch, elastics and other small group games; • Large grassed area for running, ball games, athletics and other activities; • Play equipment for different aged students, catering for potentially large groups of students at any one time and providing a range of types of activities; • Small spaces with seating for individuals and small groups; • Smaller grassed areas for a variety of activities requiring intimate spaces; • Sand play areas, dirt, water and planting for creative activities; • Areas suitable for marbles, small cars and toys, digging, and play with loose materials and surfaces; • Areas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spareas of hard surfaces (for a range of ball games, rebound walls, etc.); • Smaller hard surfaced areas for hop - scotch, elastics and other small group games; • Large grassed area for running, ball games, athletics and other activities; • Play equipment for different aged students, catering for potentially large groups of students at any one time and providing a range of types of activities; • Small spaces with seating for individuals and small groups; • Smaller grassed areas for a variety of activities requiring intimate spaces; • Sand play areas, dirt, water and planting for creative activities; • Areas suitable for marbles, small cars and toys, digging, and play with loose materials and surfaces; • Areas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spareas for hop - scotch, elastics and other small group games; • Large grassed area for running, ball games, athletics and other activities; • Play equipment for different aged students, catering for potentially large groups of students at any one time and providing a range of types of activities; • Small spaces with seating for individuals and small groups; • Smaller grassed areas for a variety of activities requiring intimate spaces; • Sand play areas, dirt, water and planting for creative activities; • Areas suitable for marbles, small cars and toys, digging, and play with loose materials and surfaces; • Areas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spareas for a variety of activities requiring intimate spaces; • Sand play areas, dirt, water and planting for creative activities; • Areas suitable for marbles, small cars and toys, digging, and play with loose materials and surfaces; • Areas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spareas, dirt, water and planting for creative activities; • Areas suitable for marbles, small cars and toys, digging, and play with loose materials and surfaces; • Areas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spAreas suitable for marbles, small cars and toys, digging, and play with loose materials and surfaces; • Areas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spAreas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spaces.
By relating each stage of the process to the development of a computer game or other digital resource, pupils can begin to make specific links between the skills they are acquiring and how they relate to their areas of interest, as well as real world opportunities for scientists, engineers and games designers.
Yet I know that some newbies in the writing game — and other areas of the arts for that matter — see crowdfunding as a way to get a start without having to work so hard.
If you're still unsure, then brainstorm about for consumable and entertaining gifts, such as tickets to an upcoming baseball game, membership to a beer - of - the - month club, or, in the case of your significant other, an overnight excursion to an area city or casino if it's been awhile since you've had alone time together.
a.) a considerable amount of exercise, including the use of treadmills and backpacks, as a way of relaxing dogs to prepare them for counter-conditioning exercises; b.) packs of dogs to rehabilitate unstable, fearful or aggressive dogs; c.) Leashes and chain collars to block jumping, whining, possessiveness, biting, aggressiveness, excessive barking, mounting, fighting, active dominance challenges; d.) Redirection to get dogs doing alternative behaviors in play areas, obstacle courses, a pool, a feeding area, a sleeping area, and an eating / drinking area; e.) calming techniques using hand feeding; f.) a limited amount of obedience training, such as teaching the dogs to heel on a loose lead at the handler's side; g.) a «claw» technique, his own version of the «alpha rollover», and a pursuit technique to deal with dogs that don't show submission to other dogs or people; h.) «flooding» for phobias; i.) «calm / assertive» handler techniques; j.) touch and sound techniques to interrupt, correct and / or redirect behaviors; k.) a variety of traditional manners rules, which are implemented with the «no free lunch» type of approach; l.) a variety of games and other «mental challenges»; m.) human intervention; and n.) electric collars (not mentioned, as I recall, in the book)
a.) a considerable amount of exercise, including the use of treadmills and backpacks, as a way of relaxing dogs to prepare them for counter-conditioning exercises b.) packs of dogs to rehabilitate unstable, fearful or aggressive dogs; c.) Leashes and chain collars to block jumping, whining, possessiveness, biting, aggressiveness, excessive barking, mounting, fighting, active dominance challenges; d.) Redirection to get dogs doing alternative behaviors in play areas, obstacle courses, a pool, a feeding area, a sleeping area, and an eating / drinking area; e.) calming techniques using hand feeding; f.) a limited amount of obedience training, such as teaching the dogs to heel on a loose lead at the handler's side; g.) a «claw» technique, his own version of the «alpha rollover», and a pursuit technique to deal with dogs that don't show submission to other dogs or people; h.) «flooding» for phobias; i.) «calm / assertive» handler techniques; j.) touch and sound techniques to interrupt, correct and / or redirect behaviors; k.) a variety of traditional manners rules, which are implemented with the «no free lunch» type of approach; l.) a variety of games and other «mental challenges»; m.) human intervention; and n.) electric collars (usually not mentioned in their marketing materials or websites)
Tag for Dogs Just like the human game of tag, someone has to be «it,» giving other players — including your dog — a 10 - to 15 - second head start to run away before «it» can begin to chase others in a defined area.
