Based on Hiromu Arakawa's manga adaption of the novel The Heroic Legend of Arslan, Arslan: The Warriors of Legendis a hack - and - slash adventure based on the prince of Pars, Arslan, as he is
forced out of his kingdom after his father is defeated.
Set over a hundred years after the first game, it revolves around Evan, a young king
forced out of his kingdom, as well as a handful of peculiar characters that join him throughout his adventure.
Not exact matches
Whether he did it for the money, or to
force Jesus into a situation where he could display his divine power and so bring in the
kingdom by
force, or
out of personal disappointment at the apparent failure
of the mission, or because he was evil from the beginning (but then why did Jesus call him in the first place?)
When we set up restrictions, walls, fences, regulations, boundaries, and creeds which are designed to
force some people
out and keep the others in line, we are not advancing the
kingdom of God, but rather, the condemnation
of hell.
It's hard because it's cryptic; this fusion
of kingdom building and side - scrolling survival tells you basically nothing overtly,
forcing you to figure
out how all
of its pieces fit together by paying attention to animation and audio cues and learning through repeated deaths and restarts.
You take the role
of boy King and walking ray
of sunshine Evan,
forced out of his homeland (which,
of course, is called Ding Dong Dell), now trying to juggle building a new
kingdom and chasing a sinister figure.
It's hard because it's cryptic; this fusion
of kingdom building and side - scrolling survival tells you basically nothing overtly,
forcing you to figure
out how all
of its pieces fit together by paying attention to animation and audio cues and learning through repeated deaths and restarts.