The game was a hit of its time and one of my favorites
for the simple gameplay and captivating thrill of performing in a team.
Basically, Tetris Ultimate... charges extra
for simple gameplay variations... of Tetris.
Not exact matches
The basic
gameplay mechanics are incredibly
simple and they repeat so often that the action is doomed
for monotony.
Having played this game
for close to two years now, the
simple yet everchanging
gameplay created by the act of perpetual war on a battleground
Teenage Mutant Ninja Turtles on 3DS features the strong writing and characterization of the Nickelodeon show, but the
gameplay is simply too repetitive and
simple for older fans, and it's too short to keep a younger players busy even
for a long car ride.
Bermuda Triangle never really becomes terribly challenging, opting
for a more casual pace and
simple gameplay that will appeal to gamers of a more casual mindset.
The
simple fact of the matter is that this game is just too sluggish and doesn't offer up enough
gameplay variety to keep most people's interest
for more than a few minutes.
Whatever minor dissonance may be created by the occasional wrong note, it's more than made up
for by
gameplay that's
simple, fun, and insanely addictive.
Wonderful music, appealing levels,
simple, enjoyable story, good
gameplay, and fair amount of hidden treasures make this game a great choice not only
for fans of platformers.
It's not a triple - A title by any stretch — with its
gameplay quirks and audio that sounds recorded in a bus - station bathroom — but it captures the sense of
simple fun that Nintendo was shooting
for with this new - fangled console.
Its
simple gameplay is relaxing but I longed
for more tension and a sense of grand adventure that Fe lacks.
When I started it up
for the first time, I had no idea that this seemingly
simple Bomberman - like game would have such well implemented depth and addicting
gameplay to keep me coming back
for more.
A
simple gameplay meets a complex level design,
for an instant classic with a terrific art direction.
While it may feel too
simple at moments and its
gameplay not as varied as it would be expected, it's a good departure from the Pokémon world
for one of its most recognizable characters and one which will be a pleasant surprise
for many.
A Moon
For The Sky won't last forever on your iDevice, but it'll still keep you busy with its elegant style and
simple gameplay that's hard to put down.
You can see the potential
for a great game here, but it sticks to safe and
simple gameplay and storytelling conventions, and ends up being a bloody bore.
Thanks to its cartoon art style and lack of technical issues, the game's first impressions are overall positive but unfortunately, this does not stand
for too long, as the levels quickly feel repetitive and the
gameplay mechanics end up being too
simple for its own good, resulting in a game that is more dull than it should be.
Ignoring modern trends
for simple and easy games, Creative Assembly offers an enticing
gameplay for hardcore followers and newcomers alike.
With a
simple gameplay hook, great style and presentation, Rotastic has a lot going
for it through its simplicity.
For deeper tactics, the in - game map, secondary weapon functions, and environmental
gameplay objects are all there, as is a daunting range of upgrades and cosmetic items, but the core game is beautifully
simple and moreish.
Very
simple concept but amazingly addictive, the HD graphics are just so cute and clean, control is top class but is the
gameplay that will keep you there,
for hours and hours of joy, the game is not perfect (music is quite nice but very repetitive too) but at the incredible price of 4,99 Euro it deserve a total «10» as a score, so much fun
for the price, really.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and
gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a
simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same
for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
It features
simple gameplay in an adorable world but the overall unsatisfying formula and lack of substantial content make it an easily forgettable fighter even
for dedicated Touhou fans.
Interesting
gameplay mechanics — By making use of a minimalistic control scheme that focuses on rotating levels to allow
for shifts in gravity among other
simple gameplay mechanics, The Bridge manages to feel new and fresh.
However, considering the
gameplay itself is so
simple, it does become repetitive after playing
for a while.
Retro fans will probably despise it due to its awful interpretation of classic beat»em ups but its
simple gameplay is easily digestible
for casual gamers.
Even with all of those elements the
gameplay is fairly straight forward and
simple enough to learn
for many players.
With an unforgettable art style, a soundtrack worthy of tremendous praise, and a
simple yet fulfilling
gameplay style The Banner Saga has me ready and waiting
for the second chapter.
The
gameplay is
simple enough to understand and it works rather well
for what it does.
The elevator pitch
for Bombslinger is
simple: it is a roguelike take on Bomberman
gameplay with tons of weapons, abilities, and upgrades to collect and utilize on every playthrough.
The initial
gameplay design of Sea of Thieves is
simple; you get on a ship, you acquire a treasure map and you go exploring the high seas
for treasures.
Nothing quite beats
simple, however, and Brakes are
for Losers speeds onto the Switch with some frantic eight - player
gameplay.
All of that being said, the core
gameplay is so
simple that it becomes quite tiresome after playing
for a handful of minutes.
For the uninitiated, they are 2D platformers that feature
simple gameplay with lightning fast speed.
Although Dr. Luigi isn't much of a step - up from other Dr. Mario games, the great presentation, Operation L mode, and being able to play online will make it a worthwhile download
for fans of the series while newcomers will appreciate the
simple yet hard to master
gameplay.
MagNets brings me back to the early Dreamcast days with its
simple gameplay and cheesy charm, but is it a worthy game
for 2016 standards?
Stikbold may not aim to reinvent the genre, but its wacky and
simple gameplay is definitely worth taking a few balls to the face
for.
Anyway, the
gameplay is super-addictive and
simple to play which is all you can ask
for when it comes to an indie arcade - like experience.
Although Vertical Drop Heroes HD's
simple gameplay setup is fun at first, it starts to become repetitive and bland after playing
for about an hour or so.
Simple and addictive
gameplay make
for a solid gaming experience on the iPad!
Potential banana skins abound From
simple things like Amazon's patent
for reselling ebook licences (bound to have an impact on ebook sales especially of lead titles if it were ever to be put into practice) or like discovering that despite having a great product your brand just doesn't resonate with consumers beyond your core audience and hence you lose a bundle of cash trying to sell them tablets or realizing that your main competitor is not the rival publisher of literary novels or commercial non-fiction but a game in which trajectory considerations are a more important aspect of
gameplay than would normally be considered cool and various music video fads from Gangnam Style to Harlem Shake.
As
for the
gameplay, it's
simple as can be.
However, Stasis developers kept the controls
simple for a reason: they had no intention of keeping the
gameplay laid back.
As
for gameplay, it's a
simple setup with the initial choice of four different characters, The Hero, Hammer, Reaver and Garth with the ability to unlock a wealth of other characters such as Jack of Blades and Lord Lucian as you progress.
Simple gameplay mechanics adorned with beautiful graphic design, relaxing music and challenging yet conquerable puzzles will guarantee many hours of fun
for gamers of all ages.
Simple graphics paired with excellent sound effects, soundtrack and mostly smooth
gameplay make
for an enjoyable, eerie game that is sure to delight horror fans and newcomers to the genre alike.
Puzzles also make up a part of the
gameplay and tend to stick to
simple idea's, but usually require just enough thought to make you pause
for a moment and consider your moves.
The
gameplay on offer here may be too simplistic
for some, but it's the tight focus that makes Fireball feel so slick and smooth to play, it's not diluted by needless additions nor pointless abilities, it just gives you a
simple task and lets you get on with it.
These alternate characters are more than
simple re-skins, as each comes with new abilities and weapons that completely change the
gameplay not only
for the one playing as the character, but
for all of the other players within the game too.
The
gameplay is
simple:
for instance, it doesn't take long to figure out that attacking a turret alone is suicide and that, at the beginning of each game, it is more efficient to kill droids to level up rather than trying to kill the opposing team's players.