Sentences with phrase «for simple control schemes»

There's something to be said for simple control schemes, and combat still flows pretty well all these years later.

Not exact matches

The control is extremely simple, you just need to use the L / R sticks, what for me is great (I don't like having to memorize 10 buttons control schemes), and the difficulty level is adequate, I'd say 7 in a 0 - 10 scale.
Interesting gameplay mechanics — By making use of a minimalistic control scheme that focuses on rotating levels to allow for shifts in gravity among other simple gameplay mechanics, The Bridge manages to feel new and fresh.
The four - button control scheme is simple enough that beginners can flail against the computer competently enough, with enough strategy for the advanced player to show us amateurs just how advanced they are.
Future Tone has the simplest control scheme seen in a home console Project Diva title for quite some time and its simplicity becomes its strength.
For so long we have just used just simple control schemes and to mix that up definitely made some fans a bit leery.
For example, the iDrive infotainment system falls somewhere between simple and functional, with a control scheme that's almost too big for its list of available functioFor example, the iDrive infotainment system falls somewhere between simple and functional, with a control scheme that's almost too big for its list of available functiofor its list of available functions.
For so long we have just used just simple control schemes and to mix that up definitely made some fans a bit leery.
Whether you're taking off or arriving the game uses a very simple type of control scheme that allows for easy navigation and quick to learn controls, that's not to say easy by any stretch of the imagination.
Simple, one - finger control scheme is easy to learn, but with a sky - high ceiling for mastery.
Many praised the attempt at offering a motion control scheme for the Wii, however some had issues with the overall responsiveness of the motion controlling, as combat could devolve into simple gestures, which is a shame as the actual combat mechanics are possibly some of the deepest in any Zelda game.
Using simple game mechanics and an even simpler control scheme the game is easy for newcomers to learn.
But mastery of its simple control scheme is rewarding; tearing through a horde of enemies unscathed is a cathartic experience, especially if the same crew was responsible for your death earlier.
The Gamecube controller is by far the best choice for fighting game fans, but new comers may want to stick with the Wii remote simply because that is the simplest control scheme to use attacks.
Like all of the few good games made for the Kinect, Fruit Ninja Kinect uses a very simple motion control scheme: Slash your arm in the direction that you want to slice the fruit, and you'll be successful.
What I Like: Adjustable gameplay; strong graphics; multiplayer options; voice acting (especially for Lara Croft); simple control scheme; puzzle solving challenges; boss battles; action / movement variety; fast pace; item collection; high replay value
It's also very easy to play having a simple control scheme that keeps things flowing and for turn based combat its fast paced which is great.
UNDER NIGHT IN - BIRTH Exe: Late [st] is actually really accessible from the get go, and whilst there's a certain amount of depth to it, it has a simple control scheme that makes it easy for anyone to just pick up and play.
The result is a much simpler control scheme that made it so I was able to link a few attacks together to get an average of 10 - 15 hits per successful chain against the enemy (p.s. that's GOOD for me, as a non-fighting game person).
iO is the latter — a simple physics - based puzzle platformer that, thanks to its large selection of puzzles and very basic control scheme, manages to keep your attention for a lot longer than you think it might.
What Needs Improvement: smoother transitions among cutscenes and gameplay, more save options, simpler action & control scheme (not using same buttons), incorporate camera pan option for right analog stick, more open world elements, free will off option for partner, more variety in boss battles
KEY FEATURES ☆ 16 unique MX Supercross and Outdoor Nationals tracks with authentic racing action ☆ 2 Freestyle levels of Moto racing ☆ Real Motorcycle, Superbike and Motorbike Sounds ☆ Massive career mode and achievement system ☆ Freestyle mode with advanced scoring system ☆ Race up to 8 opponent motorcycle riders in single player mode ☆ 250cc two - stroke and 450cc four - stroke ATV and dirt bikes ☆ Choose from hundreds of MX and ATV bike and rider skin combinations ☆ Auto - gas and invisible controls feature in motor race ☆ Lifelike visual appeal with ability to perform real life stunts ☆ 1st and 3rd person camera views ☆ 8 preset control schemes including Responsive Tilt Steering ☆ Adjustable level of difficulty, simple, easy, medium, hard, extreme etc. ☆ Designed for Tablets and Phones
On the left is another simple control scheme reminding you to use the directional arrows for your minimap.
Trowers & Hamlins partner, Andrew Watkins, says such a scheme is attractive to bidders since only 75 % of shareholders (by value) and a simple majority (in number) have to agree for the bidder to take 100 % control of the company.
As for the gameplay, it's a side scrolling shooter, which actually translates quite well to the Android Wear platform thanks to the simple controls and basic overall scheme of the game.
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