AC is truly a benchmark
for video game storytelling and on the basis of AC 3 there's no reason to suspect the bar will be met anytime soon.
What's more validating
for video game storytelling than a long surviving medium (comics) allowing one of its most popular franchises to be expanded upon through the video game format?
Not exact matches
For better or worse, with its lengthy cutscenes and frequent penchant for filibuster - worthy speeches about nuclear weapons and technology, Metal Gear Solid revolutionized a cinematic approach to video game storytelling that still influences the industry today, all through a science - fiction lens of mechs, genetically enhanced soldiers, and nanomachin
For better or worse, with its lengthy cutscenes and frequent penchant
for filibuster - worthy speeches about nuclear weapons and technology, Metal Gear Solid revolutionized a cinematic approach to video game storytelling that still influences the industry today, all through a science - fiction lens of mechs, genetically enhanced soldiers, and nanomachin
for filibuster - worthy speeches about nuclear weapons and technology, Metal Gear Solid revolutionized a cinematic approach to
video game storytelling that still influences the industry today, all through a science - fiction lens of mechs, genetically enhanced soldiers, and nanomachines.
21st century
video games are championed
for interactive gameplay and in - depth
storytelling.
Rapture and its inhabitants set a new bar in
video game storytelling, and the variety of plasmid options and moral dilemmas scattered within gave players a reason to plunge its depths
for multiple playthroughs.
Figuring out who the rapist is among a host of wily suspects is hardly any more difficult than solving a Scooby Doo caper, but Verhoeven and screenwriter David Birke continually insist on dedicating a chunk of screentime to a silly campaign of misdirection where so much evidence is stacked so loftily against an employee in Michèle's
video game company that anyone with even a cursory knowledge of mystery
storytelling couldn't possibly fall
for the trick.
Turbomedia What digital comics pioneer Balak collectively calls «Turbomedia» is a method of graphic
storytelling that uses narrative tools from comics, animation, and
video games adapted to tell stories made specifically
for digital reading.
In the last decade or so, franchises such as Mass Effect, Uncharted, The Last of Us, and The Witcher have all made significant contributions to
video games as a
storytelling medium, but Metal Gear Solid is,
for the lack of a better term, their big boss.
between EUR 10.000 and EUR 150.000
for developing a concept or a project (activities to the point that the concept leads to a playable prototype or trial version)
for a
Video Game of highly innovative and creative narrative
storytelling games designed
for commercial exploitation
for PCs, consoles, mobile devices, tablets, smart phones and other technologies.
Players who want to feed banknotes to an already - overrated egotist are advised to do so with all haste, but those with any regard
for quality in interactive
storytelling and the narrative structure of
video games should look elsewhere.
Earlier last month, Analog Addiction's own Xbox Editor, Nathan Manning, discussed about Arkham Knight being a step - up
for storytelling in
video games, stating --
Destiny is a
game that holds a great amount of hype around it and while the initial reveal of it at E3 ’13 led us to believe that we are in
for a
game that is going to exemplary, some leaked Alpha Gameplay
videos which leaked from an Ubisoft employee (Ryan Butler, Graphics Designer) have made their way onto the internet due to his excitement of streaming the
game on his PS4, sadly the
game has yet to show any unique feature that we haven't already seen in a Borderlands
game, but at least Borderlands is a
game that offers comedic story progression through hilarious
storytelling, but Destiny is too straightforward and doesn't really offer anything that we haven't seen already.
PBS Arts» Off Book series, which looks to «showcase new and under - exposed art forms and reach arts communities online», has produced this really slick episode on the importance of
video games as «a
storytelling medium» and «a place
for self - expression»
The series has redefined
storytelling with
video games, and Uncharted 4 was an incredible send off
for the characters and the journey that they took us on.»
Season One of The Walking Dead - A Telltale Series redefined expectations
for storytelling in
video games, winning over 100
Game of the Year Awards.
Here he used his passion
for gaming and
storytelling in productions ranging from a documentary, interactive live action
video to full blown
games.
Dead Space,
for example, is almost identical in its
storytelling: almost no cutscenes are utilized, all dialog is spoken in -
game, and dozens of audio /
video logs develop the
game's mysterious backstory.
Enslaved reached
for new heights in
video game storytelling, with a script written by Alex Garland.
Recognized
for having some of the richest, most engrossing
storytelling in the industry, throughout the years, Assassin's Creed has succeeded to position as a true entertainment license, transcending
video games to offer new and immersive experiences on comic books, mobile
games, and novels and even movie with the worldwide release of the feature film «Assassin's Creed ®» which opens in theaters on December 21, 2016.
While much of the
game has the potential to become what the developers have strived
for, there are too many shortcomings to hail Last Frontier as the next evolution in
video game storytelling.
God of War is an achievement
for video games as a
storytelling medium.
Of course, a new threat sees a reformation of sorts, and this very Justice League premise provides a strong undercurrent
for the universe, despite the fact that other than an opening
video there is no in -
game storytelling.
The Metal Gear series of
games has the reputation
for being a driving force behind
video games adopting more «cinematic»
storytelling.
We create experiences that are up to the quality standard of this creative international industry and are convinced that
video games are the supreme medium
for storytelling.
Storytelling has come a long way in
video games over the past decade, and arguably the tales developers are telling today far surpass anything our medium has ever done, but there is always room
for improvement — and in -
game dialogue should be a high priority.
Torment won many RPG
Game of the Year awards back in 1999 and is now considered one of the groundbreaking RPG games and a model for rich storytelling in a video g
Game of the Year awards back in 1999 and is now considered one of the groundbreaking RPG
games and a model
for rich
storytelling in a
video gamegame.
Ken Levine and his BioShock creation have put Irrational Games on the map
for excellence in
video game storytelling.
Storytelling in
video games will only be enhanced as time marches on, so while we wait
for the next great
video game narrative, let's break down five of the best
video game studios that have successfully become storytellers.
For our final topic, we talked specifically about ways
video games are designed to motivate us to keep playing; either through intrinsic value like content and
storytelling, or extrinsic with achievements, prestige systems etc..
Thanks to advances in technology and the creative minds now flocking to
video games as a medium
for storytelling, the time has come
for video games to emerge as the pioneers of a new kind of
storytelling.
1998 was undoubtedly an important year
for gaming; Ocarina of Time changed the landscape
for 3D action - adventure titles, Pokémon Red and Blue took the West by storm, and Metal Gear Solid forever influenced the future of
video games as a
storytelling medium.
For more than a hundred years, film has been the American audience's most culturally significant way of connecting with stories, more so than literature or even television; as opposed to
video games which are very young in the world of art and
storytelling.
Developer Monolith Soft promised a six episode epic that would redefine
video game storytelling and wildly adjust expectations
for the RPG genre.
It is a loving homage to great and classic role - playing
games of yesteryear, while making bold statements about the potential
for storytelling in
video games.
The Fire Emblem Children and Marriage mechanic opens
storytelling and gameplay doors
for all sorts of developers to take advantage of; with
storytelling in
video games evolving at a rapid pace already, who knows what we'll see in a year, two years, five years or even ten years.