Sentences with phrase «for weapon selection»

The Xbone version will include Kinect voice controls for weapon selection and the PS4's DualShock light will light up when Lara's lights a touch.
Would be amazing for a weapon selection wheel, just rotate the clicky wheel.
The left - handed control configuration provides three sets of individual options to switch the buttons layout for the weapon selection wheel from L1 to become R1 and the sprint of R1 to become L1; the L2 and R2 button layout for the secondary attack of L2 to become R2 and the primary attack of R2 to become L2; and the sticks layout for moving your character with the left analogue stick to become the right analogue stick; and for looking around with the left analogue stick to become the right analogue stick.
Following on from that the (optional) touchscreen controls for weapon selection are also very helpful.

Not exact matches

The Philadelphia Eagles and new head coach Chip Kelly solidified their offensive line with their first - round selection in the 2013 NFL Draft, then proceeded to address the team's defensive needs while still sprinkling in some potential weapons for Kelly's offense over the past three days at Radio City Music Hall.
Natural selection for improved performance of dueling males with different fighting strategies likely drove the diversification of weapons in this group of beetles, the researchers conclude.
Touch screen control would allow map, options, beam selection and custom weapon stacking on the fly, while freeing the right analog stick for aiming.
The game is a «best of» compilation of the very best content from both Worms 3D and Worms 4: Mayhem, so it's got loads of the weapons, tons of the customization options plus a selection of new ones, making for well over 100 individual customization elements in total, and it has 60 single player missions from games both as well, making it a just massive game.
«The Ghost Ship: Chaos,» is included, which is a new take on the popular stage including a more powerful selection of armory and ways for players to upgrade their weapons.
A selection of stunning highlights from the full range of our African collections, perfect for Art and design projects, under the headings of Adornment, Buildings and decoration, Containers, Furniture, Human image, Painting, Sculpture, Textiles, and Tools, weapons and metalwork.
Being implemented from the fan - favourite version released with Samurai Warriors 4, the edit mode allows for a very deep level of customisation and vast selection of facial features, armour, weapons and accessories.
Wildcards let you do things like take three attachments for your weapon instead of two, a combination that will cost two points, or even take a primary weapon as your secondary Customisation in this system is expansive and impress; there's a variety of tools to use with your EXO launcher including threat grenades and homing drones, plenty of perks to pick from and a solid selection of weaponry to unlock on the enemy.
There's a pretty sizable selection of weapons to choose from, ranging from shotguns to sniper rifles, and each of those weapons can have the optics, muzzle, barrel, stock, magazine, underbarrel, trigger, paint, side - rail and gas system changed, giving you, to put it mildly, a hell of a lot of room for customisation.
In fact the game offers up a steady stream of gear for you to outfit your character with, allowing you to equip helmet, gloves, main armor, melee weapon and ranged weapon, all of which can then be further tweaked with a selection of Patches and Strap - Ons that let you do things like inflict fire damage, leech health or boost your magic.
This is good news for characters such as Zhang He who use unique weapons such as claws which have been put back into the game, and there are so many weapons that there are a vast selection of movesets that can be used within the game to keep it interesting.
(For example, the Hollow Area map is now easier to navigate, while you can check your partner's current weapon and armour selections through new dialogue options.)
One element that is also quite interesting is that switching between your four potential weapons whilst very direct, as it lacks the scrolling dead zone selection seen in the earlier Armored Core games, each weapon has a very nice mechanical animation for its selection.
For example, choosing between an extra weapon slot or a repair torch for vehicles could make all the difference, especially early on and decisions like that play a key role in how you progress through, being tactical in your selection based on priority of need, but that adds to the tension that Far Cry 5 creates so beautifulFor example, choosing between an extra weapon slot or a repair torch for vehicles could make all the difference, especially early on and decisions like that play a key role in how you progress through, being tactical in your selection based on priority of need, but that adds to the tension that Far Cry 5 creates so beautifulfor vehicles could make all the difference, especially early on and decisions like that play a key role in how you progress through, being tactical in your selection based on priority of need, but that adds to the tension that Far Cry 5 creates so beautifully.
Tight controls and a great selection of weapons builds upon a finely crafted roguelike experience that just might leave you coming back for more.
A big part of the fun is Far Cry 2,3 and 4 was the varied gunplay and massive selection of weapons, so it was quite a risk to take for Ubisoft to peel away all gun - based combat for Primal.
A selection of weapons from Year One will get 2.0 versions that can be upgraded further in strength and have new abilities to compensate for content included in The Taken King.
There aren't as many weapons to pick from as other FPS games, but the selection is still good enough, as is the scopes and attachments that can be added to the weapons along with camo selection, infantry abilities (essentially perks) and the ability to set up separate perks for each vehicle in the game.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
For the initial launch of the Hangar Module this includes a modest selection of hangar decorations, posters, weapons, and the Greycat Personal Transport Vehicle.
Saw a screenshot showing O for melee, which means the quick - access weapon selection added to the PS4 version is not available in the Vita version (unless it is mapped to the touch screen or touch pad).
