Sentences with phrase «for videogame industry»

He also worked for videogame industry as Supervising Animator for Call of Duty II and Character Animator for The Lord of the Rings Online: Mines of Moria (game cinematics), Medal of Honor: Warfighter and Sunset Overdrive.
Nimasthir conducted a Master's thesis on the opportunity of diversity for the videogame industry, and now works as a Project Coordinator in a French studio.
While this is good news for the videogame industry, it is worth noting that movies are re-released on DVDs, creating another revenue stream and then show up for rental, which adds another source of income for film makers.
Following his passion for the videogame industry and history of art he brings years of user experience to the table as well as his unique vision and limitless imagination.
As a whole, this is great news for the videogame industry.
Simon Carless is the Executive Director of the Game Developers Conference, the premiere international conference for the videogame industry.
The collapse of THQ was a real tragedy for the videogame industry, but it's great to see that the Saints Row series has come through it pretty much unscathed; it still looks as mental as ever.
The second chapter of this beautiful Bioware saga stands with right among the most enjoyable and immersive adventures ever created for the videogame industry.
Despite some graphical disappointments and the infamous console - driven imprint, the next chapter of this beautiful Bioware saga stands with right among the most enjoyable and immersive adventures ever created for the videogame industry.
Unfortunately, we can't jump the gun and score another one in the books for the videogames industry, the sample size was incredibly small at only 8 surgeons, so we'll have to wait for more research to be done.

