Today's release for consoles follows the wildly successful PC launch in 2015, from original creators Introversion Software, which has sold millions of and held one of the highest Metacritic
scores for any video game released in 2015.
Obviously, developers of major video game corporations want the highest possible
success for their video game releases, there's no change in that philosophy for any of them (I don't believe any of them intentionally want to fail).
2016 proved to be a great year
for video game releases thanks to blockbuster titles like Uncharted 4: A Thief's End, Dark Souls III, Gears of War 4, Overwatch and more.
October proved to be the best month
for video game releases capped off with the launches of Super Mario Odyssey, Assassin's Creed: Origins and Wolfenstein II: The New Colossus all on the same day.
July is a weird time
for video game releases, it's just after E3 so the big announcements have been made for later in the year.
Assuming that the new game is scheduled for release near its anniversary, August is a pretty slow month
for video game releases: it'd be easy for Capcom to find a place to fit it in and still generate some sales.
While 2015 proved to be a decent year
for video game releases, 2016 is already shaping up to be both the biggest and best year for gamers everywhere.
As we've talked about — seemingly ad nauseum across the site and on the podcast — 2015 is set to be a banner year
for video game releases.
July marks the midpoint of what has already been a phenomenal year
for video game releases.
December marks both the beginning of the Christmas holiday season and the end of a memorable year
for video game releases.