Dan has also produced Emmy - winning experiences for AMC Television, written two video
games based on The Walking Dead, scripted animated TV shows for Man of Action Studios, and created artwork for Wired, BBC Radio 4, Time Magazine,
Foreign Policy, Entertainment Weekly and New York Magazine.
Factors that could cause Blizzard Entertainment's actual future results to differ materially from those expressed in the forward - looking statements set forth in this release include, but are not limited to, sales of Blizzard Entertainment's titles, shifts in consumer spending trends, the seasonal and cyclical nature of the interactive
game market, Blizzard Entertainment's ability to predict consumer preferences among competing hardware platforms (including next - generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Blizzard Entertainment's products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, litigation against Blizzard Entertainment, maintenance of relationships with key personnel, customers, vendors and third - party developers, domestic and international economic, financial and political conditions and
policies,
foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard's success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined company's ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated.
Our
foreign policy model must be multidimensional and be seen to be thus, in writing, and include not only economic development, but good governance (law and justice), environmental preservation, and a
game plan for dealing decisively with human rights violations by Canadian Corporations going abroad.