One of Svoronata's three nearby beaches, Ai Helis Beach is sheltered from the winds by nearby headlands, making it ideal for a game or two of beach volleyball, while there are water sports and activities available at one of the other beaches in the local areas.
The Wayne County area also boasts three of the best Wildlife Management Areas (WMA's) in our state (Little Satilla, Rayonier, and Sansavilla) for hunting trophy deer, wild hogs, and other small game.
Ideal for those who enjoy socializing with other guests, the hostel has a large common area with a pool table, a kitchen for guest use, coffee and tea bar and a library of books and board games.
The development offers facilities to suit a range of travellers including public areas to meet and mingle with other holidaymakers including a communal pool and waterpark, lakes and parks, outdoor cinema, fully equipped gym, X-Box games room, a bar and on - site restaurant that even offers a home delivery service for guests who feel like a night in.
In front of the games room, at one end of the pool, is a dining sala for enjoying alfresco meals, while at the other end is a sitting area with a fire pit — the perfect spot for post-swim sunset cocktails.
For a change of scene and something a bit more active hire a bicycle and discover the local area or challenge your friends or other guests to a game of pool or golf.
Both bedrooms are opposite two bathrooms, one with a toilet, shower & basin, the other with a bath & basin.The sleeper couch is situated in the lounge / TV room area, its the size of a double bed.We also have two single floor mattress's available!The dining room flows into the lounge / TV room area, it is a big space, perfect to relax and enjoy time with friends & family.The TV in this space is a plasma, perfect to watch a little TV or for the kids to setup their video games.Card & board games available for some evening fun or rainy days at home with the family.
«Also I was wondering how Sony's vision is limited for cloud gaming, they claim they can use the cloud for whatever they want, including game streaming, and their cloud servers themselves will no doubt be greatly expanded on...» scott182 you basicly answered your own question, claiming and doing are two very big differences Microsoft is leading the way in this area by not only promoting cloud use but doing it at launch, sure sony CLAIMS THEY CAN but I don't even think they have spoken about their VISION at all to this point, this doesn't mean I don't believe they CAN upgrade and eventually have the infrastructure in place on a lesser level than micro with enough to get the infrastructure to get the job done but micro has the advantage of years of cloud building from their other business portfolio and its very expensive so we'll see to WHAT EXTENT AND WHEN sony has this in place.
It's clear in other areas besides the sound that this game originated from a more limited platform; the nature of the short missions is perfect for the sporadic play patterns you'd find with a handheld like the Vita, but could get repetitive if you settle in for a long session on your PS4.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
Decade Duels is a great game for lovers of the cards, and new - comers as well can enjoy it, but it does feel like it's missing certain features and lacking in other area's.
Occasionally the game throws a few other ideas at you like just killing some people, and bits of loot randomly scattered around give you a bit of a reason to scout the area, but for the most part the game's missions feel tedious as you gun down enemy after enemy after enemy after enemy.
Outside of some mods for existing games and other software that seems more like tech demos, the pickings area slim.
As for the topic here, WHO cares that the times of day are not dynamic, as the game looks so dynamic in ALL other areas, especially as far as gameplay & controls go... The series has always been tighter & more story based, with a tighter, more focused, linear structure, than other open world games, & that makes it even better for me... as I don't want EVERY game to have that overwhelming open world structure, that you sometimes get lost in, & waste half your game time.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
For all its emphasis on customization, it's a bit disappointing to see the game retain the generic character portraits used in earlier installments, especially now that other areas of the presentation, like enemy characters, have been improved.
For most of the game, the main gameplay system has you running, jumping, and fighting your way through beaches, deserts, volcanoes, and other such areas.
There are five areas to conquer within the story of the game, and this is the place you'll probably be spending most of your time — although there are some other modes available that should keep those looking for replay value entertained.
Imperial City, the first DLC game pack for The Elder Scrolls Online: Tamriel Unlimited, adds hours of additional gameplay featuring new areas, quests, enemies, and exclusive items for those adventuring on their own, in small groups, or with hundreds of others.
Apparently, the portion of the map shown in demos is actually the emptiest area of the game and other map sections are filled with mini-dungeons, villages and all sorts of life for players to marvel at.
Don't expect traditional dungeons with keys and locked doors or hidden Heart Containers either, instead tasking you with visiting key areas and completing dozens of Shrines - which you get a taste of early in the game - for new Spirit Orbs to trade for permanent upgrades and other abilities.
The Definitive Edition adds a few other new things to the game, like a couple of new skins for Dante and Vergil and a new Bloody Palace area for Vergil.
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