Sentences with phrase «for weapons inventory»

Not exact matches

Players no longer need to wade through menus or visit a crafting table - simply walking up to a helpfully highlighted item that can be used for crafting, and a prompt appears to create a weapon if you have the other half of the formula in your inventory.
This is a very long game, and if you're playing by yourself it can be even longer as levels can get very difficult - especially if you haven't upgraded the inventory to carry more med kits and repair tools for your weapons as you'll find yourself with too few supplies to make it through the missions.
You will automatically have a fishing rod in your inventory after you complete the prologue (when you reach Astera for the first time and get your weapons).
The movie starts with him inventorying and loading his weapons with a back drop of newspaper clippings on the wall to hint at the reason for him being out in the streets during the Purge.
The inventory system is horrendous, weapons are needlessly difficult to mod and break after a shockingly small number of swings, and the game clings to a monetary system that never made sense for the setting.
Fliers for new weapons and documents also take up space in your very limited inventory for no reason that I can think of, which meant in a lot of instances I'd send a goon out on recon and end up juggling an inventory full of keys and fliers and guns and ammo.
Given that your inventory size is limited; weaponry of an inferior level and duplicate weapons can be sold in exchange for credits which can be reinvested into purchasing better weapons, upgrading currently equipped weaponry and new special abilities.
Thankfully, Capcom decided to take the series in a fresh new direction, removing the cheesy dialogue, tank - like controls, zombies, and awful inventory system so they could make room for intense action sequences, interactive cutscenes, an over-the-shoulder perspective, weapon upgrading, and, of course, Los Ganados.
And the healing items take up limited inventory space, which you may want to reserve for better armor and weapons you may scavenge along the way.
The games certainly do affect this — Halo: Combat Evolved significantly altered the practices of the FPS (dropping the inventory for two weapons, adding vehicles), as did Call of Duty: Modern Warfare (putting RPG - like advancement mechanics into multiplayer).
In some respects, as already noted, Breath of the Wild moves towards conventional CRPG practices with its grid inventory that holds weapons, shields, and bows for the player to choose between.
collectibles dotted around Hyrule, which can be traded with Hestu for inventory upgrades, allowing you to hold more weapons, bows and shields.
Completing every training session in tutorial mode will unlock a weapon for the character used and add it directly to your inventory when you leave the tutorial.
As is the needs of a survival horror, your inventory management and careful use of ammo is key to survival, but you can craft items on workbenches, upgrade weapons, or create extra bullets for your weapons.
The update is going to be making a great deal of changes to a wide variety of mechanics, including things like smart cover, inventory (for instance weapon skins now don't take up inventory space, and every character can access them, and you only need one skin to use it on all of your weapons.)
Horizon Zero Dawn limits you to four weapons on your character at a time — but you can swap them out for extra weapons in your inventory at any time.
For those paying attention to Xur's inventory this week you'll know he's brought a pretty decent Special weapon with him, Telesto.
In fact, the game spams the poor man with a vast array of weapons and armour (including a range weapon with three modes) early on, and it can all be a bit overwhelming trying to decide which is the weapon and style for you, especially when all the gear is managed via the somewhat clunky inventory and character screens.
On the co-op side, «The Fortnite Guide to Holiday Survival» Winter Event for Save the World is live, featuring global inventory, a new questline, holiday heroes, weapons, and an event currency store.
As the game begins, his stamina bar (which is used for running, swimming, and, mainly, for climbing up walls and mountains) is small, severely limiting the places he can reach; the number of hearts he carries is laughable, making him an easy target to even the most insignificant enemies; and the slots for weapons in his inventory can be counted in one hand.
The glitch was very useful to players looking to stock up on monster parts, arrows, weapons, and recovering lost expansion gear or farming Korok seeds for inventory space.
The early hours reveal a game filled with nearly everything I hate about JRPGs: extensive inventories, elaborate crafting, countless modification options for weapons and armor, at least three interrelated economies, and resource farming (literally — you develop an actual farm).
The gameplay remained similar to Resident Evil 2, except for the inclusion of a quick - turn feature, dual - wieldable weapons, retries, and the ability to use a healing item when the player's inventory is full.
Another way that Sweet Home strongly differs from most other RPGs is that you only have two spaces in your inventory for items and a lone space for weapons.
This is a very long game, and if you're playing by yourself it can be even longer as levels can get very difficult - especially if you haven't upgraded the inventory to carry more med kits and repair tools for your weapons as you'll find yourself with too few supplies to make it through the missions.
• Eye of Obsidian adds a brand new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
Maintained inventory and inspections of more than 300 weapons and equipment, that documents met legal requirements for the company as well as the client to maintain accountability.
• Act as point of contact for community members looking to lodge complaints • Take people's complaints and provide them with a timeline within which investigation will begin • Investigate cases of murder, kidnapping, robbery and burglaries • Patrol assigned areas to detect possible criminal activities and interrogate suspicious persons • Investigate incidents for law violations, both criminal and civil • Apprehend and arrest offenders and law violators • Prepare evidence and ensure that it is preserved until the time it is due to be presented in court • Respond to calls to deal with emergency situations such as accidents and burglaries • Enforce traffic laws by issuing citations and observing violations • Transport prisoners to court or prison facilities • Maintain patrol cars and ensure that weapons and arms inventory is properly handled
Co-developed and implemented a new tracking system for $ 19k inventory of weapons and communication devices which significantly reduced verification errors
→ Dynamic, detail - oriented and results - focused Senior Logistics Engineering professional with more than 30 years experience and a verifiable record of achievement in International Military contract service and support, resulting in collaborative logistics support and Inventory Management initiatives for aircraft and weapons systems for joint U.S., Spanish, and Italian program.
Experienced Divisional Chief in charge of preparation of air - launched weapons, recognized for outstanding military service and extensive knowledge of Logistics, Procurement, Inventory Management within the aviation field.
Created binders with different locks and safe information, proper equipment operation, weapons breakdown, deployment and specifications of chemical agents, operation of emergency equipment, key information and location for all areas at the medium institution Maintained inventory of spare parts inventories and completed purchase requisitions as necessary.
• Championed the maintenance of physical security monthly inventories of sensitive items such as weapons, ammunition, classified and special equipment valued at $ 2M • Facilitated with logistics support for Special operations forces, ensuring team's fielded with the latest cutting edge equipment.
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