Not only has there been special weapons and vehicle upgrades added, but for Christmas there's house decorations, a selection of Christmas clothes (all free) and it's even snowing today in Los Santos.
Each weapon has two forms with different attack speeds, animations and even limited combos (something Dark Souls never did), and learning the ins and outs of each was compelling enough on it's own for me to be comfortable with the limited selection.
A large selection of armor, weapons and skills will be at your disposal, based on the choice you made for each of your character's classes and abilities.
Choosing an agility - based loadout from a selection of pre-leveled characters, my character came equipped with an interesting weapon — a one - handed sword with an alternate mode that split the blade into two swords for dual wielding.
Alongside the mission content players will also gain access to a new selection of weapons, as well as the harpoon gun for Hurk.
Offensively, you'll be given newer, better scythes for your main attacks every 10 minutes or so throughout the course of the campaign, and you'll also have a broad selection of secondary weapons to pick from.
The use of a weapon wheel for example, accessed by the L1 button is sensible and provides easy selection of your weapons and accessories as well as switching between ammo types.
PUBG Update 12 heads to the test server for some extensive testing, rebalances weapons in a major way and introduces map selection, at last.
Firstly your base is now mobile, and can be placed wherever you like; secondly points from dead foes now have to be collected and deposited at your base / fabricator to be used for your selection of upgrade - able defences or weapons.
For its debut, Earth Defense Force 2: Invaders from Planet Space launches with massive improvements worthy of its pedigree, including English voiceovers to help players focus on the game's nonstop action, new content, and a choice of four - player co-op and versus modes served up either online or via local ad - hoc connection, with each method providing varying levels of difficulty for co-op as well as unique weapon selectioFor its debut, Earth Defense Force 2: Invaders from Planet Space launches with massive improvements worthy of its pedigree, including English voiceovers to help players focus on the game's nonstop action, new content, and a choice of four - player co-op and versus modes served up either online or via local ad - hoc connection, with each method providing varying levels of difficulty for co-op as well as unique weapon selectiofor co-op as well as unique weapon selections.
Your selection of weapons includes cannons, a chain shot (useful for taking ships head on), swivel cannons for precision shots, mortars for long distance and fire barrels to keep tailing ships at bay.
The selection of items on offer has expanded quite a bit since last time, adding the Piranha Plant which eats all players and items in front of your kart, the boomerang flower which does what it says on the tin, and the Super Horn, a rather generic area of effect weapon useful for clearing groups.
There's plenty to do and a good selection of weapons, but the handheld format isn't great for local multiplayer, which is where I believe Worms is at it's best.
This fifth week of downloadable content introduces a brand new selection of weapons and additional outfits for use within SENRAN KAGURA Peach Beach Splash.
Not only does this lend to distinct stats — for instance, sedan - like cars have better top speeds and acceleration, whereas trucks and vans have more armor — it also affects weapon selection.
The players start by each picking a weapon from a selection of those required for the stage entered.
Just last week I said, «His powerful arsenal of weapons is famous for variety; just imagine his attacks stemming from a selection of the most popular and powerful Robot Master weapons that he's acquired over the years.»
This selection stands out among most Mega Man titles for providing two fire - based Robot Masters, and thus two fire - based weapons for Mega Man to acquire.
His powerful arsenal of weapons is famous for variety; just imagine his attacks stemming from a selection of the most popular and powerful Robot Master weapons that he's acquired over the years: Metal Blade!
Solid platformer with great power ups and a nice weapon selection makes AVGN just a enjoyable experience for anyone.
You need to put points into perks to get the best ones - be that increasing your gun nut or science skills - but with a good selection of scrap and the right knowledge you can make weapons for all kinds of situations.
You can literally spend hours and hours trying to create the perfect level for multiplayer fun, plus the wide selection of weapons and you got a game that will keep you occupied for awhile.
For a fighting game, Deadliest Warrior: The Game provides an odd approach to fighting where you're presented with the same HUD you'd see in any other fighting game detailing your health, stamina used to activate different fighting moves, number of thrown weapons available, etc, etc. but the peculiar part isn't the HUD itself, or anything to do with the HUD really, but the damage ratios seen in this title are enormous compared to the (fairly limited) selection of fighters I've played before with a more «realistic» approach to how damage is dealt.
Enhanced magic and a vast new selection of weapons and armors allow players to create the ultimate battle party for the intense 6 - on - 6 real - time battles.
For its western debut, Earth Defense Force 2: Invaders from Planet Space will launch with massive improvements worthy of its pedigree, including English voiceovers to keep players focused on the game's nonstop action, new content, and a choice of four - player co-op and versus modes served up either online or via local ad - hoc connection, with each method providing varying levels of difficulty for co-op as well as unique weapon selectioFor its western debut, Earth Defense Force 2: Invaders from Planet Space will launch with massive improvements worthy of its pedigree, including English voiceovers to keep players focused on the game's nonstop action, new content, and a choice of four - player co-op and versus modes served up either online or via local ad - hoc connection, with each method providing varying levels of difficulty for co-op as well as unique weapon selectiofor co-op as well as unique weapon selections.
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