Sentences with phrase «for thatgamecompany»

He has a number of impressive awards and credits to his name, including music for thatgamecompany's flOw.
The Official PlayStation Blog have revealed the trophy list for thatgamecompany's upcoming PlayStation 3 downloadable title, Journey.
Innovative and strangely emotional it set the scene for Thatgamecompany's magnum opus, Journey.
The acclaimed title is closely followed by five nominations for Thatgamecompany's evocative downloadable game Flower, and four nominations for Ubisoft Montreal's well - received Renaissance action game sequel Assassin's Creed II.
This NTSC (region free) collection contains Journey, Flower, flOw, three extra games and some bonus content, making it a bit of a bargain for thatgamecompany fans.

Not exact matches

Thatgamecompany's Journey sets a new high - water mark for what games can be.
Seb: Absolutely, I've talked before about how much I love Journey and how incredible the experience is, but while thatgamecompany is renowned for their impact on indie development, there are other titles that should also be recognized.
It became a title that showed that games are not simply methods to tell tangible stories, but that experience and emotion are as strong, if not stronger vehicles for gameplay — an ideology that has seemed to stay with thatgamecompany, the company that was born out of the success of fl0w.
In an interview with Mashable, thatgamecompany's Jenova Chen discusses his hopes for video games becoming a more respected medium.
A trailer has surfaced for Flower developer thatgamecompany's forthcoming title Journey.
After having wrapped up development on the game earlier this month, thatgamecompany has just announced that their latest game Journey will be release to the PlayStation Store on March 13, 2012 for $ 14.99.
thatgamecompany's Journey will officially release today on the PlayStation Store, after launching last week for PlayStation Plus members.
Santa Monica hasn't just developed its own franchise for a big corporate giant, but staff have worked with smaller indie like thatgamecompany on the likes of Fl0w to help bring more flavour to the PlayStation.
- H&G: Santiago Talks Fl0w's Digital Distribution Success: «In another panel at today's Hollywood & Games summit in Los Angeles, Thatgamecompany's Kellee Santiago discussed digital distribution and her firm's PlayStation 3 downloadable game Fl0w, revealing a goal of «a game per year» for the developer.»
Thatgamecompany, which started in 2006, had a deal with Sony that lasted for three titles, and now that Journey has been released, they can now make games for whichever platform they want.
In fact, of Thatgamecompany's future, it's revealed: «Fl0w was completed [for PlayStation 3's PSN downloadable service] in 7.5 months, and our goal is to continue creating a game per year.
Not much is known about if / when 2D Boy will release a new game, with efforts centred on Goo and its ports, plus more general philanthropic work for the rest of the industry — last year, inspired by their successes in indie games, 2D Boy and thatgamecompany teamed up to start the «Indie Fund» to offer financial support for new studios.
Journey, the third download - only PSN title from flOw and Flower dev thatgamecompany, goes live today for all on the European PlayStation Store and you should get it.
President and Co-Founder of thatgamecompany Kellee Santiago talks about the origins of thatgamecompany, creative expression in video games, the value of core games, and Journey, which is currently in development for PlayStation Network.
, and Nostril Shot (all three games are from thatgamecompany's 24 hr Game Jam) + Concept art and screenshot galleries for all three games + Original soundtracks for all three games + PS3 dynamic themes and wallpapers + PSN avatars including 8 exclusive new Journey avatars never released before + Official game trailers and developer diary videos + Reversible cover art
According to the report, the collection will contain all three thatgamecompany games (Flower, Flow, and Journey) on one disc, plus the soundtracks for all thee games, «exclusive mini-games», a documentary, and a one month subscription to PlayStation Plus.
[Update] thatgamecompany has full detailed the Journey Collector's Edition, revealing that the game will launch on August 28th in North America for $ 29.99.
A truly amazing game, and kudos to all the team at thatgamecompany for this wonderful achievement.
Thank you Sony, thatgamecompany & Austin Wintory for giving me this incredible experience.
First of all, let me say I'm sorry to hear that Thatgamecompany's cofounder has left (although we all wish her the very best for her!).
Journey, developed by thatgamecompany exclusively for the PS3, was the big winner of the night, nabbing eight awards including Game of the Year.
Now known as the DICE Awards, Academy of Interactive Arts & Sciences revealed their picks for the best games of the year this morning, nominating thatgamecompany's Journey for an astonishing 11 awards.
Thanks to RAD & thatgamecompany for letting us use their characters, Yoshida - san for letting us turn him into a Time Force character, and SCEA for helping us out throughout development & release.
For more indie game news here at Indie Obscura, be sure to check out some of our recent coverage including how Journey developer thatgamecompany announced a new game on Twitter, how the latest Obduction patch added VR support, and learn how you can get your hands on the sci - fi horror game Routine in March.
Hunicke worked at thatgamecompany for nearly three years, helping it release Journey two weeks ago.
I really hope to see some Thatgamecompany themes in the game, like a partial flower level or even the character from journey (although it might be hard to come up with ways for it to fight)
Thatgamecompany's Jenova Chen has spoken about how «lucky» he and his team were to land a contract on PSN, ascribing Journey's critical success to a mixture of timing, people growing tired of traditional forms of gaming, and a greater appreciation and affinity for development, which comes with time.
After showing promise with their debut game Cloud, thatgamecompany went on to work with Sony in creating the fantastic FlOw, Flower and now Journey for PSN.
It has served as the venue which first premiered numerous now widely recognized names, including Cloud from the USC - based team that became Thatgamecompany (Flower), as well as DigiPen's Narbacular Drop and Tag: The Power of Paint, which would evolve first into Valve's acclaimed Portal, with the latter brought on - board for the upcoming Portal 2.
Creative Director for EA Soren Johnson, Lead Designer for Zynga Jenova Chen, Co-Founder and Creative Director, thatgamecompany
Creative Director for EA Ray Mazza, Lead Designer Worldwide, Playfish Jenova Chen, Co-Founder and Creative Director, thatgamecompany
thatgamecompany have released a new developer diary for their upcoming downloadable title, Journey.
A few companies stand out more than others though and I think «Thatgamecompany» does very interesting titles for a number of reasons.
Chen noted of his small Los Angeles - based developer Thatgamecompany, founded largely using staff from Independent Games Festival student finalists: «We have great passion for games, and we have a very different vision from other companies.»
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