Not exact matches

Videogame industry analyst Michael Pachter has looked into his crystal ball to see a $ 50 price cut for Xbox 360 consoles in 2011.
With the advent of director's cuts playing a big part in extra DVD sales above and beyond the original releases distributed for home entertainment purposes, it's no surprise that the videogame industry wants a piece of that lucrative pie too.
Despite videogames now exceeding the film industry in terms of revenue, entertainment games are not traditionally acclaimed for their well written scripts.
It will be interesting to see how the publishing industry continues to evolve as it not only fights for profitability against books published outside of its purview, but also against movies, videogames, network television, streaming shows, and all the other entertainment items literally at consumer fingertips.
For Defrost Games this is an impressive start to what will hopefully be a long and prosperous career in the videogame industry.
Known for its stunning graphics, epic cinematic storytelling, and visceral battles, the God of War series has been acknowledged by the videogame industry's key publications and influencers as one of the most critically - acclaimed franchises, as well as a series that continues to set the bar for the action - adventure genre.
It seems the film industry is finally warming to the idea of videogames as legitimate (read: not Uwe Boll directed) source material for Hollywood blockbusters, according to Modern Warfare 2 director Keith Aram.
The game was a massive hit at the time, and it also became inspirational for many others in the videogame industry.
On the back of relentless campaigning by TIGA (the trade association representing the UK games industry), tax relief will now be offered for videogame developers in the UK.
May was a rough month for the US videogame industry.
What this means for us is that people outside the industry are taking this videogame thing more seriously, and in turn we'll (hopefully) have a higher number of quality games for the future.
Preludes post makes for some fascinating reading, largely because it describes the state of the triple A videogame industry as a whole.
Videogame television usually comprises one of three categories: coverage affecting the industry, reviews of games that will be available, or previews of games that are due for release.
Either way the videogame industry has grown alot and there is room for all 3 consoles, so just grow up, you have every right to state why you disagree with negative bs articles but far too often all I see is sony loyalists crying about how unfair the world is... ha ha in the end sony can still make a helluva lot of money in * 3rd place, [insert gasp] oh no!
While the videogame industry remains an attractive, high - growth business, the challenges and risks in the business are escalating, and the need for scale is becoming more pronounced.
Bill Harris thinks the videogame industry is heading for a crash.
Valve founder Gabe Newell spoke at the DICE summit in Las Vegas yesterday, lecturing on his thoughts for the future of Valve and of the videogame industry itself.
The discussion offers some insights into Mitsuyoshi's unique path in the videogame industry and how it intersects with the Sega sound team's enthusiasm for rock music.
For those unfamiliar with Schofield, he has been in the videogame industry for over twenty years and after starting off as an art student from the Pratt Institute, he went from being an artist on cartoons and games, to a respected business leader in the videogame industFor those unfamiliar with Schofield, he has been in the videogame industry for over twenty years and after starting off as an art student from the Pratt Institute, he went from being an artist on cartoons and games, to a respected business leader in the videogame industfor over twenty years and after starting off as an art student from the Pratt Institute, he went from being an artist on cartoons and games, to a respected business leader in the videogame industry.
One of the videogame industry's dark little secrets is that the seemingly successful and beloved Rock Band franchise has actually been a pretty big flop for Harmonix's parent company Viacom, who have sunk hundreds of millions of dollars into the game and hasn't been able to recoup their losses.
Given your experience of working for both a large and small studios, what are your thoughts on the future of the videogame industry?
10Tons have been in the videogame industry for over a decade and yet they still continue their incredible diversity in the genres they expertly tackle within their games such as match 3 puzzles in Sparkle and Azkend to physics based puzzles in King Oddball, shoot «em up Xenoraid and even top - down shooters in Neon Chrome and Crimsonland that showcase a clear departure from one another coupled with an extreme amount of enthusiasm and imagination to deliver unique experiences.
TIGA is The Independent Game Developers» Association, a network for games developers and digital publishers and a trade association representing the videogames industry.
Plus Declassified has become somewhat of a target for poor reception since E3 — seriously though, for a game with a short but decent SP mode with a fair bit of re-playability, and a solid if unspectacular multiplayer mode, how could it possibly be «an insult to pretty much everybody and everything in the videogame industry».
Right before Jimmy Fallon went on the air for Late Night a few year's ago, he promised his show would not only focus on the music and film industry, but the show would dab into the videogame world too — and he has.
I'm still holding out hope for this one though as it explores a theme that is oddly absent in the videogame industry.
EEDAR, a group that predicts the monthly sales of the videogame industry, have released their numbers of how many games were moved for the month of October.
Dead End Thrills is a veteran screen and video capture artist for videogames, with over a decade of game industry experience.
Important Update From Big Menace Industries: We recently have taken on an exclusive full - time gig with a game development studio, so we are not open for videogame - related business inquiries at this time.
Innovation atop innovation, Nintendo brought the videogames industry back from the brink of extinction once, and with the launch of the Wii back in 2006 redefined it for a new generation.
Virtuos, a global leader in videogame content production, today announced that 15 - year game industry veteran Elijah Freeman has joined its headquarters in Shanghai as Group Development Director, providing global creative and executional direction for the company's Game Division.
The videogame industry might have grown to become one of the largest entertainment mediums in the world since Killzone's debut back in 2006, but it's become more difficult than ever for a studio to actually break away from its area of expertise and take a real honest - to - god risk.
Lara Croft became an iconic videogame character in 1996 when the first Tomb Raider game was released for the PS1 and received much attention for starring a female protagonist, while the original game was followed by four sequels on PS1 which saw Lara Croft gain even more prominence across the entertainment industry.
In 2006 he departed and founded OneBigGame, a videogames industry charity initiative as well as working as videogames consultant for various start - ups.
Catalyst services the increasing trend within the videogame industry to turn to outsourcing for significant elements of their game development and production.
The videogames industry loves to forget the past, and as such I am worried for the future of Rime.
As an umbrella fundraising organisation any money donated to GamesAid will be divided between a small group of British based youth and children's charities that support young people in a variety ways, nominated by and voted for by members of the British videogames industry.
Well, first let's talk about the law itself: to clarify, it's not a law that helps only video games, but any audiovisual production, but since we like videogames... let's talk about what it does for the video game industry!
It is an important game in our industry today and should be celebrated for pushing the boundaries of what a videogame is.
Digital Press members and Classic Gaming Expo organizers John Hardie, Sean Kelly and Joe Santulli have initiated a Kickstarter donation drive for The Videogame History Museum, a non-profit physical collection «dedicated to preserving, archiving, and documenting the history of the videogame industrVideogame History Museum, a non-profit physical collection «dedicated to preserving, archiving, and documenting the history of the videogame industrvideogame industry
a b c d e f g h i j k l m n o p q r s t u v w x y z