Thankfully,
a forgiving easy mode and a generous amount of lives means that players have a fair chance of completing the game in one sitting.
Not exact matches
Whilst you are in space
mode then these Space Rock Cakes are an ideal treat to make and as recipes go they are so
easy to make with toddlers and VERY
forgiving or over or under measuring.
The beginning stages of this
mode are both the
easiest and the hardest parts of the game, where the AI can be extremely
forgiving or really evil.
However, in competitive
mode the 1LE blends excellent balance with a
forgiving persona and quick, accurate steering, making it
easy to drive right up to its limits — its very high limits — without fear of wadding it up.
The
easier mode, Muso, offers up a much more
forgiving game, and focuses more on leveling up.
Personally, I found the
easy mode was a little too
forgiving, but it does let you simply progress through the game and enjoy the story, with little hindering your path.
Story
mode is now
easier to tank and more
forgiving overall.
The Japanese version is much more
forgiving in this regard, as «Normal»
mode offers three lives and five credits, while «Hard»
mode offers two lives and three credits, making it equivalent to the American «
Easy»
mode.
Easy has been added to make things more
forgiving, though that seems to only pertain to how much damage enemies do, along with a hard
mode to up the ante.