Sentences with phrase «forget about an enemy»

It's still surprising how often you might lose track of how big your bomb blast is, forget about an enemy around the corner, or just accidentally barricade yourself between two bombs and watch as your life counter drops by one.

Not exact matches

Sarah O'Rourke, Autodesk's youth audience strategist, says that these young inventors understand what so many adults forget about innovation — not to let the perfect be the enemy of the good.
And don't forget, having imaginary friends and imaginary enemies and getting riled up on the BB about them is really at least a couple of silly pastimes.
I don't think anyone has forgotten or missed that we have been asking for D / M or C / B's and a striker last season, it is the very reason why so many supporters are asking for his resignation becouse it's now been two seasons we are playing with shortage or players below par and as always those positions let us down, if he had just bolster those areas (which the whole world was shouting about even our enemies were telling us day and day out) we wouldn't be so angry with him and maybe we could of had extra silverwear in our display cabinet.
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Forget about the size of a baseball; if what you say is true about the inaccuracy of our perceptions, how can we be as sure as we are about the perception of our enemies — especially when you mix in some fear, anger and emotional sensitivity?
Rarely can you tell if you are actually connecting with an enemy and forget about power - ups and specials moves.
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However, there is one weird problem: if an enemy looks at you at the horrid red line pops up, you can simply go prone, at which point the guard will cheerfully forget all about that slight bit of movement that initially caught his interest and carry merrily on.
One thing you forgot to mention about the weapons is that some enemies behave differently depending on the weapon used.
Explosions would kill enemies, AI would act weird and forget about me, or gunfire would just so happen to kill the enemy I was having trouble with.
Even the great Splinter Cell series seemed to give up on stealth with the last entry, Conviction, a game that all but forgot about sneaking and taking enemies out without a sound.
The relocation system is a nice way of getting you to move around more rather than sit in a single position and gun down foes, but much of the tension is removed from the game when you realise that all you have to do is get far enough away for the enemy for them to forget about your existence and all of the dead bodies littering the ground.
Despite claims that Crimson Alliance is an action RPG, you can forget about finding deep character customisation, skill trees, character developement of practically all the hallmarks of an RPG in the game, instead it chooses to focus heavily on the «action» part of its description, favouring hitting varying enemies with swords.
Forget about the regular obstacles, enemies, and bosses presented in Dark Souls II; FromSoftware today releases Crown of the Old Iron King, the second chapter in its The Lost Crowns DLC trilogy for Dark Souls II.
My first thought was, «Huh, this is kind of lame,» but the more I played — and as different enemy types and more and more Nazis filled the screen — the more I forgot about the simplistic controls.
On numerous occasions enemies would be firing at me, go behind cover, then come out facing the wrong direction, as if the second they lost sight of me they forgot about my presence.
Sure, the characters and storyline help the situation, but when you're having a blast killing enemies, you tend to forget about other shortcomings.
Forget about taking a stealthy approach, High Hell wants you to kick the front door to pieces as you hunt down every last enemy and blow them to kingdom come.
Do you equip and use spells that create synergy between the to of you or do you forget about all that and both jump in head first and stand crushing enemies.
Seeing blood splatters and weapon damage as the story unfolds really immerses you into the game to a point where you forget that you've been dying on the same enemies about 5 or 6 times.
An extensive bestiary that unlocks more information about enemies as you kill them is another neat idea, but I quickly forgot about it due to Nightwar's grind.
It's not about being insulting or abusive but being utterly tough and never forgetting one is in «enemy territory» and to never make the assumption «well they man well and they're only confused».
Seeking reasons, you cast about for nefarious plots, forgotten promises or old enemies, your search hopefully culminating in a moment of clarity when it all comes together.
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