Developer: Slightly Mad Studios Year: 2015 Platforms: PC, PlayStation 4, Xbox One, Wii U, Steam OS Slightly Mad Studio's Project CARS aims to set new standards
for photorealistic graphics and in - depth physics, which has been achieved with an unconventional crowdfunded business model that provides unparalleled freedom away from publisher constraints.
Not exact matches
In the Red Bull interview linked above, he explained that it will have very different results from Horizon: Zero Dawn due to the very
photorealistic graphics style they're aiming
for.
Haha but in all honesty, the
graphics engine
for this game has honestly set a new
photorealistic standard in games
for me.
In the Red Bull interview linked above, he explained that it will have very different results from Horizon: Zero Dawn due to the very
photorealistic graphics style they're aiming
for.
The levels and characters have more visible textures, subtle shading helps to add a more lush atmosphere, and
for special occasions like the Thing cards in battle, occasional
photorealistic 3D
graphics are among some of the Wii U's best.
«Creating
photorealistic... characters has long been one of the holy grails of computer
graphics in film production, virtual reality, and
for predictive design,» Ravi Ramamoorthi, a professor of computer science at UC San Diego, who worked on the project, told Digital Trends.